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27.7.0 packets
How do you get the new packets? I tried jnoobs packet parsing tool for 27.7.0 but got some garbage that doesn't work:
Code:
<?xml version="1.0"?>
<!-- Generated using Jnoob's Packets File parser. -->
<Packets>
<Packet id="FAILURE" type="0"/>
<Packet id="CREATE_SUCCESS" type="4"/>
<Packet id="CREATE" type="56"/>
<Packet id="PLAYERSHOOT" type="26"/>
<Packet id="MOVE" type="75"/>
<Packet id="PLAYERTEXT" type="67"/>
<Packet id="TEXT" type="77"/>
<Packet id="SHOOT2" type="65"/>
<Packet id="DAMAGE" type="28"/>
<Packet id="UPDATE" type="69"/>
<Packet id="UPDATEACK" type="83"/>
<Packet id="NOTIFICATION" type="95"/>
<Packet id="NEW_TICK" type="91"/>
<Packet id="INVSWAP" type="23"/>
<Packet id="USEITEM" type="47"/>
<Packet id="SHOW_EFFECT" type="59"/>
<Packet id="HELLO" type="30"/>
<Packet id="GOTO" type="22"/>
<Packet id="INVDROP" type="93"/>
<Packet id="INVRESULT" type="86"/>
<Packet id="RECONNECT" type="16"/>
<Packet id="PING" type="78"/>
<Packet id="PONG" type="82"/>
<Packet id="MAPINFO" type="66"/>
<Packet id="LOAD" type="42"/>
<Packet id="PIC" type="60"/>
<Packet id="SETCONDITION" type="88"/>
<Packet id="TELEPORT" type="62"/>
<Packet id="USEPORTAL" type="25"/>
<Packet id="DEATH" type="33"/>
<Packet id="BUY" type="51"/>
<Packet id="BUYRESULT" type="68"/>
<Packet id="AOE" type="13"/>
<Packet id="GROUNDDAMAGE" type="10"/>
<Packet id="PLAYERHIT" type="79"/>
<Packet id="ENEMYHIT" type="45"/>
<Packet id="AOEACK" type="5"/>
<Packet id="SHOOTACK" type="85"/>
<Packet id="OTHERHIT" type="80"/>
<Packet id="SQUAREHIT" type="41"/>
<Packet id="GOTOACK" type="90"/>
<Packet id="EDITACCOUNTLIST" type="21"/>
<Packet id="ACCOUNTLIST" type="48"/>
<Packet id="QUESTOBJID" type="61"/>
<Packet id="CHOOSENAME" type="96"/>
<Packet id="NAMERESULT" type="11"/>
<Packet id="CREATEGUILD" type="27"/>
<Packet id="CREATEGUILDRESULT" type="31"/>
<Packet id="GUILDREMOVE" type="63"/>
<Packet id="GUILDINVITE" type="57"/>
<Packet id="ALLYSHOOT" type="6"/>
<Packet id="SHOOT" type="3"/>
<Packet id="REQUESTTRADE" type="64"/>
<Packet id="TRADEREQUESTED" type="39"/>
<Packet id="TRADESTART" type="46"/>
<Packet id="CHANGETRADE" type="87"/>
<Packet id="TRADECHANGED" type="49"/>
<Packet id="ACCEPTTRADE" type="98"/>
<Packet id="CANCELTRADE" type="38"/>
<Packet id="TRADEDONE" type="9"/>
<Packet id="TRADEACCEPTED" type="12"/>
<Packet id="CLIENTSTAT" type="94"/>
<Packet id="CHECKCREDITS" type="15"/>
<Packet id="ESCAPE" type="34"/>
<Packet id="FILE" type="99"/>
<Packet id="INVITEDTOGUILD" type="40"/>
<Packet id="JOINGUILD" type="44"/>
<Packet id="CHANGEGUILDRANK" type="53"/>
<Packet id="PLAYSOUND" type="14"/>
<Packet id="GLOBAL_NOTIFICATION" type="36"/>
<Packet id="RESKIN" type="17"/>
<Packet id="_-01e" type="84"/>
<Packet id="_-0kS" type="35"/>
<Packet id="_-01n" type="52"/>
<Packet id="_-ZW" type="92"/>
<Packet id="_-vA" type="97"/>
<Packet id="_-7O" type="74"/>
<Packet id="_-10R" type="7"/>
<Packet id="_-c" type="58"/>
<Packet id="ENTER_ARENA" type="24"/>
<Packet id="_-16X" type="1"/>
<Packet id="_-kr" type="19"/>
<Packet id="_-1oD" type="81"/>
<Packet id="_-KZ" type="8"/>
<Packet id="_-Iy" type="76"/>
<Packet id="_-1rR" type="89"/>
<Packet id="_-ne" type="50"/>
<Packet id="_-0yw" type="20"/>
<Packet id="_-09L" type="18"/>
<Packet id="_-0d6" type="37"/>
<Packet id="_-1i0" type="55"/>
</Packets>
Nevermind, was using an out dated tool I guess.
