OutdatedinVincibleGlow - Simple Glow ESP using inVincibleLib

Posts 16–27 of 27 · Page 2 of 2
Code:
	MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x4)), Team != LocalPlayerManager::GetTeam() && 0.5f || 0.f);
	MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x8)), Team != LocalPlayerManager::GetTeam() && 0.f || 0.5f);
	MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0xC)), 0.f);
	MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x10)), 1.f);
	MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x24)), true);
	MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x25)), false);
	MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x26)), false);
I dont know why but its not working, its shows up in the log file this shit - [17/10/2015 - 22:17:54] [WARNING] Couldn't find client.dll
Quote Originally Posted by dagnisk View Post
I dont know why but its not working, its shows up in the log file this shit - [17/10/2015 - 22:17:54] [WARNING] Couldn't find client.dll
Please post your full log and follow every step provided in the first post.
@WasserEsser Will this be UD for a while if we keep updating the offsets?
Quote Originally Posted by Sasuke_Ninja View Post
@WasserEsser Will this be UD for a while if we keep updating the offsets?
Why are you asking me this? Ask VALVe on Twitter.

No seriously, how should i know this?
Quote Originally Posted by WasserEsser View Post
Why are you asking me this? Ask VALVe on Twitter.

No seriously, how should i know this?
i ask gaben on twittar n he blokd mi
gonna work on a radar, with aimbot with this library. not bad, the classes should be updated though, as your library names are huge

- - - Updated - - -

Quote Originally Posted by chudakprofiiq View Post
What's so funny

it should be...

while(!this->*******)
{
...
}

lol'd
wasser, you need to make your directories universal, not hard coded.
Quote Originally Posted by Radu97 View Post
Memory.WriteFloat<float>
@Radu97 wtf is this, you write floatfloat or float float?
Quote Originally Posted by Block4o View Post
@Radu97 wtf is this, you write floatfloat or float float?
Maybe conversion or idk, like WriteFloat<int>(ballbal + blalbalb, HereComesAint)
So when he calls convert the int to float, idk, just a suposition
Posts 16–27 of 27 · Page 2 of 2
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