OutdatedCompensate spread without Lua

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Compensate spread without Lua
we all know Garry's modification is vac detected it self, so we must have the technique for spread compensational without use of programminng Lua.........


I have camed up my self with a new and unique method undetected by Smac and other g_mod anticheat
also, I know the g_mod hacks with a truck in whatever, or this one with ladder, but he make at all about without car.
Code:
fSpread = 0.001725f + (pLocal->m_vecVelocity().Length() * 0.0005357854);
	fInaccuracy = 0.005625f;

	if (pLocal->m_fFlags() & FL_ONGROUND)
		fInaccuracy = fInaccuracy * 1.2011642 + (pLocal->m_vecVelocity().Length() * 0.00006915);
csgo version: http://antibirus.net/priv8/2015-08-04_03-44-19.mp4 (bypasses spread patch wow!)
Quote Originally Posted by MasterKitty View Post
we all know Garry's modification is vac detected it self, so we must have the technique for spread compensational without use of programminng Lua.........


I have camed up my self with a new and unique method undetected by Smac and other g_mod anticheat
also, I know the g_mod hacks with a truck in whatever, or this one with ladder, but he make at all about without car.
Code:
fSpread = 0.001725f + (pLocal->m_vecVelocity().Length() * 0.0005357854);
    fInaccuracy = 0.005625f;

    if (pLocal->m_fFlags() & FL_ONGROUND)
        fInaccuracy = fInaccuracy * 1.2011642 + (pLocal->m_vecVelocity().Length() * 0.00006915);
csgo version: http://antibirus.net/priv8/2015-08-04_03-44-19.mp4 (bypasses spread patch wow!)
Seriously?! Again with this shit? -.-

You can get those values dynamically from the game itself. A lot simpler than this FYI.

You use the CS:S spread calculation for M9K in Garry's Mod yet you can do the same Randomize scale that Lua No-Spread uses.
IE: -0.5 to 0.5

In CS:GO I believe spread is based on Plat_MSTime and your ViewAngles as well so good luck being perfect with this.
If anything it might decrease spread but that is about it.

All Compensational No-Spread should be undetected unless you did something to mess up the angle too badly.
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