SmileSolvedSome help?

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Some help?
So, I managed to get unbaned on dayz cracked. I am using Insane v3 by Jun but modified.
Look at this code and please say me why isn't executing in game.
I just copy/paste until I learn to make my own menu so don't blame me.

Code:
if (isnil ("C0zRunOnce")) then 
   {
   C0zRunOnce = true;
   };
   
   if (C0zRunOnce) then
   {

   new_queued = compile preprocessFileLineNumbers "\dz\modulesDayZ\scripts\player_queued.sqf";
[] spawn 
{
    while{true} do 
	{
        waitUntil{!(isNil "clientReady") || !(isNil "clientNew")};
        if(isNil "clientReady") then 
		{
            PLAYER_ID = clientNew select 2;
        }
	    else 
	    {
            PLAYER_ID = clientReady;
        };
    };
};
[] spawn 
{
    diag_log "instant respawn started";
    while{true} do 
	{
        player_queued = 
	    {
            _id = _this select 0;
            _this set[6,0]; 
            systemchat 'Instantly Respawned';
            _this call new_queued;
        };
    };
};  
   
[]spawn
{
	while {true}do 
	{
		0 cutRsc['RscTitleStructuredText', 'PLAIN'];
		_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
		_ctrl = _display displayctrl 9999;
		_ctrl ctrlShow true;
		_ctrl ctrlEnable true;
		_ctrl ctrlSetFade 0;
		_ctrl ctrlSetPosition[safezonex, safezoney + 0.9, safezonew, safezoneH];
		_ctrl ctrlSetStructuredText parseText "<t color='#848484'>(</t><t color='#8DFF00'>+</t><t color='#848484'>)</t>";
		_ctrl ctrlcommit 0;
		uiSleep 7;
		
    };
};
[] spawn {
waitUntil{!isNil "clientReady"};
_var = profilenamespace getVariable["Dupe_Body",false];
if(_var) then {
publicVariableServer "clientReady";
sleep 0.2;
publicVariableServer "clientReady";
sleep 0.2;
publicVariableServer "clientReady";
sleep 0.2;
systemchat "DUPING PLAYER BODY!";
};
profilenamespace setVariable["Dupe_Body",false];
saveprofilenamespace;
waitUntil{!isNull player};
};
C0zRunOnce = false;
C0z_Functions = {
	disableSerialization;
	_C0z_Display = (findDisplay 155);
	_C0z_editdisplay1 = _C0z_Display displayctrl 1122;
	_C0z_editdisplay2 = _C0z_Display displayctrl 1002;
	_C0z_editdisplay3 = _C0z_Display displayctrl 1119;
	_C0z_editdisplay4 = _C0z_Display displayctrl 1116;
	_C0z_editdisplay5 = _C0z_Display displayctrl 1118;
	_C0z_editdisplay6 = _C0z_Display displayctrl 1229;
	_C0z_editdisplay7 = _C0z_Display displayctrl 1156;
	_C0z_editdisplay8 = _C0z_Display displayctrl 1000;
	call compile toString[99,116,114,108,83,101,116,84,101,120,116,91,49,48,48,48,44,34,73,110,115,97,110,101,32,86,51,46,49,32,66,121,32,74,117,110,34,93,59];
	ctrlSetText[109,"Welcome MPGH Users"];
	ctrlSetText[1001,""];
	_C0z_editdisplay1 ctrlSetText "Execute";
	_C0z_editdisplay3 ctrlSetText "Map";
	_C0z_editdisplay4 ctrlSetText "View Gear";
	_C0z_editdisplay5 ctrlSetText "Spectate";
	_C0z_editdisplay6 ctrlSetText "Dupe Body";
	_C0z_editdisplay7 ctrlSetText "Relog";
	buttonSetAction[1122,"call compile (ctrlText 1113)"];
	buttonSetAction[1119,"[] spawn C0z_Map"];
	buttonSetAction[1116,"[] spawn ViewGEar"];
	buttonSetAction[1118,"[] spawn Spectate"];
	buttonSetAction[1229,"[] spawn Dupe_Body"];
	buttonSetAction[1156,"[] spawn Click_Me"];
	[] spawn C0z_FillMainMenu;
	[] spawn FillPlayers;
	while{!isNull findDisplay(155)} do {
	_C0z_editdisplay2 ctrlSetText "Scripts";
	sleep 0.2;
	_C0z_editdisplay8 ctrlsettextcolor [random 1,random 1, random 1,1];
	};
};