That formats it for realm relay. For krelay's style you have to format the packet xml like this:
Code:
<Packets>
<Packet>
<PacketName>FAILURE</PacketName>
<PacketID>0</PacketName>
</Packet>
<Packet>
<PacketName>HELLO</PacketName>
<PacketID>1</PacketName>
</Packet>
</Packets>
Also there is a new packet in 27.7.0, it's mistakenly called ENTER_ARENA but that's because kabam just copy pasted the real ENTER_ARENA packet. This one has two integers, petInstanceId and pickedNewPetType. It's used for the new Pet Form Stone item. Sending the packet in any way will just disconnect you.
In krelay I named it PETRESKIN.
Code:
PETRESKIN [55]
Packet Structure:
{
petInstanceId => Int32
pickedNewPetType => Int32
Send => Boolean
Id => Byte
}
anyone have the new code? Would be great if you could post it here
Code:
<Packets> //This file was generated by ossimc82's automatic "Prod-Client to PServer-Client" builder!
<Packet>
<PacketName>FAILURE</PacketName>
<PacketID>0</PacketID>
</Packet>
<Packet>
<PacketName>CREATESUCCESS</PacketName>
<PacketID>4</PacketID>
</Packet>
<Packet>
<PacketName>CREATE</PacketName>
<PacketID>56</PacketID>
</Packet>
<Packet>
<PacketName>PLAYERSHOOT</PacketName>
<PacketID>26</PacketID>
</Packet>
<Packet>
<PacketName>MOVE</PacketName>
<PacketID>75</PacketID>
</Packet>
<Packet>
<PacketName>PLAYERTEXT</PacketName>
<PacketID>67</PacketID>
</Packet>
<Packet>
<PacketName>TEXT</PacketName>
<PacketID>77</PacketID>
</Packet>
<Packet>
<PacketName>SHOOT2</PacketName>
<PacketID>65</PacketID>
</Packet>
<Packet>
<PacketName>DAMAGE</PacketName>
<PacketID>28</PacketID>
</Packet>
<Packet>
<PacketName>UPDATE</PacketName>
<PacketID>69</PacketID>
</Packet>
<Packet>
<PacketName>UPDATEACK</PacketName>
<PacketID>83</PacketID>
</Packet>
<Packet>
<PacketName>NOTIFICATION</PacketName>
<PacketID>95</PacketID>
</Packet>
<Packet>
<PacketName>NEWTICK</PacketName>
<PacketID>91</PacketID>
</Packet>
<Packet>
<PacketName>INVSWAP</PacketName>
<PacketID>23</PacketID>
</Packet>
<Packet>
<PacketName>USEITEM</PacketName>
<PacketID>47</PacketID>
</Packet>
<Packet>
<PacketName>SHOWEFFECT</PacketName>
<PacketID>59</PacketID>
</Packet>
<Packet>
<PacketName>HELLO</PacketName>
<PacketID>30</PacketID>
</Packet>
<Packet>
<PacketName>GOTO</PacketName>
<PacketID>22</PacketID>
</Packet>
<Packet>
<PacketName>INVDROP</PacketName>
<PacketID>93</PacketID>
</Packet>
<Packet>
<PacketName>INVRESULT</PacketName>
<PacketID>86</PacketID>
</Packet>
<Packet>
<PacketName>RECONNECT</PacketName>
<PacketID>16</PacketID>
</Packet>
<Packet>
<PacketName>PING</PacketName>
<PacketID>78</PacketID>
</Packet>
<Packet>
<PacketName>PONG</PacketName>
<PacketID>82</PacketID>
</Packet>
<Packet>
<PacketName>MAPINFO</PacketName>
