27.7.0 packets

Posts 1–8 of 8 · Page 1 of 1
27.7.0 packets
How do you get the new packets? I tried jnoobs packet parsing tool for 27.7.0 but got some garbage that doesn't work:

Code:
<?xml version="1.0"?>
<!-- Generated using Jnoob's Packets File parser. -->
<Packets>
	<Packet id="FAILURE" type="0"/>
	<Packet id="CREATE_SUCCESS" type="4"/>
	<Packet id="CREATE" type="56"/>
	<Packet id="PLAYERSHOOT" type="26"/>
	<Packet id="MOVE" type="75"/>
	<Packet id="PLAYERTEXT" type="67"/>
	<Packet id="TEXT" type="77"/>
	<Packet id="SHOOT2" type="65"/>
	<Packet id="DAMAGE" type="28"/>
	<Packet id="UPDATE" type="69"/>
	<Packet id="UPDATEACK" type="83"/>
	<Packet id="NOTIFICATION" type="95"/>
	<Packet id="NEW_TICK" type="91"/>
	<Packet id="INVSWAP" type="23"/>
	<Packet id="USEITEM" type="47"/>
	<Packet id="SHOW_EFFECT" type="59"/>
	<Packet id="HELLO" type="30"/>
	<Packet id="GOTO" type="22"/>
	<Packet id="INVDROP" type="93"/>
	<Packet id="INVRESULT" type="86"/>
	<Packet id="RECONNECT" type="16"/>
	<Packet id="PING" type="78"/>
	<Packet id="PONG" type="82"/>
	<Packet id="MAPINFO" type="66"/>
	<Packet id="LOAD" type="42"/>
	<Packet id="PIC" type="60"/>
	<Packet id="SETCONDITION" type="88"/>
	<Packet id="TELEPORT" type="62"/>
	<Packet id="USEPORTAL" type="25"/>
	<Packet id="DEATH" type="33"/>
	<Packet id="BUY" type="51"/>
	<Packet id="BUYRESULT" type="68"/>
	<Packet id="AOE" type="13"/>
	<Packet id="GROUNDDAMAGE" type="10"/>
	<Packet id="PLAYERHIT" type="79"/>
	<Packet id="ENEMYHIT" type="45"/>
	<Packet id="AOEACK" type="5"/>
	<Packet id="SHOOTACK" type="85"/>
	<Packet id="OTHERHIT" type="80"/>
	<Packet id="SQUAREHIT" type="41"/>
	<Packet id="GOTOACK" type="90"/>
	<Packet id="EDITACCOUNTLIST" type="21"/>
	<Packet id="ACCOUNTLIST" type="48"/>
	<Packet id="QUESTOBJID" type="61"/>
	<Packet id="CHOOSENAME" type="96"/>
	<Packet id="NAMERESULT" type="11"/>
	<Packet id="CREATEGUILD" type="27"/>
	<Packet id="CREATEGUILDRESULT" type="31"/>
	<Packet id="GUILDREMOVE" type="63"/>
	<Packet id="GUILDINVITE" type="57"/>
	<Packet id="ALLYSHOOT" type="6"/>
	<Packet id="SHOOT" type="3"/>
	<Packet id="REQUESTTRADE" type="64"/>
	<Packet id="TRADEREQUESTED" type="39"/>
	<Packet id="TRADESTART" type="46"/>
	<Packet id="CHANGETRADE" type="87"/>
	<Packet id="TRADECHANGED" type="49"/>
	<Packet id="ACCEPTTRADE" type="98"/>
	<Packet id="CANCELTRADE" type="38"/>
	<Packet id="TRADEDONE" type="9"/>
	<Packet id="TRADEACCEPTED" type="12"/>
	<Packet id="CLIENTSTAT" type="94"/>
	<Packet id="CHECKCREDITS" type="15"/>
	<Packet id="ESCAPE" type="34"/>
	<Packet id="FILE" type="99"/>
	<Packet id="INVITEDTOGUILD" type="40"/>
	<Packet id="JOINGUILD" type="44"/>
	<Packet id="CHANGEGUILDRANK" type="53"/>
	<Packet id="PLAYSOUND" type="14"/>
	<Packet id="GLOBAL_NOTIFICATION" type="36"/>
	<Packet id="RESKIN" type="17"/>
	<Packet id="_-01e" type="84"/>
	<Packet id="_-0kS" type="35"/>
	<Packet id="_-01n" type="52"/>
	<Packet id="_-ZW" type="92"/>
	<Packet id="_-vA" type="97"/>
	<Packet id="_-7O" type="74"/>
	<Packet id="_-10R" type="7"/>
	<Packet id="_-c" type="58"/>
	<Packet id="ENTER_ARENA" type="24"/>
	<Packet id="_-16X" type="1"/>
	<Packet id="_-kr" type="19"/>
	<Packet id="_-1oD" type="81"/>
	<Packet id="_-KZ" type="8"/>
	<Packet id="_-Iy" type="76"/>
	<Packet id="_-1rR" type="89"/>
	<Packet id="_-ne" type="50"/>
	<Packet id="_-0yw" type="20"/>
	<Packet id="_-09L" type="18"/>
	<Packet id="_-0d6" type="37"/>
	<Packet id="_-1i0" type="55"/>
</Packets>
Nevermind, was using an out dated tool I guess.
