GlowObject fix
Everyone seems to be having a bit of a tantrum over these new offsets.
Here is the full list, most of them seem to be working except glowobject
ok some of you may have noticed that glowobject is broken
the value of this is 0x04B5A824
instead of writing to GlowIndex * 0x34

Write to GlowIndex * 0x38

gl hf c & p
gg valve
Here is the full list, most of them seem to be working except glowobject
Offsets
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00003280
DT_BaseAnimating -> m_nForceBone: _____________ 0x00002660
DT_BaseCombatWeapon -> m_iState: ______________ 0x000031C4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000031D0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x000031A8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00003205
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000031C8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x000032A0
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2A4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000A2A8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A2C0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000A8A8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000A898
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000A8A4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00003850
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A260
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000032C8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x00002DC8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00002EC8
DT_BasePlayer -> m_Local: _____________________ 0x00002F88
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000033EC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00003570
DT_Local -> m_vecPunch: _______________________ 0x00002FF8
DT_Local -> m_iCrossHairID: ___________________ 0x0000A904
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x0000267C
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D3234
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A35424
EngineRender -> m_dwEnginePosition: ___________ 0x006804A4
RadarBase -> m_dwRadarBase: ___________________ 0x04A7849C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9D45C
EntityList -> m_dwEntityList: _________________ 0x04A43864
WeaponTable -> m_dwWeaponTable: _______________ 0x04A8A8DC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000323C
Extra -> m_dwInput: ___________________________ 0x04A8E1A0
Extra -> m_dwGlobalVars: ______________________ 0x004F2BC0
Extra -> m_dwGlowObject: ______________________ 0x00000000 // BROKEN
Extra -> m_dwForceJump: _______________________ 0x04AD807C
Extra -> m_dwForceAttack: _____________________ 0x02EB1E28
DT_BaseAnimating -> m_nForceBone: _____________ 0x00002660
DT_BaseCombatWeapon -> m_iState: ______________ 0x000031C4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000031D0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x000031A8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00003205
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000031C8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x000032A0
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2A4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000A2A8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A2C0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000A8A8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000A898
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000A8A4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00003850
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A260
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000032C8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x00002DC8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00002EC8
DT_BasePlayer -> m_Local: _____________________ 0x00002F88
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000033EC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00003570
DT_Local -> m_vecPunch: _______________________ 0x00002FF8
DT_Local -> m_iCrossHairID: ___________________ 0x0000A904
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x0000267C
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D3234
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A35424
EngineRender -> m_dwEnginePosition: ___________ 0x006804A4
RadarBase -> m_dwRadarBase: ___________________ 0x04A7849C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9D45C
EntityList -> m_dwEntityList: _________________ 0x04A43864
WeaponTable -> m_dwWeaponTable: _______________ 0x04A8A8DC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000323C
Extra -> m_dwInput: ___________________________ 0x04A8E1A0
Extra -> m_dwGlobalVars: ______________________ 0x004F2BC0
Extra -> m_dwGlowObject: ______________________ 0x00000000 // BROKEN
Extra -> m_dwForceJump: _______________________ 0x04AD807C
Extra -> m_dwForceAttack: _____________________ 0x02EB1E28
ok some of you may have noticed that glowobject is broken
the value of this is 0x04B5A824
instead of writing to GlowIndex * 0x34

Write to GlowIndex * 0x38

gl hf c & p

gg valve