<PacketID>66</PacketID>
</Packet>
<Packet>
<PacketName>LOAD</PacketName>
<PacketID>42</PacketID>
</Packet>
<Packet>
<PacketName>PIC</PacketName>
<PacketID>60</PacketID>
</Packet>
<Packet>
<PacketName>SETCONDITION</PacketName>
<PacketID>88</PacketID>
</Packet>
<Packet>
<PacketName>TELEPORT</PacketName>
<PacketID>62</PacketID>
</Packet>
<Packet>
<PacketName>USEPORTAL</PacketName>
<PacketID>25</PacketID>
</Packet>
<Packet>
<PacketName>DEATH</PacketName>
<PacketID>33</PacketID>
</Packet>
<Packet>
<PacketName>BUY</PacketName>
<PacketID>51</PacketID>
</Packet>
<Packet>
<PacketName>BUYRESULT</PacketName>
<PacketID>68</PacketID>
</Packet>
<Packet>
<PacketName>AOE</PacketName>
<PacketID>13</PacketID>
</Packet>
<Packet>
<PacketName>GROUNDDAMAGE</PacketName>
<PacketID>10</PacketID>
</Packet>
<Packet>
<PacketName>PLAYERHIT</PacketName>
<PacketID>79</PacketID>
</Packet>
<Packet>
<PacketName>ENEMYHIT</PacketName>
<PacketID>45</PacketID>
</Packet>
<Packet>
<PacketName>AOEACK</PacketName>
<PacketID>5</PacketID>
</Packet>
<Packet>
<PacketName>SHOOTACK</PacketName>
<PacketID>85</PacketID>
</Packet>
<Packet>
<PacketName>OTHERHIT</PacketName>
<PacketID>80</PacketID>
</Packet>
<Packet>
<PacketName>SQUAREHIT</PacketName>
<PacketID>41</PacketID>
</Packet>
<Packet>
<PacketName>GOTOACK</PacketName>
<PacketID>90</PacketID>
</Packet>
<Packet>
<PacketName>EDITACCOUNTLIST</PacketName>
<PacketID>21</PacketID>
</Packet>
<Packet>
<PacketName>ACCOUNTLIST</PacketName>
<PacketID>48</PacketID>
</Packet>
<Packet>
<PacketName>QUESTOBJID</PacketName>
<PacketID>61</PacketID>
</Packet>
<Packet>
<PacketName>CHOOSENAME</PacketName>
<PacketID>96</PacketID>
</Packet>
<Packet>
<PacketName>NAMERESULT</PacketName>
<PacketID>11</PacketID>
</Packet>
<Packet>
<PacketName>CREATEGUILD</PacketName>
<PacketID>27</PacketID>
</Packet>
<Packet>
<PacketName>CREATEGUILDRESULT</PacketName>
<PacketID>31</PacketID>
</Packet>
<Packet>
<PacketName>GUILDREMOVE</PacketName>
<PacketID>63</PacketID>
</Packet>
<Packet>
<PacketName>GUILDINVITE</PacketName>
<PacketID>57</PacketID>
</Packet>
<Packet>
<PacketName>ALLYSHOOT</PacketName>
<PacketID>6</PacketID>
</Packet>
<Packet>
<PacketName>SHOOT</PacketName>
<PacketID>3</PacketID>
</Packet>
<Packet>
<PacketName>REQUESTTRADE</PacketName>
<PacketID>64</PacketID>
</Packet>
<Packet>
<PacketName>TRADEREQUESTED</PacketName>
<PacketID>39</PacketID>
</Packet>
<Packet>
<PacketName>TRADESTART</PacketName>
<PacketID>46</PacketID>
</Packet>
<Packet>
<PacketName>CHANGETRADE</PacketName>
<PacketID>87</PacketID>
</Packet>
<Packet>
<PacketName>TRADECHANGED</PacketName>
<PacketID>49</PacketID>
</Packet>
<Packet>
<PacketName>ACCEPTTRADE</PacketName>
<PacketID>98</PacketID>
</Packet>
