class cNomes
{
public:
char _0x0000[4];
char NomeExplosivo[20]; //0x0004
};//Size=0x0040
class cPersonagemFX
{
public:
char _0x0000[16];
__Object* Object; //0x0010
char _0x0014[40];
cNomes* pNome; //0x003C
char _0x0040[56];
BYTE Index; //0x0078
char _0x0079[1239];
char naosei[1]; //0x0550
BYTE EstaMorto; //0x0551
BYTE Renascido; //0x0552
char _0x0553[65];
__int32 ArmaID; //0x0594
char _0x0598[44];
BYTE Vida; //0x05C4
char naosei1[1]; //0x05C5
BYTE AP; //0x05C6
};//Size=0x0840