That formats it for realm relay. For krelay's style you have to format the packet xml like this:
Code:
<Packets>
	<Packet>
		<PacketName>FAILURE</PacketName>
		<PacketID>0</PacketName>
	</Packet>
	<Packet>
		<PacketName>HELLO</PacketName>
		<PacketID>1</PacketName>
	</Packet>
</Packets>
Also there is a new packet in 27.7.0, it's mistakenly called ENTER_ARENA but that's because kabam just copy pasted the real ENTER_ARENA packet. This one has two integers, petInstanceId and pickedNewPetType. It's used for the new Pet Form Stone item. Sending the packet in any way will just disconnect you.

In krelay I named it PETRESKIN.
Code:
PETRESKIN [55] 
Packet Structure:
{
  petInstanceId => Int32
  pickedNewPetType => Int32
  Send => Boolean
  Id => Byte
}
anyone have the new code? Would be great if you could post it here
Code:
<Packets> //This file was generated by ossimc82's automatic "Prod-Client to PServer-Client" builder!
	<Packet>
		<PacketName>FAILURE</PacketName>
		<PacketID>0</PacketID>
	</Packet>
	<Packet>
		<PacketName>CREATESUCCESS</PacketName>
		<PacketID>4</PacketID>
	</Packet>
	<Packet>
		<PacketName>CREATE</PacketName>
		<PacketID>56</PacketID>
	</Packet>
	<Packet>
		<PacketName>PLAYERSHOOT</PacketName>
		<PacketID>26</PacketID>
	</Packet>
	<Packet>
		<PacketName>MOVE</PacketName>
		<PacketID>75</PacketID>
	</Packet>
	<Packet>
		<PacketName>PLAYERTEXT</PacketName>
		<PacketID>67</PacketID>
	</Packet>
	<Packet>
		<PacketName>TEXT</PacketName>
		<PacketID>77</PacketID>
	</Packet>
	<Packet>
		<PacketName>SHOOT2</PacketName>
		<PacketID>65</PacketID>
	</Packet>
	<Packet>
		<PacketName>DAMAGE</PacketName>
		<PacketID>28</PacketID>
	</Packet>
	<Packet>
		<PacketName>UPDATE</PacketName>
		<PacketID>69</PacketID>
	</Packet>
	<Packet>
		<PacketName>UPDATEACK</PacketName>
		<PacketID>83</PacketID>
	</Packet>
	<Packet>
		<PacketName>NOTIFICATION</PacketName>
		<PacketID>95</PacketID>
	</Packet>
	<Packet>
		<PacketName>NEWTICK</PacketName>
		<PacketID>91</PacketID>
	</Packet>
	<Packet>
		<PacketName>INVSWAP</PacketName>
		<PacketID>23</PacketID>
	</Packet>
	<Packet>
		<PacketName>USEITEM</PacketName>
		<PacketID>47</PacketID>
	</Packet>
	<Packet>
		<PacketName>SHOWEFFECT</PacketName>
		<PacketID>59</PacketID>
	</Packet>
	<Packet>
		<PacketName>HELLO</PacketName>
		<PacketID>30</PacketID>
	</Packet>
	<Packet>
		<PacketName>GOTO</PacketName>
		<PacketID>22</PacketID>
	</Packet>
	<Packet>
		<PacketName>INVDROP</PacketName>
		<PacketID>93</PacketID>
	</Packet>
	<Packet>
		<PacketName>INVRESULT</PacketName>
		<PacketID>86</PacketID>
	</Packet>
	<Packet>
		<PacketName>RECONNECT</PacketName>
		<PacketID>16</PacketID>
	</Packet>
	<Packet>
		<PacketName>PING</PacketName>
		<PacketID>78</PacketID>
	</Packet>
	<Packet>
		<PacketName>PONG</PacketName>
		<PacketID>82</PacketID>
	</Packet>
	<Packet>
		<PacketName>MAPINFO</PacketName>
		<PacketID>66</PacketID>
