/* */
/*Main*/
/* */
int main()
{
string password1="password";
string password;
cout << "NotFire Private Pass: " ;
cin >> password;
if (password == password1)
{
cout << "Hello";
cout << "\n";
system("pause");
return EXIT_SUCCESS;
}
else
{
cout << "Pass Incorrect";
cout << "\n";
}
system("pause");
return EXIT_SUCCESS;
thread t1(togglesnotfire);
thread t2(glowespnotfire);
thread t4(triggernotfire);
thread t6(bhopnotfire);
notfire();
Mem.Process("csgo.exe");
ClientDll = Mem.Module("client.dll");
t1.join();
t2.join();
t4.join();
t4.join();
}
int main()
{
string password1="password";
string password;
pstart:
cout << "NotFire Private Pass: " ;
cin >> password;
if (password == password1)
{
cout << "Hello";
cout << "\n";
system("pause");
return EXIT_SUCCESS;
}
else
{
cout << "Pass Incorrect";
cout << "\n";
goto: pstart;
}
#include <iostream>
#include <string>
using namespace std;
int main()
{
string password1 = "password";
string password;
cout << "NotFire Private Pass: ";
cin >> password;
if (password != password1)
{
cin.ignore(1024, '\n'); //
cout << "Press enter to exit...\n"; // This is System("Pause") alternative
cin.get(); //
return 0; // you can use exit(0) if you want here
}
cout << "Hello!\n";
cin.ignore(1024, '\n');
cout << "Press enter to continue...\n";
cin.get();
// Here goes your other code... threads and etc.
}
void CorrectPassword(){
printf("Password correct.\n");
thread t1(togglesnotfire);
thread t2(glowespnotfire);
thread t4(triggernotfire);
thread t6(bhopnotfire);
notfire();
Mem.Process("csgo.exe");
ClientDll = Mem.Module("client.dll");
t1.join();
t2.join();
t4.join();
t4.join();
}
int main(){
std::string password1 = "password";
printf("NotFire Private Pass: ");
std::string password;
std::cin >> password;
if (password == password1) CorrectPassword();
else printf("Incorrect password.\n");
return 0;
}