<Packet>
<PacketName>CANCELTRADE</PacketName>
<PacketID>38</PacketID>
</Packet>
<Packet>
<PacketName>TRADEDONE</PacketName>
<PacketID>9</PacketID>
</Packet>
<Packet>
<PacketName>TRADEACCEPTED</PacketName>
<PacketID>12</PacketID>
</Packet>
<Packet>
<PacketName>CLIENTSTAT</PacketName>
<PacketID>94</PacketID>
</Packet>
<Packet>
<PacketName>CHECKCREDITS</PacketName>
<PacketID>15</PacketID>
</Packet>
<Packet>
<PacketName>ESCAPE</PacketName>
<PacketID>34</PacketID>
</Packet>
<Packet>
<PacketName>FILE</PacketName>
<PacketID>99</PacketID>
</Packet>
<Packet>
<PacketName>INVITEDTOGUILD</PacketName>
<PacketID>40</PacketID>
</Packet>
<Packet>
<PacketName>JOINGUILD</PacketName>
<PacketID>44</PacketID>
</Packet>
<Packet>
<PacketName>CHANGEGUILDRANK</PacketName>
<PacketID>53</PacketID>
</Packet>
<Packet>
<PacketName>PLAYSOUND</PacketName>
<PacketID>14</PacketID>
</Packet>
<Packet>
<PacketName>GLOBALNOTIFICATION</PacketName>
<PacketID>36</PacketID>
</Packet>
<Packet>
<PacketName>RESKIN</PacketName>
<PacketID>17</PacketID>
</Packet>
<Packet>
<PacketName>PETYARDCOMMAND</PacketName>
<PacketID>84</PacketID>
</Packet>
<Packet>
<PacketName>PETCOMMAND</PacketName>
<PacketID>35</PacketID>
</Packet>
<Packet>
<PacketName>UPDATEPET</PacketName>
<PacketID>52</PacketID>
</Packet>
<Packet>
<PacketName>NEWABILITYUNLOCKED</PacketName>
<PacketID>92</PacketID>
</Packet>
<Packet>
<PacketName>UPGRADEPETYARDRESULT</PacketName>
<PacketID>97</PacketID>
</Packet>
<Packet>
<PacketName>EVOLVEPET</PacketName>
<PacketID>74</PacketID>
</Packet>
<Packet>
<PacketName>REMOVEPET</PacketName>
<PacketID>7</PacketID>
</Packet>
<Packet>
<PacketName>HATCHEGG</PacketName>
<PacketID>58</PacketID>
</Packet>
<Packet>
<PacketName>ENTERARENA</PacketName>
<PacketID>24</PacketID>
</Packet>
<Packet>
<PacketName>ARENANEXTWAVE</PacketName>
<PacketID>1</PacketID>
</Packet>
<Packet>
<PacketName>ARENADEATH</PacketName>
<PacketID>19</PacketID>
</Packet>
<Packet>
<PacketName>LEAVEARENA</PacketName>
<PacketID>81</PacketID>
</Packet>
<Packet>
<PacketName>VERIFYEMAILDIALOG</PacketName>
<PacketID>8</PacketID>
</Packet>
<Packet>
<PacketName>RESKIN2</PacketName>
<PacketID>76</PacketID>
</Packet>
<Packet>
<PacketName>PASSWORDPROMPT</PacketName>
<PacketID>89</PacketID>
</Packet>
<Packet>
<PacketName>VIEWQUESTS</PacketName>
<PacketID>50</PacketID>
</Packet>
<Packet>
<PacketName>TINKERQUEST</PacketName>
<PacketID>20</PacketID>
</Packet>
<Packet>
<PacketName>QUESTFETCHRESPONSE</PacketName>
<PacketID>18</PacketID>
</Packet>
<Packet>
<PacketName>QUESTREDEEMRESPONSE</PacketName>
<PacketID>37</PacketID>
</Packet>
<Packet>
<PacketName>_-1i0</PacketName>
<PacketID>55</PacketID>
</Packet>
</Packets>
How do I format the code for Krelay?