	</Packet>
	<Packet>
		<PacketName>LOAD</PacketName>
		<PacketID>42</PacketID>
	</Packet>
	<Packet>
		<PacketName>PIC</PacketName>
		<PacketID>60</PacketID>
	</Packet>
	<Packet>
		<PacketName>SETCONDITION</PacketName>
		<PacketID>88</PacketID>
	</Packet>
	<Packet>
		<PacketName>TELEPORT</PacketName>
		<PacketID>62</PacketID>
	</Packet>
	<Packet>
		<PacketName>USEPORTAL</PacketName>
		<PacketID>25</PacketID>
	</Packet>
	<Packet>
		<PacketName>DEATH</PacketName>
		<PacketID>33</PacketID>
	</Packet>
	<Packet>
		<PacketName>BUY</PacketName>
		<PacketID>51</PacketID>
	</Packet>
	<Packet>
		<PacketName>BUYRESULT</PacketName>
		<PacketID>68</PacketID>
	</Packet>
	<Packet>
		<PacketName>AOE</PacketName>
		<PacketID>13</PacketID>
	</Packet>
	<Packet>
		<PacketName>GROUNDDAMAGE</PacketName>
		<PacketID>10</PacketID>
	</Packet>
	<Packet>
		<PacketName>PLAYERHIT</PacketName>
		<PacketID>79</PacketID>
	</Packet>
	<Packet>
		<PacketName>ENEMYHIT</PacketName>
		<PacketID>45</PacketID>
	</Packet>
	<Packet>
		<PacketName>AOEACK</PacketName>
		<PacketID>5</PacketID>
	</Packet>
	<Packet>
		<PacketName>SHOOTACK</PacketName>
		<PacketID>85</PacketID>
	</Packet>
	<Packet>
		<PacketName>OTHERHIT</PacketName>
		<PacketID>80</PacketID>
	</Packet>
	<Packet>
		<PacketName>SQUAREHIT</PacketName>
		<PacketID>41</PacketID>
	</Packet>
	<Packet>
		<PacketName>GOTOACK</PacketName>
		<PacketID>90</PacketID>
	</Packet>
	<Packet>
		<PacketName>EDITACCOUNTLIST</PacketName>
		<PacketID>21</PacketID>
	</Packet>
	<Packet>
		<PacketName>ACCOUNTLIST</PacketName>
		<PacketID>48</PacketID>
	</Packet>
	<Packet>
		<PacketName>QUESTOBJID</PacketName>
		<PacketID>61</PacketID>
	</Packet>
	<Packet>
		<PacketName>CHOOSENAME</PacketName>
		<PacketID>96</PacketID>
	</Packet>
	<Packet>
		<PacketName>NAMERESULT</PacketName>
		<PacketID>11</PacketID>
	</Packet>
	<Packet>
		<PacketName>CREATEGUILD</PacketName>
		<PacketID>27</PacketID>
	</Packet>
	<Packet>
		<PacketName>CREATEGUILDRESULT</PacketName>
		<PacketID>31</PacketID>
	</Packet>
	<Packet>
		<PacketName>GUILDREMOVE</PacketName>
		<PacketID>63</PacketID>
	</Packet>
	<Packet>
		<PacketName>GUILDINVITE</PacketName>
		<PacketID>57</PacketID>
	</Packet>
	<Packet>
		<PacketName>ALLYSHOOT</PacketName>
		<PacketID>6</PacketID>
	</Packet>
	<Packet>
		<PacketName>SHOOT</PacketName>
		<PacketID>3</PacketID>
	</Packet>
	<Packet>
		<PacketName>REQUESTTRADE</PacketName>
		<PacketID>64</PacketID>
	</Packet>
	<Packet>
		<PacketName>TRADEREQUESTED</PacketName>
		<PacketID>39</PacketID>
	</Packet>
	<Packet>
		<PacketName>TRADESTART</PacketName>
		<PacketID>46</PacketID>
	</Packet>
	<Packet>
		<PacketName>CHANGETRADE</PacketName>
		<PacketID>87</PacketID>
	</Packet>
	<Packet>
		<PacketName>TRADECHANGED</PacketName>
		<PacketID>49</PacketID>
	</Packet>
	<Packet>
		<PacketName>ACCEPTTRADE</PacketName>
		<PacketID>98</PacketID>
	</Packet>
	<Packet>
