AngryOutdatedAmplify - Cheating functions for cheating in GLua

Posts 31–45 of 45 · Page 3 of 3
Quote Originally Posted by armageddon36 View Post
Very true say I wanted to set a console variable could I do this

local keyt = false;
local Var = false;
require("amplify");

local function ForceVar()
if (input.IsKeyDown(KEY_T) && !LocalPlayer():IsTyping()) then
if (!keyt) then
amplify.ForceVar(true);
keyt = true;
if (!var) then
var = true;
amplify.ForceVar("sv_cheats"):SetValue(1);
else
var = false;
amplify.ForceVar("sv_cheats"):SetValue(0);
end
end
else
keyt = false;
end
end

hook.Add("Think", "", ForceVar);

I recieve a lua error saying bad argument #1 to 'ForceVar' (string expected, got boolean) line 8
I'll fucking explain how to use these functions,

amplify.Console.Create:
Example: lua_run_cl amplify.Console.Create()
What it does: Creates an external console

amplify.Console.Destroy:
Example: lua_run_cl amplify.Console.Destroy()
What it does: Destroys the external console if you created one using amplify.Console.Create

amplify.Console.SetTitle:
Example: lua_run_cl amplify.Console.SetTitle("Cool Hack debug menu")
What it does: Changes the title (the top text) of the external console you created using amplify.Console.Create() to "Cool Hack debug menu"

amplify.Console.Write:
Example: lua_run_cl amplify.Console.Write(PrintTable(player.GetAll())
What it does: Writes on the external console about each player in the player.GetAll table

amplify.Lua.ListFiles:
Example: lua_run_cl PrintTable(amplify.Lua.ListFiles())
What it does: Prints in the ingame gmod console the index for each file (12) and the file name (init.lua) (or something like that)

amplify.Lua.DecompressByIndex:
Example: lua_run_cl print(amplify.Lua.DecompressByIndex(12)) (lets say that is includes/init.lua)
What it does: Prints in the gmod console what the contents of "includes/init.lua" is or what ever you chose

amplify.Lua.DecompressByString:
Example: lua_run_cl print(amplify.Lua.DecompressByString("includes/init.lua"))
What it does: prints the contents of includes/init.lua

amplify.RequestFile:
Example: lua_run_cl amplify.RequestFile("addons/qac/lua/autorun/server/!!_sv_qac.lua") (yeah i know old)
What it does: Downloads the file (only works if the server has sv_allowdownload 1) and puts it in your garrysmod/garrysmod/download folder somewhere (not sure)

amplify.SendPacket:
Example: lua_run_cl amplify.SendPacket(false)
What it does: stop sending packets dude! (can be used for fakelag, psilent, whatever)

amplify.SendFile: don't know

amplify.ForceVar:
Example: lua_run_cl amplify.ForceVar("sv_cheats", 1)
What it does: Sets sv_cheats to 1 client side

amplify.AirStuck:
Example: lua_run_cl amplify.AirStuck(true)
What it does: Gets you stuck in the air, no shitty bsendpacket way this is a real manly way

amplify.Name:
Example: lua_run_cl amplify.Name("Hello World")
What it does: Sets your name to "Hello world" (can be used in conjunction with the player.GetAll table to use it as a name stealer)

amplify.Speed:
Example: lua_run_cl amplify.Speed(8)
What it does: a fuckin cool ass speedhack

remember to require it or it won't work
Quote Originally Posted by eth0s View Post
I'll fucking explain how to use these functions,

amplify.Console.Create:
Example: lua_run_cl amplify.Console.Create()
What it does: Creates an external console

amplify.Console.Destroy:
Example: lua_run_cl amplify.Console.Destroy()
What it does: Destroys the external console if you created one using amplify.Console.Create

amplify.Console.SetTitle:
Example: lua_run_cl amplify.Console.SetTitle("Cool Hack debug menu")
What it does: Changes the title (the top text) of the external console you created using amplify.Console.Create() to "Cool Hack debug menu"

amplify.Console.Write:
Example: lua_run_cl amplify.Console.Write(PrintTable(player.GetAll())
What it does: Writes on the external console about each player in the player.GetAll table

amplify.Lua.ListFiles:
Example: lua_run_cl PrintTable(amplify.Lua.ListFiles())
What it does: Prints in the ingame gmod console the index for each file (12) and the file name (init.lua) (or something like that)

amplify.Lua.DecompressByIndex:
Example: lua_run_cl print(amplify.Lua.DecompressByIndex(12)) (lets say that is includes/init.lua)
What it does: Prints in the gmod console what the contents of "includes/init.lua" is or what ever you chose

amplify.Lua.DecompressByString:
Example: lua_run_cl print(amplify.Lua.DecompressByString("includes/init.lua"))
What it does: prints the contents of includes/init.lua