I really want to know what to do.
Originally Posted by
059
Code:
<Packets> //This file was generated by ossimc82's automatic "Prod-Client to PServer-Client" builder!
<Packet>
<PacketName>FAILURE</PacketName>
<PacketID>0</PacketID>
</Packet>
<Packet>
<PacketName>CREATESUCCESS</PacketName>
<PacketID>4</PacketID>
</Packet>
<Packet>
<PacketName>CREATE</PacketName>
<PacketID>56</PacketID>
</Packet>
<Packet>
<PacketName>PLAYERSHOOT</PacketName>
<PacketID>26</PacketID>
</Packet>
<Packet>
<PacketName>MOVE</PacketName>
<PacketID>75</PacketID>
</Packet>
<Packet>
<PacketName>PLAYERTEXT</PacketName>
<PacketID>67</PacketID>
</Packet>
<Packet>
<PacketName>TEXT</PacketName>
<PacketID>77</PacketID>
</Packet>
<Packet>
<PacketName>SHOOT2</PacketName>
<PacketID>65</PacketID>
</Packet>
<Packet>
<PacketName>DAMAGE</PacketName>
<PacketID>28</PacketID>
</Packet>
<Packet>
<PacketName>UPDATE</PacketName>
<PacketID>69</PacketID>
</Packet>
<Packet>
<PacketName>UPDATEACK</PacketName>
<PacketID>83</PacketID>
</Packet>
<Packet>
<PacketName>NOTIFICATION</PacketName>
<PacketID>95</PacketID>
</Packet>
<Packet>
<PacketName>NEWTICK</PacketName>
<PacketID>91</PacketID>
</Packet>
<Packet>
<PacketName>INVSWAP</PacketName>
<PacketID>23</PacketID>
</Packet>
<Packet>
<PacketName>USEITEM</PacketName>
<PacketID>47</PacketID>
</Packet>
<Packet>
<PacketName>SHOWEFFECT</PacketName>
<PacketID>59</PacketID>
</Packet>
<Packet>
<PacketName>HELLO</PacketName>
<PacketID>30</PacketID>
</Packet>
<Packet>
<PacketName>GOTO</PacketName>
<PacketID>22</PacketID>
</Packet>
<Packet>
<PacketName>INVDROP</PacketName>
<PacketID>93</PacketID>
</Packet>
<Packet>
<PacketName>INVRESULT</PacketName>
<PacketID>86</PacketID>
</Packet>
<Packet>
<PacketName>RECONNECT</PacketName>
<PacketID>16</PacketID>
</Packet>
<Packet>
<PacketName>PING</PacketName>
<PacketID>78</PacketID>
</Packet>
<Packet>
<PacketName>PONG</PacketName>
<PacketID>82</PacketID>
</Packet>
<Packet>
<PacketName>MAPINFO</PacketName>
<PacketID>66</PacketID>
</Packet>
<Packet>
<PacketName>LOAD</PacketName>
<PacketID>42</PacketID>
</Packet>
<Packet>
<PacketName>PIC</PacketName>
<PacketID>60</PacketID>
</Packet>
<Packet>
<PacketName>SETCONDITION</PacketName>
<PacketID>88</PacketID>
</Packet>
<Packet>
<PacketName>TELEPORT</PacketName>
<PacketID>62</PacketID>
</Packet>
<Packet>
<PacketName>USEPORTAL</PacketName>
<PacketID>25</PacketID>
</Packet>
<Packet>
<PacketName>DEATH</PacketName>
<PacketID>33</PacketID>
</Packet>
<Packet>
<PacketName>BUY</PacketName>
<PacketID>51</PacketID>
</Packet>
<Packet>
<PacketName>BUYRESULT</PacketName>