Dupe_Body = {
	profilenamespace setVariable["Dupe_Body",true];
	saveprofilenamespace;
	systemchat 'Nigga Hit Relog On Menu';
};

Click_Me = {
Endmission 'loser';
};

Spectate = {
        _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
        {
       		if (name _x == targetname) then
        	{
				vehicle _x switchCamera "EXTERNAL";
				systemchat format ["Spectating %1, press F10 to cancel", name _x];
        	};
        } forEach _entities;
		(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x44) then {vehicle player switchCamera "EXTERNAL";}'];
};

Drawit = {
 disableserialization;
 drawing_text = true;
 (_this select 4) cutrsc ["RscMissionScreen","plain down"];
 _control = (uinamespace getvariable "BIS_RscMissionScreen") displayctrl 1300;
 _control ctrlsetstructuredtext parsetext (_this select 0);
 sleep 5;
 drawing_text = false;
 _control ctrlSetText "";
};
Targetselect =
{
_target = _this select 0;
targetname = _target;
 _target2 = "Target =  " + _target;
 ["<t size='1.3' color='#00E0FD'>" + _target2 + "</t>",0,0,0,0,5] spawn Drawit;
};

FillPlayers = {
 _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
{
 if ((name _x != "unknown entity") && (alive _x)) then
{
_display = (findDisplay  155);
_control = _display displayCtrl 101;
_control ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn Targetselect;"];
 _control ctrlCommit 0;
_index = _control lbAdd (name _x);
_control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconMan_ca.paa"];
_hand = primaryWeapon _x;
_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
if (_wName != "") then
{
_control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\islandmap\iconplayer_ca.paa"];
};
if (name _x == targetname ) then
{
_control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\PeripheralVision\bloodTexture_ca.paa"];
};
_found = [getplayeruid _x,str whitelist] call InString;
if (_found) then
{
_control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconTank_ca.paa"];
};
};
} forEach _entities;
};

ViewGEar = {
  _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]); 
{
	if (name _x == targetname) then
	{
 
    createGearDialog [(_x), "RscDisplayGear"];
 
	};
} forEach _entities;
};

C0z_Map = {
		disableSerialization;
			closeDialog 0;
			if (isNil "C0z_Map1") then
			{
				C0z_Map1 = 
				{

				};
				C0z_Map2 =
				{
					_ctrl = _this select 0;
					{
						_ctrl drawIcon ["\DZ\ui\data\map\markers\military\Start_CA.paa", if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];
					} forEach (entities "SurvivorBase");
				};
			};
			createDialog "RscDisplayMainMap";
			_map = (findDisplay 12) displayCtrl 51;
			_map ctrlAddEventhandler ["mousebuttondblclick","((_this select 0) posScreenToWorld [_this select 2, _this select 3]) spawn C0z_Map1"];
			_map ctrlAddEventHandler ["Draw", "_this call n212"];
			for "_i" from 0 to 9999 do 
			{
				if (_i != 51) then 
				{
					((findDisplay 12) displayCtrl _i) ctrlShow false;
				};
			};
};

ESPMENU = {
_display1 = (findDisplay  155);
_control1 = _display1 displayCtrl 102;
_ESPBUttoC0z1 = _display1 displayCtrl 1222;
_ESPBUttoC0z1 ctrlSetText "Main Scripts";
buttonSetAction[1222,"[] spawn C0z_FillMainMenu"];
_control ctrlSetEventHandler ["LBDblClick",   "[lbtext [102, (lbCurSel 102)]] spawn C0z_Execute;"];
_ESPItems = (findDisplay 155) displayCtrl 102;
lbClear _ESPItems;
lbAdd [102, "~~~~~~~~~~~~~~ITEM ESP~~~~~~~~~~~~~~"];
lbAdd [102, ""];
lbAdd [102, "ARME ESP"];
lbAdd [102, "INCARCATOARE ESP"];
lbAdd [102, "MUNITIE ESP"];
lbAdd [102, "MEDICAMENTE ESP"];
lbAdd [102, "MANCARE SI BAUTURA ESP"];
};

