
Originally Posted by
gtaplayer2
bro, its the exact same offsets.
Coz I found this comment by Janck7. He said...
Does any1 have a 0.46.124453 version offsets ? Base is 0xE68118 I think.
EDIT:
never mind, found them:
BASEPOINTER 0xE68118
SCOREBOARD 0xE5A928 // E5A928
TRANSFORMATION 0xEB91C4
also there are a lot offsets shifted (loot tables, scoreboard names, pitch, ...)
the following below in your post
DayZ 0.46.0.124489/0.46.0.124490
Code:
Base: 010810D0
NetworkMgr/PlayerInfoBase: 01075260
Transformations: 0109ECE4
Worldtime: 010B2DB8
D3D9 Device + Offset: 01079AA0 + 000018A0
So I feel like there is something wrong. And probably something might not work in the tool im about to make.
EDIT:
Dear, Do you still have any modified or finished memory.cs that is ready to execute? Bec. I got confused at
Code:
Now it's time to create our function so we can just call this all the time.
Code:
void UpdateItems()
{
ItemList.Items.Clear();
}
I'm not that good at C# but I know how to code pawn for samp lol.