<PacketID>68</PacketID>
</Packet>
<Packet>
<PacketName>AOE</PacketName>
<PacketID>13</PacketID>
</Packet>
<Packet>
<PacketName>GROUNDDAMAGE</PacketName>
<PacketID>10</PacketID>
</Packet>
<Packet>
<PacketName>PLAYERHIT</PacketName>
<PacketID>79</PacketID>
</Packet>
<Packet>
<PacketName>ENEMYHIT</PacketName>
<PacketID>45</PacketID>
</Packet>
<Packet>
<PacketName>AOEACK</PacketName>
<PacketID>5</PacketID>
</Packet>
<Packet>
<PacketName>SHOOTACK</PacketName>
<PacketID>85</PacketID>
</Packet>
<Packet>
<PacketName>OTHERHIT</PacketName>
<PacketID>80</PacketID>
</Packet>
<Packet>
<PacketName>SQUAREHIT</PacketName>
<PacketID>41</PacketID>
</Packet>
<Packet>
<PacketName>GOTOACK</PacketName>
<PacketID>90</PacketID>
</Packet>
<Packet>
<PacketName>EDITACCOUNTLIST</PacketName>
<PacketID>21</PacketID>
</Packet>
<Packet>
<PacketName>ACCOUNTLIST</PacketName>
<PacketID>48</PacketID>
</Packet>
<Packet>
<PacketName>QUESTOBJID</PacketName>
<PacketID>61</PacketID>
</Packet>
<Packet>
<PacketName>CHOOSENAME</PacketName>
<PacketID>96</PacketID>
</Packet>
<Packet>
<PacketName>NAMERESULT</PacketName>
<PacketID>11</PacketID>
</Packet>
<Packet>
<PacketName>CREATEGUILD</PacketName>
<PacketID>27</PacketID>
</Packet>
<Packet>
<PacketName>CREATEGUILDRESULT</PacketName>
<PacketID>31</PacketID>
</Packet>
<Packet>
<PacketName>GUILDREMOVE</PacketName>
<PacketID>63</PacketID>
</Packet>
<Packet>
<PacketName>GUILDINVITE</PacketName>
<PacketID>57</PacketID>
</Packet>
<Packet>
<PacketName>ALLYSHOOT</PacketName>
<PacketID>6</PacketID>
</Packet>
<Packet>
<PacketName>SHOOT</PacketName>
<PacketID>3</PacketID>
</Packet>
<Packet>
<PacketName>REQUESTTRADE</PacketName>
<PacketID>64</PacketID>
</Packet>
<Packet>
<PacketName>TRADEREQUESTED</PacketName>
<PacketID>39</PacketID>
</Packet>
<Packet>
<PacketName>TRADESTART</PacketName>
<PacketID>46</PacketID>
</Packet>
<Packet>
<PacketName>CHANGETRADE</PacketName>
<PacketID>87</PacketID>
</Packet>
<Packet>
<PacketName>TRADECHANGED</PacketName>
<PacketID>49</PacketID>
</Packet>
<Packet>
<PacketName>ACCEPTTRADE</PacketName>
<PacketID>98</PacketID>
</Packet>
<Packet>
<PacketName>CANCELTRADE</PacketName>
<PacketID>38</PacketID>
</Packet>
<Packet>
<PacketName>TRADEDONE</PacketName>
<PacketID>9</PacketID>
</Packet>
<Packet>
<PacketName>TRADEACCEPTED</PacketName>
<PacketID>12</PacketID>
</Packet>
<Packet>
<PacketName>CLIENTSTAT</PacketName>
<PacketID>94</PacketID>
</Packet>
<Packet>
<PacketName>CHECKCREDITS</PacketName>
<PacketID>15</PacketID>
</Packet>
<Packet>
<PacketName>ESCAPE</PacketName>