C0z_FillMainMenu = {
_display = (findDisplay  155);
_ESPBUtton = _display displayCtrl 1222;
_ESPBUtton ctrlSetText "Item ESP";
buttonSetAction[1222,"[] spawn ESPMENU"];
_control = _display displayCtrl 102;
lbClear _control;
_control ctrlSetEventHandler ["LBDblClick",   "[lbtext [102, (lbCurSel 102)]] spawn C0z_Execute;"];
lbAdd [102, "~~~~~~~~~~~~~~MAJOR ESP~~~~~~~~~~~~~~"];
lbAdd [102, ""];
lbAdd [102, "PLAYER ESP"];
lbAdd [102, "BODY ESP"];
lbAdd [102, "VEHICLE ESP"];
lbAdd [102, ""];
lbAdd [102, "~~~~~~~~~~~~~~MISC SCRIPTS~~~~~~~~~~~~~~"];
lbAdd [102, ""];
lbAdd [102, "CREDITS | HELP"];
lbAdd [102, "NIGHTLIGHT"];
lbAdd [102, "GUN GOD"];
lbAdd [102, "FARA CLADIRI"];
lbAdd [102, "BREAK FREE"];
lbAdd [102, "FAST ANIMZ | ZOMBIE"];
lbAdd [102, "MAP MARKERS"];
lbAdd [102, ""];
lbAdd [102, "~~~~~~~~~~~~~~MAGNETS~~~~~~~~~~~~~~"];
lbAdd [102, ""];
lbAdd [102, "ARME"];
lbAdd [102, "MUNITIE"];
lbAdd [102, "ATASAMENTE"];
lbAdd [102, "MANCARE SI BAUTURA"];
lbAdd [102, "ARME MELE"];
lbAdd [102, "MEDICAMENTE"];
lbAdd [102, "HAINE"];
lbAdd [102, "CUTI"];
lbAdd [102, "MASINI"];
};

C0z_Execute = {
_scriptname = _this select 0;

if (_scriptname == "FAST ANIMZ | ZOMBIE") then {
	    if (isnil ("FastAnimations")) then 
			{
				FastAnimations = 0;
			};
			if (FastAnimations==0) then 
			{
				FastAnimations=1;
				systemchat "Fast Animations Activated";
				playeraction "playerinjuredl";
			} 
			else 
			{
				systemchat "Fast Animations Deactivated";
				playeraction "playerhealthy";
				FastAnimations=0;
			};
};

if (_scriptname == "ARME") then {
        _C_C0z_entities = (allMissionObjects "LandVehicle");
            {
			
	            _C_C0z_poz = _C_C0z_pos = getpos player;
	            _x setPos _C_C0z_poz;
				 
            } forEach _entities;
           systemchat "Masini Teleportate!";
}

if (_scriptname == "MUNITIE") then {
        _C_C0z_entities = (allMissionObjects "MagazineBase") + (allMissionObjects "AmmunitionItemBase") + (allMissionObjects "AmmunitionBoxItemBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Munitia este pe pamant!";
}

if (_scriptname == "ATASAMENTE") then {
        _C_C0z_entities = (allMissionObjects "AttachmentBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Atasamentele sunt pe pamant!";
}

if (_scriptname == "MANCARE SI BAUTURA") then {
        _C_C0z_entities = (allMissionObjects "DrinksItemBase") + (allMissionObjects "FoodItemBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Mancarea si Sucul sunt pe pamant!";
}

if (_scriptname == "ARME MELE") then {
        _C_C0z_entities = (allMissionObjects "MeleeItemBase") + (allMissionObjects "Sword") + (allMissionObjects "KnifeBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Batele sunt pe pamant!";
}

if (_scriptname == "MEDICAMENTE") then {
        _C_C0z_entities = (allMissionObjects "MedicalItemBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Medicamentele sunt pe pamant!";
}

if (_scriptname == "HAINE") then {
        _C_C0z_entities = (allMissionObjects "ClothingBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Hainele sunt pe pamant!";
}

if (_scriptname == "CUTI") then {
        _C_C0z_entities = (allMissionObjects "ContainerBase");
			{

