Thumbs upLuaCSGO. A Lua API for CSGO

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Quote Originally Posted by MarkHC View Post
Any additional info?
If I had any clue as to why its crashing I would tell you but I cant isolate a specific cause. It also seems to crash at random times, for example once it will crash 5 minutes in another time it will crash 12 minutes in. My game becomes very lagy and simply crashes sometimes a prompt comes up saying that csgo has stopped working and other times it doesn't. I really enjoy your hack I just wish I could use it :/

edit: I just rebooted my game to try again. It runs fine for a little while but my game still skips and lags quite a bit and my ping is low also.
What can I use for FL_ONGROUND in lua?
Quote Originally Posted by c0deine View Post
everything else with sigscans and gay shit
That's funny because I ONLY use Sig scan for GlobalVarsBase.

also just get the process with csgo.exe instead of some stupid window title garbage; you shouldnt need it anyway but /.\
I need a window handle, not a process handle.

checking if your ingame in painttraverse is dumb because then you cant make a menu and change settings when you're not ingame
?

Code:
//inside paintraverse...

//l33t code for menu
DrawMenu();
if( IsInGame() ) {
     //Loop through players and do some shit
}
Also, about inlining, most if not all of those functions are inlined by the compiler automatically, regardless if I add "inline" or not. But thanks for the info anyways.


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Quote Originally Posted by fapdarklord View Post
Credit? MarkHC released this on another forum, and you're using their github repository.

Correct me if I've made a mistake though.
I am him


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Quote Originally Posted by l1m3w1r3 View Post
What can I use for FL_ONGROUND in lua?
I've pushed an update to Github with EntityFlags and some other minor changes. Download it and recompile the Dll and you should be able to use the Flags now.
How to active the hack?

I did all steps but it dont work :/
Quote Originally Posted by l1m3w1r3 View Post
What can I use for FL_ONGROUND in lua?
no implementation for flags, maybe if you read you would know that

anyways op you did a lot of stuff really dumb here for no reason; you got cinput the right way but then everything else with sigscans and gay shit

also just get the process with csgo.exe instead of some stupid window title garbage; you shouldnt need it anyway but /.\

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ok i decided im going to help you out but the way this site works im sure im just going to get banned for trying to help like i always do so its probably a waste of my time anyway

this is for people who actually know what they are doing DO NOT ASK ME FOR HELP BECAUSE I WONT HELP YOU

Code:
typedef void( __thiscall *CreateMove_t )( SDK::IBaseClientDLL*, int, float, bool );
typedef void( __thiscall *FrameStageNotify_t )( SDK::IBaseClientDLL*, SDK::ClientFrameStage_t );
typedef void( __thiscall *PaintTraverse_t )( SDK::IPanel*, unsigned int, bool, bool );

use stdcall or some shit like setting it in your compiler or whatever just dont use fastcall unless you need the edx register or whatever its called i dont know because i dont use it

SDK::Interfaces::g_pGlobals = *( SDK::CGlobalVarsBase** )( Offsets::g_dwGlobalVarsBase );
look in the leaked src 
//	- Find a dynamic way of getting GlobalVars that doesnt involve sig scanning.
damn your on the right track just look its passed in a few vfuncs

before you call initializeinterfaces you should do something like testing if you can get the client.dll & engine.dll module and if not sleeping for 200 ms or some shit

using reinterpret cast is really gay just cast it like a man and put the type in parenthesis and add a hyphen where needed

dont hardcode your multiplayer backup as 150 when your using the sdk lol it just looks stupid

checking if your ingame in painttraverse is dumb because then you cant make a menu and change settings when you're not ingame

making nice inline funcs like isonground for cbaseentity is really helpful since im sure many people will ask you for them when they try and make autobhop or whatever
im way too lazy to help more but thats the main things, gl with this project if you intend on continuing it and hf with all the people screaming "OMG WTF U GOT ME VAC BANNED" because they dont read and hate putting in work to succeed

