vit and wis

Posts 18 of 8 · Page 1 of 1
vit and wis
Vitality and Wisdom, while they're useful to have around, happen to be very unappreciated as stats, and rings of vit/wis are so undesirable that UBVIT/WIS can hardly sell at all, even in their miraculously low price in prod.

In private servers we have something wonderful called a source in which you type letters and stuff and magic happens after a build

Would you buff vit and wis? If so, how would you make them more desirable as stats?

 
My POV
I think Vitality and Wisdom definitely need a buff to make them more desirable as stats.

In Phoenix, I've reworked vitality so that vitality acts as a bonus multiplier towards ALL healing effects on your character, not just passive health regen (in this case, the base HPRegen of a character would be separate from Vit).

Wisdom will be reworked to not just passively restore mana, but also serves as cooldown reduction for abilities. This gives Wisdom the actual identity as a "use abilities more" stat.
The way I see it, especially for Prod is those two stats are essentially not needed too much because of the reliance on pets.

However, if there weren't pets, I would definitely rework it, giving it more value since those two stats can mean the difference between life and death
Make the max amount higher for each class
#CASECLOSED
jk but i dunno how 2 make them better
Quote Originally Posted by Riigged View Post
i dunno how 2 make them better
Now stop saying im a bad coder. By this you have proved that you are a obvious worse coder than me. #CASECLOSED
Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
Now stop saying im a bad coder. By this you have proved that you are a obvious worse coder than me. #CASECLOSED
Never said you were, I said you were a giiiiiiiiiiiiiiiiiiant leecher.
Also, how does not knowing a way to improve a stat mean I'm a bad coder? #logic <<<
Quote Originally Posted by Vassya View Post
Merge vitality rings with HP rings and wisdom rings with MP rings.
That still wouldn't bring much justice to the stat itself, as people often don't find the motivation to max vit/wis besides a very slight bonus to character as well as the braggable "6/8".

Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
Now stop saying im a bad coder. By this you have proved that you are a obvious worse coder than me. #CASECLOSED
get yer shit arguments off actual discussion threads
Quote Originally Posted by Ahl View Post
The way I see it, especially for Prod is those two stats are essentially not needed too much because of the reliance on pets.
even without pets, I find that in almost every case I prefer a HP ring or a MP ring for the extra reserves.

but in that case, I think part of the issue also lies in the absurd amount of HP/MP given in those specific types of ring.
Merge vitality rings with HP rings and wisdom rings with MP rings.
Posts 18 of 8 · Page 1 of 1

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