D3d Rendering?
Just a quick question, How would you render a image instead of text in D3D?
Err... I'm not too good at D3D since I just started, but here it goes. Create a vertex buffer, fill your vertex buffer. Then use DrawPrimitive to draw your image to the screen.
You would use:
CreateVertexBuffer
SetStreamSource
DrawPrimitive
From what I know.
You can use D3DXCreateTextureFromFile and then simply render it with a sprite object. If you want to embed the image you can use a resource or store the image data in a byte array and create the texture from memory instead.