
Originally Posted by
l1m3w1r3
What can I use for FL_ONGROUND in lua?
no implementation for flags, maybe if you read you would know that
anyways op you did a lot of stuff really dumb here for no reason; you got cinput the right way but then everything else with sigscans and gay shit
also just get the process with csgo.exe instead of some stupid window title garbage; you shouldnt need it anyway but /.\
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ok i decided im going to help you out but the way this site works im sure im just going to get banned for trying to help like i always do so its probably a waste of my time anyway
this is for people who actually know what they are doing
DO NOT ASK ME FOR HELP BECAUSE I WONT HELP YOU
Code:
typedef void( __thiscall *CreateMove_t )( SDK::IBaseClientDLL*, int, float, bool );
typedef void( __thiscall *FrameStageNotify_t )( SDK::IBaseClientDLL*, SDK::ClientFrameStage_t );
typedef void( __thiscall *PaintTraverse_t )( SDK::IPanel*, unsigned int, bool, bool );
use stdcall or some shit like setting it in your compiler or whatever just dont use fastcall unless you need the edx register or whatever its called i dont know because i dont use it
SDK::Interfaces::g_pGlobals = *( SDK::CGlobalVarsBase** )( Offsets::g_dwGlobalVarsBase );
look in the leaked src
// - Find a dynamic way of getting GlobalVars that doesnt involve sig scanning.
damn your on the right track just look its passed in a few vfuncs
before you call initializeinterfaces you should do something like testing if you can get the client.dll & engine.dll module and if not sleeping for 200 ms or some shit
using reinterpret cast is really gay just cast it like a man and put the type in parenthesis and add a hyphen where needed
dont hardcode your multiplayer backup as 150 when your using the sdk lol it just looks stupid
checking if your ingame in painttraverse is dumb because then you cant make a menu and change settings when you're not ingame
making nice inline funcs like isonground for cbaseentity is really helpful since im sure many people will ask you for them when they try and make autobhop or whatever
im way too lazy to help more but thats the main things, gl with this project if you intend on continuing it and hf with all the people screaming "OMG WTF U GOT ME VAC BANNED" because they dont read and hate putting in work to succeed
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Originally Posted by
stonedpanda69
If I had any clue as to why its crashing I would tell you but I cant isolate a specific cause. It also seems to crash at random times, for example once it will crash 5 minutes in another time it will crash 12 minutes in. My game becomes very lagy and simply crashes sometimes a prompt comes up saying that csgo has stopped working and other times it doesn't. I really enjoy your hack I just wish I could use it :/
edit: I just rebooted my game to try again. It runs fine for a little while but my game still skips and lags quite a bit and my ping is low also.
dump debug info from olly or your autogenerated crash file; telling people the amount of times you crashed doesnt help
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Originally Posted by
tkurban
quick question, is it alright to scramble the dll??
probably fine