		<PacketName>CANCELTRADE</PacketName>
		<PacketID>38</PacketID>
	</Packet>
	<Packet>
		<PacketName>TRADEDONE</PacketName>
		<PacketID>9</PacketID>
	</Packet>
	<Packet>
		<PacketName>TRADEACCEPTED</PacketName>
		<PacketID>12</PacketID>
	</Packet>
	<Packet>
		<PacketName>CLIENTSTAT</PacketName>
		<PacketID>94</PacketID>
	</Packet>
	<Packet>
		<PacketName>CHECKCREDITS</PacketName>
		<PacketID>15</PacketID>
	</Packet>
	<Packet>
		<PacketName>ESCAPE</PacketName>
		<PacketID>34</PacketID>
	</Packet>
	<Packet>
		<PacketName>FILE</PacketName>
		<PacketID>99</PacketID>
	</Packet>
	<Packet>
		<PacketName>INVITEDTOGUILD</PacketName>
		<PacketID>40</PacketID>
	</Packet>
	<Packet>
		<PacketName>JOINGUILD</PacketName>
		<PacketID>44</PacketID>
	</Packet>
	<Packet>
		<PacketName>CHANGEGUILDRANK</PacketName>
		<PacketID>53</PacketID>
	</Packet>
	<Packet>
		<PacketName>PLAYSOUND</PacketName>
		<PacketID>14</PacketID>
	</Packet>
	<Packet>
		<PacketName>GLOBALNOTIFICATION</PacketName>
		<PacketID>36</PacketID>
	</Packet>
	<Packet>
		<PacketName>RESKIN</PacketName>
		<PacketID>17</PacketID>
	</Packet>
	<Packet>
		<PacketName>PETYARDCOMMAND</PacketName>
		<PacketID>84</PacketID>
	</Packet>
	<Packet>
		<PacketName>PETCOMMAND</PacketName>
		<PacketID>35</PacketID>
	</Packet>
	<Packet>
		<PacketName>UPDATEPET</PacketName>
		<PacketID>52</PacketID>
	</Packet>
	<Packet>
		<PacketName>NEWABILITYUNLOCKED</PacketName>
		<PacketID>92</PacketID>
	</Packet>
	<Packet>
		<PacketName>UPGRADEPETYARDRESULT</PacketName>
		<PacketID>97</PacketID>
	</Packet>
	<Packet>
		<PacketName>EVOLVEPET</PacketName>
		<PacketID>74</PacketID>
	</Packet>
	<Packet>
		<PacketName>REMOVEPET</PacketName>
		<PacketID>7</PacketID>
	</Packet>
	<Packet>
		<PacketName>HATCHEGG</PacketName>
		<PacketID>58</PacketID>
	</Packet>
	<Packet>
		<PacketName>ENTERARENA</PacketName>
		<PacketID>24</PacketID>
	</Packet>
	<Packet>
		<PacketName>ARENANEXTWAVE</PacketName>
		<PacketID>1</PacketID>
	</Packet>
	<Packet>
		<PacketName>ARENADEATH</PacketName>
		<PacketID>19</PacketID>
	</Packet>
	<Packet>
		<PacketName>LEAVEARENA</PacketName>
		<PacketID>81</PacketID>
	</Packet>
	<Packet>
		<PacketName>VERIFYEMAILDIALOG</PacketName>
		<PacketID>8</PacketID>
	</Packet>
	<Packet>
		<PacketName>RESKIN2</PacketName>
		<PacketID>76</PacketID>
	</Packet>
	<Packet>
		<PacketName>PASSWORDPROMPT</PacketName>
		<PacketID>89</PacketID>
	</Packet>
	<Packet>
		<PacketName>VIEWQUESTS</PacketName>
		<PacketID>50</PacketID>
	</Packet>
	<Packet>
		<PacketName>TINKERQUEST</PacketName>
		<PacketID>20</PacketID>
	</Packet>
	<Packet>
		<PacketName>QUESTFETCHRESPONSE</PacketName>
		<PacketID>18</PacketID>
	</Packet>
	<Packet>
		<PacketName>QUESTREDEEMRESPONSE</PacketName>
		<PacketID>37</PacketID>
	</Packet>
	<Packet>
		<PacketName>_-1i0</PacketName>
		<PacketID>55</PacketID>
	</Packet>
</Packets>
How do I format the code for Krelay?
