[Source]Trove hack

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so we must find the adress first
am i right?
Is it normal that many lines in the codes you published are linked with audio?
I'm really wondering how audio code lines can be related to instakill, speed or anything else.
Quote Originally Posted by noamchomsky666 View Post
Is it normal that many lines in the codes you published are linked with audio?
I'm really wondering how audio code lines can be related to instakill, speed or anything else.
Old script = infinite dodge = MotionEngine::SetPlayerVolume
fly speed = MotionEngine::SetPlayerVolume

and all maps markers SoundEngine::UnregisterAllGameObj+56D0 =allgameobj = markers ( SoundEngine ) = useless


Yes it's normal this doesn't mean anything
can you tell me my friend how to compil my visual studio project on a dll file ??
tks
Quote Originally Posted by darkm125 View Post
Old script = infinite dodge = MotionEngine::SetPlayerVolume
fly speed = MotionEngine::SetPlayerVolume

and all maps markers SoundEngine::UnregisterAllGameObj+56D0 =allgameobj = markers ( SoundEngine ) = useless


Yes it's normal this doesn't mean anything
I wastrying to figure that out too but thanks for the clarification.

- - - Updated - - -

Hey Dark, could you possibly send me a private message? I have something I'd like to go over with you.
Update instant kill source

Code:
mov [esp+7C],00000000
mov [esp+00000080],00000000
push 00
push 10
push eax
push 00
push eax
mov [esp+00000098],00000000
call trove.AK::SoundEngine::PostEvent+2800
add esp,08
push eax
call trove.AK::SoundEngine::RegisterBusVolumeCallback+C3A0
add esp,10
mov [esp+34],eax
test eax,eax
je trove.AK::SoundEngine::PostEvent+66E9
mov ecx,eax
call trove.AK::StreamMgr::FlushAllCaches+3EC0
lea eax,[esp+34]
push eax
lea ecx,[esp+00000088]
call trove.AK::StreamMgr::GetPoolID+A20
lea ecx,[esp+34]
call trove.AK::StreamMgr::FlushAllCaches+1800
cmp dword ptr [esp+00000084],00
movq xmm0,[esi]
mov ecx,[ebp+08]
mov eax,[esi+08]
mov [esp+74],ecx
movq [esp+78],xmm0
mov [esp+00000080],eax
Quote Originally Posted by darkm125 View Post
Update instant kill source

Code:
mov [esp+7C],00000000
mov [esp+00000080],00000000
push 00
push 10
push eax
push 00
push eax
mov [esp+00000098],00000000
call trove.AK::SoundEngine::PostEvent+2800
add esp,08
push eax
call trove.AK::SoundEngine::RegisterBusVolumeCallback+C3A0
add esp,10
mov [esp+34],eax
test eax,eax
je trove.AK::SoundEngine::PostEvent+66E9
mov ecx,eax
call trove.AK::StreamMgr::FlushAllCaches+3EC0
lea eax,[esp+34]
push eax
lea ecx,[esp+00000088]
call trove.AK::StreamMgr::GetPoolID+A20
lea ecx,[esp+34]
call trove.AK::StreamMgr::FlushAllCaches+1800
cmp dword ptr [esp+00000084],00
movq xmm0,[esi]
mov ecx,[ebp+08]
mov eax,[esi+08]
mov [esp+74],ecx
movq [esp+78],xmm0
mov [esp+00000080],eax
Found the function - what to do with it tho?

Edit: This Func has nothing to do with insta kill o,o - atleast I can't reverse anything regarding to it
Quote Originally Posted by hiimbla View Post
Found the function - what to do with it tho?

Edit: This Func has nothing to do with insta kill o,o - atleast I can't reverse anything regarding to it
This fonction is instant kill ( like super jump ) cmp dword ptr [esp+00000084],00 ( change for cmp dword ptr [esp+00000084],01 ) it's an example
Quote Originally Posted by darkm125 View Post
This fonction is instant kill ( like super jump ) cmp dword ptr [esp+00000084],00 ( change for cmp dword ptr [esp+00000084],01 ) it's an example
The Instakill Func u gave doesn't even give a fuck when I nop it x) and same is for the addresses themself
it doesn't get called at all
Quote Originally Posted by hiimbla View Post
The Instakill Func u gave doesn't even give a fuck when I nop it x) and same is for the addresses themself
it doesn't get called at all
it's just that you do not know what to change, don't blame me. Another person on this forum have find instant kill ( He even sent script by Private Message for proof )
Quote Originally Posted by darkm125 View Post
it's just that you do not know what to change, don't blame me. Another person on this forum have find instant kill ( He even sent script by Private Message for proof )
I don't blame you - I just can't get any useful informations out of it since neither one of the addresses inside the given func gets called at any time - nor anything happens if I completly disable the func, it feels like it would be a dead function without any use - What kind of func is this? So, what should it trigger? A kind of multihit? Sending that the attacked enemy is already dead...?
I really wanna learn how to do stuff like this but I don't have much time to do it. I wante dto see if you could possibly give me some tips on how to? Because Im brand new to scripts and coding.
It's a lua script or a ct script ?
Quote Originally Posted by zgarken View Post
It's a lua script or a ct script ?
Ct script.
Posts 1630 of 42 · Page 2 of 3
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