Code:
MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x4)), Team != LocalPlayerManager::GetTeam() && 0.5f || 0.f); MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x8)), Team != LocalPlayerManager::GetTeam() && 0.f || 0.5f); MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0xC)), 0.f); MemoryManager::WriteMemory<float>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x10)), 1.f); MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x24)), true); MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x25)), false); MemoryManager::WriteMemory<bool>((ClientManager::GetGlowPointer() + ((EntityManager::GetGlowIndex(Index) * 0x34) + 0x26)), false);


