CoolDetectedMulti Mod v0.1 | Use multiple mods simultanously

Posts 31–45 of 55 · Page 3 of 4
Quote Originally Posted by sn00x View Post
Read the requirements in the first post. Hint: Install C++ Redist
lol, I forgot to install C++ Redist, it works now.

Thanks for the help !
Doesnt work on W10 some kind of null error at the end. Used xtreme injector.
Quote Originally Posted by fleepies View Post
Doesnt work on W10 some kind of null error at the end. Used xtreme injector.
Funciona sim no win 10 normalmente, é voce que não sabe usar
Quote Originally Posted by fleepies View Post
Doesnt work on W10 some kind of null error at the end. Used xtreme injector.
Read the thread.
Quote Originally Posted by firerom8 View Post
F-U_C-K i get banned i can test it online, if anybody know a gta 5 unban method work 1.30 help me ;c
the unban mod will never exist, do you know why? because rockstar disable your account manually, if you can hack rockstar server then you can get unbanned xD
whoah nice feature haha, goin to try it xD
I have Win10

I use extreme injector 3.6.1.

I use 3 menu at the same time.

Jordan 0.98
Infamous 3B
Vishmod 3.5

Works great!

Many thanks!

// i tested this for a few hours
Please help me

I do not know how to apply
Please help me.

Please let me know how to use Read

This is Google Translator

I do not know how to use, please help me.
I request you.

You need a detailed description.
Quote Originally Posted by jellepepe View Post
That's a stupid question, and you should know this by now... Dll injections are (as far as we know) NOT detected, However, many of the cheats ARE detected (for instance droping a lot of money, recovery/rp options etc.)
RP is okay if you are restrained, I just went from 20-100 and something on the mod acct, and the account doesn't look like a hack acct, except that's it's from a few weeks of play. I think only money dropping is really risky.
my game crashes after a while is it because of the multiply mods maybe?
Quote Originally Posted by user naame View Post
my game crashes after a while is it because of the multiply mods maybe?
Highly doubtful.

I fell asleep while alone in an invite only lobby last night running Jordan's, m0d_n00beit and Infamous while Jordan's anti-kick tunable was active, woke up this morning and I was still in the same lobby.

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@sn00x

This is great man, simply great.

Now, a question about mechanics of this. Now we can load multiple menus, how does the .dll deal with mods that use the exact same functions?

I.E. Jordan's menu gives us a weapon damage modifier that's selectable in small increments, from normal to 2x to 3x and so forth, while Infamous only lets us do large jumps, from normal to 5x to 10x.

How is the game calculating the increased damage at that point? is it going to stack them additively, multiplicatively, or is one mod going to overwrite the other in the order they were injected?
Quote Originally Posted by bmk1234567 View Post
Highly doubtful.

I fell asleep while alone in an invite only lobby last night running Jordan's, m0d_n00beit and Infamous while Jordan's anti-kick tunable was active, woke up this morning and I was still in the same lobby.

- - - Updated - - -
@sn00x

This is great man, simply great.

Now, a question about mechanics of this. Now we can load multiple menus, how does the .dll deal with mods that use the exact same functions?

I.E. Jordan's menu gives us a weapon damage modifier that's selectable in small increments, from normal to 2x to 3x and so forth, while Infamous only lets us do large jumps, from normal to 5x to 10x.

How is the game calculating the increased damage at that point? is it going to stack them additively, multiplicatively, or is one mod going to overwrite the other in the order they were injected?
This really depends on how each menu has implemented it. If the damage modifier on mine is set to 1 it doesn't do anything to it at all, whereas another menu could have it set in an update loop regardless of the value. I'm not sure about now, but back in the scripthook days when we were using multiple menus I believe infamous did mess with the damage modifier when on the default setting. Another good example is when I was trying out V For Villain, my car got blown up despite having vehicle godmode on in my menu. For some reason (idk why) they set the vehicle godmode to off in an update loop when the value is off. If they do that for all functions when set to off, it will break a lot of options when using them from another menu and you would have to use them from villain. If you use 2 menus that update things when unchanged (off), I think you would have to set the option in both menus for it to work.
Quote Originally Posted by gfSWEGwSEGwsegwegeg View Post
If you use 2 menus that update things when unchanged (off), I think you would have to set the option in both menus for it to work.
If the same option is set by multiple menus within the same tick, the *first* menu injected will rule the show.
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