Black Ops 3 Offsets.

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Black Ops 3 Offsets.
Sorry to dissapoint to anybody who thought I had offsets to hand out, technically I do, but heres my question.

Has anybody else noticed that on Black Ops 3 the offsets are.. different? I cant do any WPM/RPM because the offsets seem to be alot longer, or different. Anybody got an explanation or whatever?

EDIT: I know these are 64bit Offsets. But when doing WPM/RPM it doesnt seem to work even when I am using Int64... wat.
Quote Originally Posted by Lennart221998 View Post
Could you post the offsets?
Not until I figure out how I am meant to use them
Quote Originally Posted by TheJamesp55 View Post
Sorry to dissapoint to anybody who thought I had offsets to hand out, technically I do, but heres my question.

Has anybody else noticed that on Black Ops 3 the offsets are.. different? I cant do any WPM/RPM because the offsets seem to be alot longer, or different. Anybody got an explanation or whatever?

EDIT: I know these are 64bit Offsets. But when doing WPM/RPM it doesnt seem to work even when I am using Int64... wat.
Since you're not sharing the offsets I can't really help, but it might the fact that you don't have the correct offsets, make sure you do.
I searched for some offsets of the PC version and discovered that the same thing was happening in the length conversion while creating a basic hack.
Here are some of them

Zombies
Zombies Prestige: 0xE23C317F0

Zombie Stats:
Zombies XP: 0xE23C31790
etcetera ...


Multiplayer

Prestige:
Level (Default Max 55):
Total XP: 0xE23C0E424
Kills: 0xE23C0D772
Maybe because you're trying to use a 32 bit program to write to 64 bit addresses?
What do you expect would happen?

If you're using C#, change your import of WriteProcessMemory to use a 64 bit value rather than the traditional int/uint which is only 32 bits.
If you're using C/C++ recompile your program/DLL to target the x64 platform.
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