TalkingPls help me about source code hack

Posts 1–11 of 11 · Page 1 of 1
try to release lol
all include you need?
Quote Originally Posted by kloklo2 View Post
try to release lol
all include you need?
it include all StringsNames, and value
I'm noob bro . just show me code to put on dllmain.cpp
what is the problem?
Quote Originally Posted by giniyat101 View Post
what is the problem?
I can't debug the code. can you show me the code to put on dllmain.cpp
Quote Originally Posted by vipluckystar View Post
I can't debug the code. can you show me the code to put on dllmain.cpp
Tell us which errors you have...
Quote Originally Posted by derh.acker View Post
Tell us which errors you have...
some errors whit "}" and ";" but I can find. When I check, all correct but can't debug.
Quote Originally Posted by vipluckystar View Post
some errors whit "}" and ";" but I can find. When I check, all correct but can't debug.
pm me the full source code
Quote Originally Posted by bandi12 View Post
pm me the full source code
Code:
#include<windows.h>
#include <iostream>




#define WeaponMgr	 0xAE8374

using namespace std;










void Hacks()
{

		for(;;) {
	__asm pushad;





//Memory
bool norecoil = true;
bool SeeGhost = true;




while(true)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
PDWORD Weapon = (PDWORD)(CShell + 0xAE8374); 




     




        


			}
        }


//Memory Functions

if(norecoil)
				   {
					   if (pWeaponMgr) 

						   for(int i=0 ; i<577 ; i++)

						   {
							   DWORD Wep = *(DWORD*)(*Weapon + 4*i);

							   if(Wep)
							   {
								   for(int y = 0; y<9; y++)
								   {
									   
									   *(float*)( Wep + (0x2FB488 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FB478 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAF64 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD9C+ (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD80 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD68 + (4*y))) = (float)0;
									   

								   }
							   } 

						   } 
}


 if(Playerbasic) {
	*(float*)(Playerbasic + 0x2F7F60) = (float)1.0;
	*(float*)(Playerbasic + 0x2F7F44) = (float)1.0;
	*(float*)(Playerbasic + 0x2F7F2c) = (float)1.0;
}
 









			


Sleep(100);
}
__asm popad;
}

 }
please show me the where my misstake? sorry I'm noob.
Quote Originally Posted by vipluckystar View Post
Code:
#include<windows.h>
#include <iostream>




#define WeaponMgr	 0xAE8374

using namespace std;










void Hacks()
{

		for(;;) {
	__asm pushad;





//Memory
bool norecoil = true;
bool SeeGhost = true;




while(true)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
PDWORD Weapon = (PDWORD)(CShell + 0xAE8374); 




     




        


			}
        }


//Memory Functions

if(norecoil)
				   {
					   if (pWeaponMgr) 

						   for(int i=0 ; i<577 ; i++)

						   {
							   DWORD Wep = *(DWORD*)(*Weapon + 4*i);

							   if(Wep)
							   {
								   for(int y = 0; y<9; y++)
								   {
									   
									   *(float*)( Wep + (0x2FB488 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FB478 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAF64 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD9C+ (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD80 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD68 + (4*y))) = (float)0;
									   

								   }
							   } 

						   } 
}


 if(Playerbasic) {
	*(float*)(Playerbasic + 0x2F7F60) = (float)1.0;
	*(float*)(Playerbasic + 0x2F7F44) = (float)1.0;
	*(float*)(Playerbasic + 0x2F7F2c) = (float)1.0;
}
 









			


Sleep(100);
}
__asm popad;
}

 }
please show me the where my misstake? sorry I'm noob.
fixed now but all pointers and addies are wrong expect BasicPlayerInfo pointer
Code:
#include<windows.h>
#include <iostream>

#define WeaponMgr	 0xAE8374

using namespace std;

void Hacks()
{
		for(;;) {
	__asm pushad;

//Memory
bool norecoil = true;
bool SeeGhost = true;

while(true)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
DWORD Playerbasic = *(DWORD*)(CShell + 0xAD0200 ); // PlayerMgr

// removed the two } } that were here :)
//Memory Functions

			if(norecoil)
				   {
					   if (pWeaponMgr) 

						   for(int i=0 ; i<577 ; i++)

						   {
							   DWORD Wep = *(DWORD*)(pWeaponMgr + 4*i);

							   if(Wep)
							   {
								   for(int y = 0; y<9; y++)
								   {
									   
									   *(float*)( Wep + (0x2FB488 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FB478 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAF64 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD9C + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD80 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD68 + (4*y))) = (float)0;
								   }
							   } 

						   } 
}


 if(Playerbasic) {
	 if(SeeGhost)
	 {
	*(float*)(Playerbasic + 0x2F7F60) = (float)300;
	*(float*)(Playerbasic + 0x2F7F44) = (float)300;
	*(float*)(Playerbasic + 0x2F7F2c) = (float)300;
	 }
}
 


Sleep(100);
}
__asm popad;
}

 }
BTW you still need dll main
Quote Originally Posted by Dragon(H)ell View Post
fixed now but all pointers and addies are wrong expect BasicPlayerInfo pointer
Code:
#include<windows.h>
#include <iostream>

#define WeaponMgr	 0xAE8374

using namespace std;

void Hacks()
{
		for(;;) {
	__asm pushad;

//Memory
bool norecoil = true;
bool SeeGhost = true;

while(true)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
DWORD Playerbasic = *(DWORD*)(CShell + 0xAD0200 ); // PlayerMgr

// removed the two } } that were here :)
//Memory Functions

			if(norecoil)
				   {
					   if (pWeaponMgr) 

						   for(int i=0 ; i<577 ; i++)

						   {
							   DWORD Wep = *(DWORD*)(pWeaponMgr + 4*i);

							   if(Wep)
							   {
								   for(int y = 0; y<9; y++)
								   {
									   
									   *(float*)( Wep + (0x2FB488 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FB478 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAF64 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD9C + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD80 + (4*y))) = (float)0;
									   *(float*)( Wep + (0x2FAD68 + (4*y))) = (float)0;
								   }
							   } 

						   } 
}


 if(Playerbasic) {
	 if(SeeGhost)
	 {
	*(float*)(Playerbasic + 0x2F7F60) = (float)300;
	*(float*)(Playerbasic + 0x2F7F44) = (float)300;
	*(float*)(Playerbasic + 0x2F7F2c) = (float)300;
	 }
}
 


Sleep(100);
}
__asm popad;
}

 }
BTW you still need dll main
pls show me what I need?
show the "code cshell.txt" and edit for me pls
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