I really want to know what to do.
Quote Originally Posted by 059 View Post
Code:
<Packets> //This file was generated by ossimc82's automatic "Prod-Client to PServer-Client" builder!
	<Packet>
		<PacketName>FAILURE</PacketName>
		<PacketID>0</PacketID>
	</Packet>
	<Packet>
		<PacketName>CREATESUCCESS</PacketName>
		<PacketID>4</PacketID>
	</Packet>
	<Packet>
		<PacketName>CREATE</PacketName>
		<PacketID>56</PacketID>
	</Packet>
	<Packet>
		<PacketName>PLAYERSHOOT</PacketName>
		<PacketID>26</PacketID>
	</Packet>
	<Packet>
		<PacketName>MOVE</PacketName>
		<PacketID>75</PacketID>
	</Packet>
	<Packet>
		<PacketName>PLAYERTEXT</PacketName>
		<PacketID>67</PacketID>
	</Packet>
	<Packet>
		<PacketName>TEXT</PacketName>
		<PacketID>77</PacketID>
	</Packet>
	<Packet>
		<PacketName>SHOOT2</PacketName>
		<PacketID>65</PacketID>
	</Packet>
	<Packet>
		<PacketName>DAMAGE</PacketName>
		<PacketID>28</PacketID>
	</Packet>
	<Packet>
		<PacketName>UPDATE</PacketName>
		<PacketID>69</PacketID>
	</Packet>
	<Packet>
		<PacketName>UPDATEACK</PacketName>
		<PacketID>83</PacketID>
	</Packet>
	<Packet>
		<PacketName>NOTIFICATION</PacketName>
		<PacketID>95</PacketID>
	</Packet>
	<Packet>
		<PacketName>NEWTICK</PacketName>
		<PacketID>91</PacketID>
	</Packet>
	<Packet>
		<PacketName>INVSWAP</PacketName>
		<PacketID>23</PacketID>
	</Packet>
	<Packet>
		<PacketName>USEITEM</PacketName>
		<PacketID>47</PacketID>
	</Packet>
	<Packet>
		<PacketName>SHOWEFFECT</PacketName>
		<PacketID>59</PacketID>
	</Packet>
	<Packet>
		<PacketName>HELLO</PacketName>
		<PacketID>30</PacketID>
	</Packet>
	<Packet>
		<PacketName>GOTO</PacketName>
		<PacketID>22</PacketID>
	</Packet>
	<Packet>
		<PacketName>INVDROP</PacketName>
		<PacketID>93</PacketID>
	</Packet>
	<Packet>
		<PacketName>INVRESULT</PacketName>
		<PacketID>86</PacketID>
	</Packet>
	<Packet>
		<PacketName>RECONNECT</PacketName>
		<PacketID>16</PacketID>
	</Packet>
	<Packet>
		<PacketName>PING</PacketName>
		<PacketID>78</PacketID>
	</Packet>
	<Packet>
		<PacketName>PONG</PacketName>
		<PacketID>82</PacketID>
	</Packet>
	<Packet>
		<PacketName>MAPINFO</PacketName>
		<PacketID>66</PacketID>
	</Packet>
	<Packet>
		<PacketName>LOAD</PacketName>
		<PacketID>42</PacketID>
	</Packet>
	<Packet>
		<PacketName>PIC</PacketName>
		<PacketID>60</PacketID>
	</Packet>
	<Packet>
		<PacketName>SETCONDITION</PacketName>
		<PacketID>88</PacketID>
	</Packet>
	<Packet>
		<PacketName>TELEPORT</PacketName>
		<PacketID>62</PacketID>
	</Packet>
	<Packet>
		<PacketName>USEPORTAL</PacketName>
		<PacketID>25</PacketID>
	</Packet>
	<Packet>
		<PacketName>DEATH</PacketName>
		<PacketID>33</PacketID>
	</Packet>
	<Packet>
		<PacketName>BUY</PacketName>
		<PacketID>51</PacketID>
	</Packet>
	<Packet>
