OutdatedBrick's Menu 2.1 Release + Source

Posts 91105 of 105 · Page 7 of 7
I thought the pedestrian money was easily detected by R*, why would someone use it ?
Quote Originally Posted by linkoas View Post
I thought the pedestrian money was easily detected by R*, why would someone use it ?
Since when this becoming the detected mod feature?
I dunno, but on my mod acct, I mostly use this and not a jot from R*, even most of the unsafe functions, but a person has to exercise prudence. You might have heard the disclaimer on financial ads: 'past performance is no guide...' or something like that. I'm not sure I had the latest one. Thanks Brick.
Quote Originally Posted by PES28 View Post
I dunno, but on my mod acct, I mostly use this and not a jot from R*, even most of the unsafe functions, but a person has to exercise prudence. You might have heard the disclaimer on financial ads: 'past performance is no guide...' or something like that. I'm not sure I had the latest one. Thanks Brick.
I've been using this for almost 3 weeks now, with no bans. I've used every option (including all the recovery ones)
I'm a bit nervous that R* are plotting something, but again nothing today after a lot of modding with your menu the day before yesterday. Crossing fingers and whatever.
Quote Originally Posted by PES28 View Post
Possible problem.

In the last version of the menu, no high level car (eg armoured Kuruma) was saving. It might stay in the garage for the session or a mission, but if I load a new session, I get some random shitty car with the my new reg and the same paint job, mockery. I seem to be credited with the price of the car. This character is just low level, so maybe R* have a control to stop low levels rolling around in top class metal, an anti-cheat control of sorts. It might well relate to level locked cars like the Kuruma. A Halloween Albany stayed, but that's not level locked. I'm fairly sure I insured the cars, but there's a small chance I didn't.

I'll check tomorrow.

Thanks for working on this neat menu.
I got a popup back when "bypass vehicle resell timer" was a thing in the asi menu days.

Blackscreen R* message, I mean. It said the transaction can't be verified because it doesn't match the Rockstar Catalogue. It said to return to GTA V and try again later (forcing you out of online.)

I did some reading and the Rockstar Catalogue is their name for a system that falls under the umbrella of their big "GTA$ Economy" thing. It was always there just on a more broad level, but now it's largely tied to LSC and Ammunation transactions. They're starting to figure out that when you have "give all weapons" and Ammunation shows the mod equipped, it has to be purchased again. The Rockstar Catalogue sends an alert in that specific case because they said they were looking for a repurchase bug. (Found cheats and source of that command, in some cases or with largely-used menus.)

What I'm saying is, is that the only realistic way to gain in Online without documenting your attempts, seems to be money. I don't like that, and ever since Lunatic's "Cash Drop Pro" stopped working after a patch, I'm all the more leery. Anyways, I like his methods and still use them when I do anything: I use Brick's menu currently because the cycle rate for transactions being logged (as to offset "too many transactions from ur account" is very reasonable. If there's simple insane or "hey, ban me!" levels of loot around, they start to disappear. I do all that like Lunatic advised in his thing; I do it all on a Second Character, as level 1, in a race (GTA then just get out of car.) I don't bank it, then immediately leave online -> Choose Character, and delete the 2nd one out of the sytsem.

The whole car thing is risky because I had a ban within a half hour of fucking around with it via resold non-legit cars & using that bypass thing. Now & then, not consistent, I got the Catalogue thing / error. That made me feel like I was doing something that's higher risk than we realized. I think we should just do the money thing, wipe the character, and order-up the cars and do the old fashioned LSC thing. AT least until we know more about what triggers the messages / wipping of vehicles

- - - Updated - - -

And yes, I love the menu too. I really, really, really, really, dislike not having a teleport to waypoint option, but I'm not going to nitpick a conservative/safe-feeling menu that's not with the whole "ruin everyone else's game too, that's fun!" I hate that stuff to be honest, but the menu is especially good in my opinion because it is FRIENDLY to: "Extreme" injector settings / "SCRAMBLE" (which frequently doesnt' wrok but is self-explanatory and one more layer of safety,) it's also friendly to "Manual" injection method, one step up from the dfault. I use those features and always restart the injector in safe mode, and the thing works like a dream everytime. Note the money comments above, I consider this the singular and only realistic money spawning menu out there. The others are just sequels by guys who have had menus tied to massive ban amoutns in the past... and many of the methods don't even attempt to be stealthy about avoiding detection.
Quote Originally Posted by jacobmarley1222 View Post
I got a popup back when "bypass vehicle resell timer" was a thing in the asi menu days.

Blackscreen R* message, I mean. It said the transaction can't be verified because it doesn't match the Rockstar Catalogue. It said to return to GTA V and try again later (forcing you out of online.)

I did some reading and the Rockstar Catalogue is their name for a system that falls under the umbrella of their big "GTA$ Economy" thing. It was always there just on a more broad level, but now it's largely tied to LSC and Ammunation transactions. They're starting to figure out that when you have "give all weapons" and Ammunation shows the mod equipped, it has to be purchased again. The Rockstar Catalogue sends an alert in that specific case because they said they were looking for a repurchase bug. (Found cheats and source of that command, in some cases or with largely-used menus.)

What I'm saying is, is that the only realistic way to gain in Online without documenting your attempts, seems to be money. I don't like that, and ever since Lunatic's "Cash Drop Pro" stopped working after a patch, I'm all the more leery. Anyways, I like his methods and still use them when I do anything: I use Brick's menu currently because the cycle rate for transactions being logged (as to offset "too many transactions from ur account" is very reasonable. If there's simple insane or "hey, ban me!" levels of loot around, they start to disappear. I do all that like Lunatic advised in his thing; I do it all on a Second Character, as level 1, in a race (GTA then just get out of car.) I don't bank it, then immediately leave online -> Choose Character, and delete the 2nd one out of the sytsem.

The whole car thing is risky because I had a ban within a half hour of fucking around with it via resold non-legit cars & using that bypass thing. Now & then, not consistent, I got the Catalogue thing / error. That made me feel like I was doing something that's higher risk than we realized. I think we should just do the money thing, wipe the character, and order-up the cars and do the old fashioned LSC thing. AT least until we know more about what triggers the messages / wipping of vehicles
I'm not gonna have the sell cap in the menu by default in my next release, cos like you say, it can be risky. Personally i hardly spawn any money, instead just spawn vehicles and store them. (Like 95% of my cars are spawned), so all i have to do it pay for insurance and a horn/ a few cosmetic upgrades
Error when injecting? An Error Occured While Injecting "BricksMenu.DLL" Into GTA5.exe
How do i open this in visual studio? I want to tinker with it and it just opens a blank screen. I downloaded visual studio just to play with this
Can I open the "Duke" or "Albany Roosevelt" using this cheat? If "yes" - how?????
Anyone got banned when he played With this hack ?
heey its realy nice mod menu work 100% great but maybe i dont know if you can do it.
you could buy some time ago fireworks in the ammo shop flares/firework arrows/rockets i dont know how you call them but it would also be able to do in the mod menu that is pretty awesome and also spawn in some object like ramps ore that kind of things
also thanx for this nice mod menu!!!!!
Posts 91105 of 105 · Page 7 of 7
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