amplify.RequestFile:
Example: lua_run_cl amplify.RequestFile("addons/qac/lua/autorun/server/!!_sv_qac.lua") (yeah i know old)
What it does: Downloads the file (only works if the server has sv_allowdownload 1) and puts it in your garrysmod/garrysmod/download folder somewhere (not sure)

amplify.SendPacket:
Example: lua_run_cl amplify.SendPacket(false)
What it does: stop sending packets dude! (can be used for fakelag, psilent, whatever)

amplify.SendFile: don't know

amplify.ForceVar:
Example: lua_run_cl amplify.ForceVar("sv_cheats", 1)
What it does: Sets sv_cheats to 1 client side

amplify.AirStuck:
Example: lua_run_cl amplify.AirStuck(true)
What it does: Gets you stuck in the air, no shitty bsendpacket way this is a real manly way

amplify.Name:
Example: lua_run_cl amplify.Name("Hello World")
What it does: Sets your name to "Hello world" (can be used in conjunction with the player.GetAll table to use it as a name stealer)

amplify.Speed:
Example: lua_run_cl amplify.Speed(8)
What it does: a fuckin cool ass speedhack

remember to require it or it won't work
trill ok
Quote Originally Posted by weed_head View Post
trill ok
sendfile is used when server has sv_allo******* to 1 or whatever the one is that doesn't only filter sprays.
requiring this module causes my game to freeze - on an AMD x86_64 A10 processor, Windows 10. Have tried running in compatibility with Windows 7.
Quote Originally Posted by superchee View Post
requiring this module causes my game to freeze - on an AMD x86_64 A10 processor, Windows 10. Have tried running in compatibility with Windows 7.
a10 is garbage M8
It seems that every time I require the module, the module complains about not being able to load.

] lua_run_cl require("amplify")

[ERROR] addons/fast_addons/lua/fast_addons/luacompat.lua:261: Couldn't load module library!
1. old_gmod_require - [C]:-1
2. require - addons/fast_addons/lua/fast_addons/luacompat.lua:261
3. unknown - LuaCmd:1
Quote Originally Posted by RileyGuy1000 View Post
It seems that every time I require the module, the module complains about not being able to load.

] lua_run_cl require("amplify")

[ERROR] addons/fast_addons/lua/fast_addons/luacompat.lua:261: Couldn't load module library!
1. old_gmod_require - [C]:-1
2. require - addons/fast_addons/lua/fast_addons/luacompat.lua:261
3. unknown - LuaCmd:1
https://www.microsoft.com/en-us/down....aspx?id=48145
It still gives me this.

] lua_run_cl require("amplify")

[ERROR] addons/fast_addons/lua/fast_addons/luacompat.lua:261: Couldn't load module library!
1. old_gmod_require - [C]:-1
2. require - addons/fast_addons/lua/fast_addons/luacompat.lua:261
3. unknown - LuaCmd:1
Quote Originally Posted by RileyGuy1000 View Post
It still gives me this.

] lua_run_cl require("amplify")

[ERROR] addons/fast_addons/lua/fast_addons/luacompat.lua:261: Couldn't load module library!
1. old_gmod_require - [C]:-1
2. require - addons/fast_addons/lua/fast_addons/luacompat.lua:261
3. unknown - LuaCmd:1
from what it seems, are you using lua_run_cl to require it? put it in a .lua, then execute, see what happens
LOL that totally looks the dll code
I have re-downloaded the dll three times so far with no luck, it is in /lua/bin/gmcl_amplify_win32.dll.

] lua_openscript_cl amplify.lua
Running script amplify.lua...

[ERROR] addons/fast_addons/lua/fast_addons/luacompat.lua:261: Couldn't load module library!
1. old_gmod_require - [C]:-1
2. require - addons/fast_addons/lua/fast_addons/luacompat.lua:261
3. unknown - lua/amplify.lua:1

The only code inside the lua file is: require("amplify")
Quote Originally Posted by RileyGuy1000 View Post
I have re-downloaded the dll three times so far with no luck, it is in /lua/bin/gmcl_amplify_win32.dll.

] lua_openscript_cl amplify.lua
Running script amplify.lua...

[ERROR] addons/fast_addons/lua/fast_addons/luacompat.lua:261: Couldn't load module library!
1. old_gmod_require - [C]:-1
2. require - addons/fast_addons/lua/fast_addons/luacompat.lua:261
3. unknown - lua/amplify.lua:1

The only code inside the lua file is: require("amplify")
Is it in your GarrysMod/garrysmod/lua/bin?
Muslim.RequestFile = function()
print("Downloading!")
amplify.RequestFile("cfg/server.cfg")
end
concommand.Add("muslim_file", Muslim.RequestFile)
/Closed as the OP has been permanently banned.
Posts 31–45 of 45 · Page 3 of 3
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