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  1. #1
    31459380's Avatar
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    Post The Code What went wrong Dont Work= = pls help me

    Code:
    long entityOffset = this.GameMemory.ReadInt64(CGameOffset);
                    long playerOffset = this.GameMemory.ReadInt64(entityOffset + 0x11D8);
                    player_X = this.GameMemory.ReadFloat(playerOffset + 0x100); // old 0x210
                    player_Y = this.GameMemory.ReadFloat(playerOffset + 0x104); // old 0x214
                    player_Z = this.GameMemory.ReadFloat(playerOffset + 0x108); // old 0x218
                    player_D = this.GameMemory.ReadFloat(playerOffset + 0x240);
    
                    long posOffset = this.GameMemory.ReadInt64(playerOffset + 0x198);
                    player_X = this.GameMemory.ReadFloat(posOffset + 0x100);
                    player_Y = this.GameMemory.ReadFloat(posOffset + 0x104);
                    player_Z = this.GameMemory.ReadFloat(posOffset + 0x108);
    Code:
     int entityCount = this.GameMemory.ReadInt32(entityOffset + 0x688);
                    long entityEntry = this.GameMemory.ReadInt64(playerOffset + 0x410);
    Code:
     int EntityType = this.GameMemory.ReadInt32(entityEntry + 0x5C8);
                        if (EntityType == 0) continue;
    
                        int EntityId = this.GameMemory.ReadInt32(entityEntry + 0x620);
    
                        long _nameEntry = this.GameMemory.ReadInt64(entityEntry + 0x4E0);
                        String EntityName = this.GameMemory.ReadString(_nameEntry, this.GameMemory.ReadInt32(entityEntry + 0x4E8));
    Code:
    // Get Player Pos //
                        if (EntityType == 0x04 || EntityType == 0x05)
                        {
                            EntityX = this.GameMemory.ReadFloat(entityEntry + 0x100); // old 0x210
                            EntityY = this.GameMemory.ReadFloat(entityEntry + 0x104); // old 0214
                            EntityZ = this.GameMemory.ReadFloat(entityEntry + 0x108); // old 0218
                            EntitySpeed = this.GameMemory.ReadFloat(entityEntry + 0x2C8); // old 0x1D8;
                            EntityYaw = this.GameMemory.ReadFloat(entityEntry + 0x2E0); // old 0x1F0
                        }
                        // Vechicle Position //
                        else if (EntityType == 0x11 || EntityType == 0x72 || EntityType == 0x76)
                        {
                            EntityX = this.GameMemory.ReadFloat(entityEntry + 0x13F0);
                            EntityY = this.GameMemory.ReadFloat(entityEntry + 0x13F4);
                            EntityZ = this.GameMemory.ReadFloat(entityEntry + 0x13F8);
                            EntitySpeed = this.GameMemory.ReadFloat(entityEntry + 0x2C8);
                        }
                        else
                        {
                            // Try Get NPC Position //
                            EntityX = this.GameMemory.ReadFloat(entityEntry + 0x3C0);
                            if (EntityX == 0)
                            {
                                // Get Item Pos //
                                EntityX = this.GameMemory.ReadFloat(entityEntry + 0x13F0);
                                EntityY = this.GameMemory.ReadFloat(entityEntry + 0x13F4);
                                EntityZ = this.GameMemory.ReadFloat(entityEntry + 0x13F8);
                            }
                            else
                            {
                                // NPC Position //
                                EntityY = this.GameMemory.ReadFloat(entityEntry + 0x3C4);
                                EntityZ = this.GameMemory.ReadFloat(entityEntry + 0x3C8);
    
                                EntitySpeed = this.GameMemory.ReadFloat(entityEntry + 0x1D8);
                                EntityYaw = this.GameMemory.ReadFloat(entityEntry + 0x1F0);
                            }
                        }
    
                        // found this H1Z1 Reversal to solve car/player issues
                        long entityPositionOffset = this.GameMemory.ReadInt64(entityEntry + 0x198);
                        EntityX = this.GameMemory.ReadFloat(entityPositionOffset + 0x110);
                        EntityY = this.GameMemory.ReadFloat(entityPositionOffset + 0x114);
                        EntityZ = this.GameMemory.ReadFloat(entityPositionOffset + 0x118);
    The Code What went wrong Dont Work= = pls help me

  2. #2
    DatHacks's Avatar
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    I LOVE how you give ZERO information of how it is not working... troubleshoot much? is anything happening? is NOTHING happening? is the esp loading wrong? Is position loading and showing all 0's? here is a case of "I need this fixed but no information on what is happening"... also that last piece of code you posted is the broken part. Why would you change the entityoffsets from 110 114 and 118 in other sections and NOT that one?

    Code:
      // found this H1Z1 Reversal to solve car/player issues
                        long entityPositionOffset = this.GameMemory.ReadInt64(entityEntry + 0x198);
                        EntityX = this.GameMemory.ReadFloat(entityPositionOffset + 0x110); <--- should be 100
                        EntityY = this.GameMemory.ReadFloat(entityPositionOffset + 0x114); <--- should be 104
                        EntityZ = this.GameMemory.ReadFloat(entityPositionOffset + 0x118); <--- should be 108
    that is one of your issues, may be more but there is a place to start. next time please give more information.

  3. #3
    31459380's Avatar
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    Quote Originally Posted by DatHacks View Post
    I LOVE how you give ZERO information of how it is not working... troubleshoot much? is anything happening? is NOTHING happening? is the esp loading wrong? Is position loading and showing all 0's? here is a case of "I need this fixed but no information on what is happening"... also that last piece of code you posted is the broken part. Why would you change the entityoffsets from 110 114 and 118 in other sections and NOT that one?

    Code:
      // found this H1Z1 Reversal to solve car/player issues
                        long entityPositionOffset = this.GameMemory.ReadInt64(entityEntry + 0x198);
                        EntityX = this.GameMemory.ReadFloat(entityPositionOffset + 0x110); <--- should be 100
                        EntityY = this.GameMemory.ReadFloat(entityPositionOffset + 0x114); <--- should be 104
                        EntityZ = this.GameMemory.ReadFloat(entityPositionOffset + 0x118); <--- should be 108
    that is one of your issues, may be more but there is a place to start. next time please give more information.
    Thank You But there is a problem How this string of code Plus go??
    Code:
    if (EntityType == 0x04 || EntityType == 0x05)
                                        {
                                            switch (EntityState)
                                            {
                                                case 0: EntityName += " 	standing"; break; // Standing
                                                case 1: EntityName += " 	crouched"; break; // Crouched
                                                case 2: EntityName += " 	walking"; break; // Walking
                                                case 3: EntityName += " 	running"; break; // Running
                                                case 4: EntityName += " 	jumping"; break; // Jumping
                                                case 5: EntityName += " 	crouching"; break; // Crouching
                                                case 6: EntityName += " 	prone"; break; // Prone
                                                case 7: EntityName += " 	crawling"; break; // Crawling
                                            }
                                        }

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