		<PacketName>BUYRESULT</PacketName>
		<PacketID>68</PacketID>
	</Packet>
	<Packet>
		<PacketName>AOE</PacketName>
		<PacketID>13</PacketID>
	</Packet>
	<Packet>
		<PacketName>GROUNDDAMAGE</PacketName>
		<PacketID>10</PacketID>
	</Packet>
	<Packet>
		<PacketName>PLAYERHIT</PacketName>
		<PacketID>79</PacketID>
	</Packet>
	<Packet>
		<PacketName>ENEMYHIT</PacketName>
		<PacketID>45</PacketID>
	</Packet>
	<Packet>
		<PacketName>AOEACK</PacketName>
		<PacketID>5</PacketID>
	</Packet>
	<Packet>
		<PacketName>SHOOTACK</PacketName>
		<PacketID>85</PacketID>
	</Packet>
	<Packet>
		<PacketName>OTHERHIT</PacketName>
		<PacketID>80</PacketID>
	</Packet>
	<Packet>
		<PacketName>SQUAREHIT</PacketName>
		<PacketID>41</PacketID>
	</Packet>
	<Packet>
		<PacketName>GOTOACK</PacketName>
		<PacketID>90</PacketID>
	</Packet>
	<Packet>
		<PacketName>EDITACCOUNTLIST</PacketName>
		<PacketID>21</PacketID>
	</Packet>
	<Packet>
		<PacketName>ACCOUNTLIST</PacketName>
		<PacketID>48</PacketID>
	</Packet>
	<Packet>
		<PacketName>QUESTOBJID</PacketName>
		<PacketID>61</PacketID>
	</Packet>
	<Packet>
		<PacketName>CHOOSENAME</PacketName>
		<PacketID>96</PacketID>
	</Packet>
	<Packet>
		<PacketName>NAMERESULT</PacketName>
		<PacketID>11</PacketID>
	</Packet>
	<Packet>
		<PacketName>CREATEGUILD</PacketName>
		<PacketID>27</PacketID>
	</Packet>
	<Packet>
		<PacketName>CREATEGUILDRESULT</PacketName>
		<PacketID>31</PacketID>
	</Packet>
	<Packet>
		<PacketName>GUILDREMOVE</PacketName>
		<PacketID>63</PacketID>
	</Packet>
	<Packet>
		<PacketName>GUILDINVITE</PacketName>
		<PacketID>57</PacketID>
	</Packet>
	<Packet>
		<PacketName>ALLYSHOOT</PacketName>
		<PacketID>6</PacketID>
	</Packet>
	<Packet>
		<PacketName>SHOOT</PacketName>
		<PacketID>3</PacketID>
	</Packet>
	<Packet>
		<PacketName>REQUESTTRADE</PacketName>
		<PacketID>64</PacketID>
	</Packet>
	<Packet>
		<PacketName>TRADEREQUESTED</PacketName>
		<PacketID>39</PacketID>
	</Packet>
	<Packet>
		<PacketName>TRADESTART</PacketName>
		<PacketID>46</PacketID>
	</Packet>
	<Packet>
		<PacketName>CHANGETRADE</PacketName>
		<PacketID>87</PacketID>
	</Packet>
	<Packet>
		<PacketName>TRADECHANGED</PacketName>
		<PacketID>49</PacketID>
	</Packet>
	<Packet>
		<PacketName>ACCEPTTRADE</PacketName>
		<PacketID>98</PacketID>
	</Packet>
	<Packet>
		<PacketName>CANCELTRADE</PacketName>
		<PacketID>38</PacketID>
	</Packet>
	<Packet>
		<PacketName>TRADEDONE</PacketName>
		<PacketID>9</PacketID>
	</Packet>
	<Packet>
		<PacketName>TRADEACCEPTED</PacketName>
		<PacketID>12</PacketID>
	</Packet>
	<Packet>
		<PacketName>CLIENTSTAT</PacketName>
		<PacketID>94</PacketID>
	</Packet>
	<Packet>
		<PacketName>CHECKCREDITS</PacketName>
		<PacketID>15</PacketID>
	</Packet>
	<Packet>
		<PacketName>ESCAPE</PacketName>
