How use WeaponMGR

Posts 3145 of 52 · Page 3 of 4
how to find the address ?? any help please ..
Quote Originally Posted by buxkaizhe View Post
I need you help. I have all 9 weapon pointers including Hk416. I know you can loop through each gun using for loop but ive tried and it failed. Would you help me in making classes? Or maybe i have errors in my coding.
What it is not Working on All Weapon ? Please Help ? @buxkaizhe @Minerva @Armored- @Coder.Dash2 @Fix2

Code:
	for (int i = 0; i < 512;i+=2)
	{
	if (GetAsyncKeyState(VK_F1))
	{
	*(DWORD*)(*(DWORD*)(*(DWORD*)(WeaponMGR) + (i * 4)) + Damage) = 2; // Will edit the Vectors (Damage X%)
	}
	}
Quote Originally Posted by Armored- View Post
I'm beginner, I do not know ...
i still think you are Expert , You found Weapon Index Error Bypass
Quote Originally Posted by nikazizi97 View Post
Edited:
Why it is not Working on All Weapon ? Please Help ? @buxkaizhe @Minerva @Armored- @Coder.Dash2 @Fix2
I cant talk about source code with properly, am very weak in programming, do some attempts like I did, try, try and try.
Quote Originally Posted by Minerva View Post
I cant talk about source code with properly, am very weak in programming, do some attempts like I did, try, try and try.
hurm... anythings wrong with THE Code?
Quote Originally Posted by nikazizi97 View Post
hurm... anythings wrong with THE Code?
shouldn't be anything wrong, working fine for me, look at my M4Multi, it is created with this
Quote Originally Posted by KKrysis View Post
shouldn't be anything wrong, working fine for me, look at my M4Multi, it is created with this
That is for Specified Weapon , I want Make for All Weapon
Quote Originally Posted by nikazizi97 View Post
That is for Specified Weapon , I want Make for All Weapon
add all weapons offsets into source
Quote Originally Posted by KKrysis View Post
add all weapons offsets into source
nevermine i want use other method
Quote Originally Posted by nikazizi97 View Post
nevermine i want use other method
pm me on skype for a bit
Quote Originally Posted by KKrysis View Post
pm me on skype for a bit
i am online on skype right now
Quote Originally Posted by Coder.Dash2 View Post
@Minerva, yep but have simple form to make to all weapons using for() loop like this
Code:
for(int i = 0; i < 512;i+=2) // 512 is Weapon Num i+=2 because have two offsets to same weapon 0x8 and 0xc is from same AWP
{
if(*(DWORD*)(*(DWORD*)(Address) + (i * 4)) != 0) ) // if is different of 0 is Valid Pointer.
{
*(DWORD*)(*(DWORD*)(*(DWORD*)(Address) + (i * 4)) + 0x188) = 5; // Will edit the Vectors (Damage X%)
}
}
this will make to all weapon, i use with other method, called "classes" is more simple.
Before getweaponbyindex engine, I did something similar lol. Really never though which someone would do something similar that i did lol
I think this is new for a lot of members here, since most of members (this session, blackshot) are newbies with asm, reverse and c++.
Quote Originally Posted by .SHAZAM. View Post
Before getweaponbyindex engine, I did something similar lol. Really never though which someone would do something similar that i did lol
I think this is new for a lot of members here, since most of members (this session, blackshot) are newbies with asm, reverse and c++.
yeah it is
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