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Quote Originally Posted by stonedpanda69 View Post
If I had any clue as to why its crashing I would tell you but I cant isolate a specific cause. It also seems to crash at random times, for example once it will crash 5 minutes in another time it will crash 12 minutes in. My game becomes very lagy and simply crashes sometimes a prompt comes up saying that csgo has stopped working and other times it doesn't. I really enjoy your hack I just wish I could use it :/

edit: I just rebooted my game to try again. It runs fine for a little while but my game still skips and lags quite a bit and my ping is low also.
dump debug info from olly or your autogenerated crash file; telling people the amount of times you crashed doesnt help

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Quote Originally Posted by tkurban View Post
quick question, is it alright to scramble the dll??
probably fine
You're a good boy c0deine
Quote Originally Posted by slambergamer View Post
sory for asking.. how do i use this? tq very much sir. very good hack.. already injected using injector still nothing come up
you injected it wrong

Quote Originally Posted by stonedpanda69 View Post
When using the hack csgo crashes after playing for a while. Any suggestions or fixes? It may be the injector actually, is anyone else having this issue?

Edit: it is definitely the hack and not the injector.
most likely memory leaks or poor handling or both

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you guys should read the how to use section explicitly stated in this thread, this is not a 'ready out-of-the-box hack' and is in no way intended to be and is even stated not to use it

this is for developers not consumers
Credit? MarkHC released this on another forum, and you're using their github repository.

Correct me if I've made a mistake though.
Is there a way to make this work with other source games? E.g: Portal, Portal 2.
Since this is more of a open source thing and not really a release it will be moved to resources to clear confusion.
This is for anyone who still have problems:Make sure that you have installed visual studio 2015 if it's not working and not showing any kind of error
looks good
The esp is not working for me
I have VS 2015 and all it shows me is this after the injection
Code:
GameUI Background Panel
CConPanel
CFPSPanel
Engine Tools
GameUI Panel
staticGameDLLPanel
FocusOverlayPanel
staticPanel
frame_caption
vslider
top
bottom
ScrollBar

ConsoleHistory
ConsoleSubmit
ConsoleEntry
ConsolePage
frame_topGrip
frame_bottomGrip
frame_leftGrip
frame_rightGrip
frame_tlGrip
frame_trGrip
frame_blGrip
frame_brGrip
frame_menu
frame_close
GameConsole
MatSystemTopPanel
MatSystemTopPanel found. ID = [random code]
and after like 6 minutes the game is crashing
I used different injectors and injecting methodes but it was all the same
On my friends PC it's working fine
I use win7 home
Quote Originally Posted by fapdarklord View Post
Credit? MarkHC released this on another forum, and you're using their github repository.

Correct me if I've made a mistake though.
They could be the same person...

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Quote Originally Posted by imstillbad. View Post
The esp is not working for me
I have VS 2015 and all it shows me is this after the injection
Code:
GameUI Background Panel
CConPanel
CFPSPanel
Engine Tools
GameUI Panel
staticGameDLLPanel
FocusOverlayPanel
staticPanel
frame_caption
vslider
top
bottom
ScrollBar

ConsoleHistory
ConsoleSubmit
ConsoleEntry
ConsolePage
frame_topGrip
frame_bottomGrip
frame_leftGrip
frame_rightGrip
frame_tlGrip
frame_trGrip
frame_blGrip
frame_brGrip
frame_menu
frame_close
GameConsole
MatSystemTopPanel
MatSystemTopPanel found. ID = [random code]
and after like 6 minutes the game is crashing
I used different injectors and injecting methodes but it was all the same
On my friends PC it's working fine
I use win7 home
I assume this has severe memory leaks or something since many others are also complaining about this. You're better off just using some public hack since this is not meant for average users to use anyway.
Quote Originally Posted by c0deine View Post
They could be the same person...

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I assume this has severe memory leaks or something since many others are also complaining about this. You're better off just using some public hack since this is not meant for average users to use anyway.
Isn't that possible to fix?
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