GlowObject fix

Posts 16–30 of 32 · Page 2 of 3
Quote Originally Posted by WasserEsser View Post
Holy shit, please stop lying. This is clearly Y3t1y3t's dumper.

Holy shit, it's almost as if Y3's doesn't work anymore



Quote Originally Posted by HitByParkedCar View Post
Holy shit, it's almost as if Y3's doesn't work anymore



Exactly, that's why the Offsets you posted are broken at the same point where Y3t1y3t's are broken, yea, because you followed a Guide and found them yourself.

Code:
ClientState -> m_dwMapDirectory: ______________ 0x00000000
Extra -> m_dwGlowObject: ______________________ 0x00000000 // BROKEN
By the way, someone who found them himself wouldn't have included every 0 infront of the Offset, since they wouldn't have found these Offsets in this form

Please stop pretending.


The moment when you WRITE that the MAXIMUM value is 1.0f and stills trying to set it higher to 1.5f, yeah yeah...

Anyway, this is useless
GlowStruct GetTeamColor(); /* DEFINE WHICH IS TEAM COLOR */
GlowStruct GetEnemyColor(); /* DEFINE WHICH IS ENEMY COLOR */

This is useless too, i see that u don`t even read the code, most of bugs are not even fixed
As a BYTE u check for this flags 1 3 5 7


And no flash stills "unturnable" off

------------------------------------------------------
Just wondering, if u didn't c&p the offsets, do u know why the 0x34 went to 0x38? Or by magic you said, oh let me add 4HEREGOESTHEMETRIC (now the "metric" that you should know, as u added them)
Quote Originally Posted by PhY'z View Post


The moment when you WRITE that the MAXIMUM value is 1.0f and stills trying to set it higher to 1.5f, yeah yeah...

Anyway, this is useless
GlowStruct GetTeamColor(); /* DEFINE WHICH IS TEAM COLOR */
GlowStruct GetEnemyColor(); /* DEFINE WHICH IS ENEMY COLOR */

This is useless too, i see that u don`t even read the code, most of bugs are not even fixed
As a BYTE u check for this flags 1 3 5 7


And no flash stills "unturnable" off

------------------------------------------------------
Just wondering, if u didn't c&p the offsets, do u know why the 0x34 went to 0x38? Or by magic you said, oh let me add 4HEREGOESTHEMETRIC (now the "metric" that you should know, as u added them)
1. Addressing the commented 1.0f, that was Adri308 and I have no idea what he is talking about
2. Ns, this codenz is messy
3 & 4. Yes.

I'm just a kid making hacks in my spare time
Quote Originally Posted by HitByParkedCar View Post
1. Addressing the commented 1.0f, that was Adri308 and I have no idea what he is talking about
2. Ns, this codenz is messy
3 & 4. Yes.

I'm just a kid making hacks in my spare time
Ok, i finish my turn, the proof's are in the table, gl...
I will back to my room and code for myself, i don't help anyone anymore
Cyz I'm out
Quote Originally Posted by PhY'z View Post
Ok, i finish my turn, the proof's are in the table, gl...
I will back to my room and code for myself, i don't help anyone anymore
Cyz I'm out
do you have an updated glowobjectbase offset pwetty pwease~~
Quote Originally Posted by sup h0wl View Post
do you have an updated glowobjectbase offset pwetty pwease~~
Was you kidding or no? if no add me on skype, lol heh
Quote Originally Posted by PhY'z View Post
Was you kidding or no? if no add me on skype, lol heh
i was just joking > i don't use glow
yet no-one wrote what 4 bytes they added ... ._.

Code:
struct GlowObjectDefinition_t
{
	DWORD dwBase;
	float r;
	float g;
	float b;
	float a;
	uint8_t unk1[8];
	float m_flBloomAmount;
	uint8_t unk2[4];
	bool m_bRenderWhenOccluded;
	bool m_bRenderWhenUnoccluded;
	bool m_bFullBloom;
	int m_nFullBloomStencil;
	uint8_t unk3[10]; // 4 4 2 ???
};
the amount of aids. It is quite obvious you didnt get the offsets yourself.
Quote Originally Posted by HitByParkedCar View Post
No dumper lmao

got them myself using a guide and cheatengine

which guide did you use?
Quote Originally Posted by Doccujjoinds View Post
which guide did you use?
No one... Was copied from a dumper...
Quote Originally Posted by PhY'z View Post
No one... Was copied from a dumper...
Jesus, the dumpers don't work anymore
Quote Originally Posted by HitByParkedCar View Post
Jesus, the dumpers don't work anymore
Jezz, Dumpers work, just broke the glowObjBase that the 4bytes added + sign + offset could be found at maximum 1 hour later in other forum
tested 11/14/15
 
GlowObjectBase
GlowObjectBase = 0x04B5A7E4

 
GlowIndex
GlowIndex = 0xA2C0

 
GLOW

void DrawGlow(int GlowIndex, GlowStruct Color)
{
Mem.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0x4)), Color.r); /* SET FLOAT VALUE FOR RED */
Mem.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0x8)), Color.g); /* SET FLOAT VALUE FOR GREEN */
Mem.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0xC)), Color.b); /* SET FLOAT VALUE FOR BLUE */
Mem.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0x10)), Color.a); /* SET FLOAT VALUE FOR THICKNESS */
Mem.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + 0x24)), Color.rwo);
Mem.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + 0x25)), Color.rwuo);
}
Posts 16–30 of 32 · Page 2 of 3
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