<PacketID>34</PacketID>
</Packet>
<Packet>
<PacketName>FILE</PacketName>
<PacketID>99</PacketID>
</Packet>
<Packet>
<PacketName>INVITEDTOGUILD</PacketName>
<PacketID>40</PacketID>
</Packet>
<Packet>
<PacketName>JOINGUILD</PacketName>
<PacketID>44</PacketID>
</Packet>
<Packet>
<PacketName>CHANGEGUILDRANK</PacketName>
<PacketID>53</PacketID>
</Packet>
<Packet>
<PacketName>PLAYSOUND</PacketName>
<PacketID>14</PacketID>
</Packet>
<Packet>
<PacketName>GLOBALNOTIFICATION</PacketName>
<PacketID>36</PacketID>
</Packet>
<Packet>
<PacketName>RESKIN</PacketName>
<PacketID>17</PacketID>
</Packet>
<Packet>
<PacketName>PETYARDCOMMAND</PacketName>
<PacketID>84</PacketID>
</Packet>
<Packet>
<PacketName>PETCOMMAND</PacketName>
<PacketID>35</PacketID>
</Packet>
<Packet>
<PacketName>UPDATEPET</PacketName>
<PacketID>52</PacketID>
</Packet>
<Packet>
<PacketName>NEWABILITYUNLOCKED</PacketName>
<PacketID>92</PacketID>
</Packet>
<Packet>
<PacketName>UPGRADEPETYARDRESULT</PacketName>
<PacketID>97</PacketID>
</Packet>
<Packet>
<PacketName>EVOLVEPET</PacketName>
<PacketID>74</PacketID>
</Packet>
<Packet>
<PacketName>REMOVEPET</PacketName>
<PacketID>7</PacketID>
</Packet>
<Packet>
<PacketName>HATCHEGG</PacketName>
<PacketID>58</PacketID>
</Packet>
<Packet>
<PacketName>ENTERARENA</PacketName>
<PacketID>24</PacketID>
</Packet>
<Packet>
<PacketName>ARENANEXTWAVE</PacketName>
<PacketID>1</PacketID>
</Packet>
<Packet>
<PacketName>ARENADEATH</PacketName>
<PacketID>19</PacketID>
</Packet>
<Packet>
<PacketName>LEAVEARENA</PacketName>
<PacketID>81</PacketID>
</Packet>
<Packet>
<PacketName>VERIFYEMAILDIALOG</PacketName>
<PacketID>8</PacketID>
</Packet>
<Packet>
<PacketName>RESKIN2</PacketName>
<PacketID>76</PacketID>
</Packet>
<Packet>
<PacketName>PASSWORDPROMPT</PacketName>
<PacketID>89</PacketID>
</Packet>
<Packet>
<PacketName>VIEWQUESTS</PacketName>
<PacketID>50</PacketID>
</Packet>
<Packet>
<PacketName>TINKERQUEST</PacketName>
<PacketID>20</PacketID>
</Packet>
<Packet>
<PacketName>QUESTFETCHRESPONSE</PacketName>
<PacketID>18</PacketID>
</Packet>
<Packet>
<PacketName>QUESTREDEEMRESPONSE</PacketName>
<PacketID>37</PacketID>
</Packet>
<Packet>
<PacketName>_-1i0</PacketName>
<PacketID>55</PacketID>
</Packet>
</Packets>
Is there a guide or a tool to get the new packets for each release myself?
Originally Posted by
aseikin
Is there a guide or a tool to get the new packets for each release myself?
This client updater generates a PacketIds.cs file which I convert to the XML style with some regex.
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