		<PacketID>34</PacketID>
	</Packet>
	<Packet>
		<PacketName>FILE</PacketName>
		<PacketID>99</PacketID>
	</Packet>
	<Packet>
		<PacketName>INVITEDTOGUILD</PacketName>
		<PacketID>40</PacketID>
	</Packet>
	<Packet>
		<PacketName>JOINGUILD</PacketName>
		<PacketID>44</PacketID>
	</Packet>
	<Packet>
		<PacketName>CHANGEGUILDRANK</PacketName>
		<PacketID>53</PacketID>
	</Packet>
	<Packet>
		<PacketName>PLAYSOUND</PacketName>
		<PacketID>14</PacketID>
	</Packet>
	<Packet>
		<PacketName>GLOBALNOTIFICATION</PacketName>
		<PacketID>36</PacketID>
	</Packet>
	<Packet>
		<PacketName>RESKIN</PacketName>
		<PacketID>17</PacketID>
	</Packet>
	<Packet>
		<PacketName>PETYARDCOMMAND</PacketName>
		<PacketID>84</PacketID>
	</Packet>
	<Packet>
		<PacketName>PETCOMMAND</PacketName>
		<PacketID>35</PacketID>
	</Packet>
	<Packet>
		<PacketName>UPDATEPET</PacketName>
		<PacketID>52</PacketID>
	</Packet>
	<Packet>
		<PacketName>NEWABILITYUNLOCKED</PacketName>
		<PacketID>92</PacketID>
	</Packet>
	<Packet>
		<PacketName>UPGRADEPETYARDRESULT</PacketName>
		<PacketID>97</PacketID>
	</Packet>
	<Packet>
		<PacketName>EVOLVEPET</PacketName>
		<PacketID>74</PacketID>
	</Packet>
	<Packet>
		<PacketName>REMOVEPET</PacketName>
		<PacketID>7</PacketID>
	</Packet>
	<Packet>
		<PacketName>HATCHEGG</PacketName>
		<PacketID>58</PacketID>
	</Packet>
	<Packet>
		<PacketName>ENTERARENA</PacketName>
		<PacketID>24</PacketID>
	</Packet>
	<Packet>
		<PacketName>ARENANEXTWAVE</PacketName>
		<PacketID>1</PacketID>
	</Packet>
	<Packet>
		<PacketName>ARENADEATH</PacketName>
		<PacketID>19</PacketID>
	</Packet>
	<Packet>
		<PacketName>LEAVEARENA</PacketName>
		<PacketID>81</PacketID>
	</Packet>
	<Packet>
		<PacketName>VERIFYEMAILDIALOG</PacketName>
		<PacketID>8</PacketID>
	</Packet>
	<Packet>
		<PacketName>RESKIN2</PacketName>
		<PacketID>76</PacketID>
	</Packet>
	<Packet>
		<PacketName>PASSWORDPROMPT</PacketName>
		<PacketID>89</PacketID>
	</Packet>
	<Packet>
		<PacketName>VIEWQUESTS</PacketName>
		<PacketID>50</PacketID>
	</Packet>
	<Packet>
		<PacketName>TINKERQUEST</PacketName>
		<PacketID>20</PacketID>
	</Packet>
	<Packet>
		<PacketName>QUESTFETCHRESPONSE</PacketName>
		<PacketID>18</PacketID>
	</Packet>
	<Packet>
		<PacketName>QUESTREDEEMRESPONSE</PacketName>
		<PacketID>37</PacketID>
	</Packet>
	<Packet>
		<PacketName>_-1i0</PacketName>
		<PacketID>55</PacketID>
	</Packet>
</Packets>

Is there a guide or a tool to get the new packets for each release myself?
Quote Originally Posted by aseikin View Post
Is there a guide or a tool to get the new packets for each release myself?
This client updater generates a PacketIds.cs file which I convert to the XML style with some regex.
Posts 1–8 of 8 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?