Glow offsets

Posts 16–22 of 22 · Page 2 of 2
Quote Originally Posted by weeb420 View Post
Well thays how i learn. From using a code and reading what it does. Īve learned how to Makē a triggerbot aame way. Now will you show me whats wrong ir no
Ive told you whats wrong ^^
Quote Originally Posted by weeb420 View Post
Well thays how i learn. From using a code and reading what it does. Īve learned how to Makē a triggerbot aame way. Now will you show me whats wrong ir no
No, you did learn how to copy and paste a trigger bot that way.
Quote Originally Posted by 420skid420 View Post
No, you did learn how to copy and paste a trigger bot that way.
Actually learned how to make one just by reading the code. What makes it works and stuff. Pls.
Quote Originally Posted by sup h0wl View Post
maybe you should stop copy pasting and actually learn how the glow esp works
Or make a proper esp and not modify any netvars
Quote Originally Posted by 4nuoFZf9aE View Post
Wait you rewrite stuff that you take out of multiple sources then fix errors? In my mind thats C+P. Learn how glow esp works and then you will figure it out ^^
Most elegant method would be iterating your C_CSPlayer list and glowing the players using m_iGlowIndex. Keep in mind this only works for C_CSPlayers, Weapons and other entities (which can glow too) do not have that property and have to be accessed by iterating over the GlowObjectManager's vector and comparing the entity pointer.

Oh and the planted bomb is really weird, you can get it to glow for a very short amount of time until it un-glows itself again. Little fucker.

Quote Originally Posted by asuchan View Post
Or make a proper esp and not modify any netvars
If you are willing to force yourself into windowed mode to play you could very well just go internal and do other cool stuff you can't really do external anyways (+ the drawing is just way nicer using PaintTraverse than d3d9 or even d2d1).
m_dwGlowObject: 0x04B4C7C4
... and you should look in the reallive memory with reclass or something nub -.-

the rest of those offsets are just netvars, so go ahead and figure yourself
Posts 16–22 of 22 · Page 2 of 2

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