				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 

			} forEach _C_C0z_entities;			
			systemchat "Cutiile sunt pe jos!";
}

if (_scriptname == "MASINI") then {
        _C_C0z_entities = (allMissionObjects "LandVehicle");
            {
			
	             _C_C0z_poz = _C_C0z_pos = getpos player;
	             _x setPos _C_C0z_poz;
				 
            } forEach _entities;
            systemchat "Masini Teleportate!";
}
        

if (_scriptname == "FARA CLADIRI") then {
        if (isnil ("C0z_Hide")) then 
        {
            C0z_Hide = 0;
        };
        if (C0z_Hide == 0) then
        {
            systemchat "No Buildings ON";
            C0z_Hide = 1;
        }
        else
        {
            systemchat "No Buildings OFF";
            C0z_Hide = 0;
        };
        while {C0z_Hide == 1} do
        {
            _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
            {
                if ((_x != player) && !(_x isKindOf "Man")) then
                {
                    _typeof = toArray typeof _x;
                    _typeof resize 4;
                    _typeof;
                    _typeof = toString _typeof;
                    if (_typeof == "land") then
                    {
                        hideObject _x; 
                    };
                };
            } 
		    forEach _entities;
            sleep 5;
        }; 
        while {C0z_Hide == 0} do
        {
            _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
            {
                if ((_x != player) && !(_x isKindOf "Man")) then
                {
                    _typeof = toArray typeof _x;
                    _typeof resize 4;
                    _typeof;
                    _typeof = toString _typeof;
                    if (_typeof == "land") then
                    {
                        _x hideObject false; 
                    };
                };
            } 
			forEach _entities;
            sleep 5;
        };
};

if (_scriptname == "NIGHTLIGHT") then {
		if (isNil "C0z_Lumina") then 
		{
			C0z_Lumina = true;
		};
		if (C0z_Lumina) then
		{
			C0z_Luminaz = "#lightpoint" createVehicleLocal getpos player; 
			C0z_Luminaz setLightBrightness 9; 
			C0z_Luminaz setLightAmbient[15, 15, 15]; 
			C0z_Luminaz setLightColor[.4, 1, 0]; 
			C0z_Luminaz lightAttachObject [player, [0,0,15]];
			C0z_Lumina = false;
			systemchat "Night Light ON";
		}
		else
		{
			deleteVehicle C0z_Luminaz;
			C0z_Lumina = true;
			systemchat "Night Light OFF";
		};
};

if (_scriptname == "GUN GOD") then {
	    if (isNil ("C0z_God")) then 
	    {
		    C0z_God=0;
	    };
	    if (C0z_God==0) then
	    {
			player setWeaponReloadingTime [player,currentWeapon player,0];
		    player setUnitRecoilCoefficient 0;
		    systemchat "Gun God ON";
		    C0z_God=1;
	    }
	    else
	    {
			player setWeaponReloadingTime [player,currentWeapon player,1];		
	        player setUnitRecoilCoefficient 1;
		    C0z_God=0;
	        systemchat "Gun God OFF";
	    };
};

if (_scriptname == "BREAK FREE") then {
        actionReleased = player;
		publicVariableServer 'actionReleased';
		player setCaptive false;
		player playAction "cancelAction";
		systemchat "Broke Free";
};

if (_scriptname == "CREDITS | HELP") then {
closedialog 0;
" Jun - Insane V3                  
" hintC parsetext "
<t size='2'>Credits:<t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='1'>Jun<t/><br/>
<t size='1'>Mizzle For Scripts<t/><br/>
<t size='1'>Fonz For FHaX<t/><br/>
<t size='1'>Lystic For Scripts<t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='2'>Help:<t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='1'>Double Click On Player Name To Use Gear and<t/><br/>
<t size='1'>Spectate<t/><br/>
<t size='1'>Item ESP is at the Bottom of Menu<t/><br/>
<t size='1'>Updates Are Made by Jun so dont Spam Fini<t/><br/>
<t size='1'>JME Is a whore bag huehuehuehue that copypasta<t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
";
};

if (_scriptname == "MAP MARKERS") then {
        closeDialog 0;
			createDialog "RscDisplayMainMap";
			sleep 2;
			for "_j" from 1 to 100 do
			{
				deleteMarkerLocal ("marker" + str(_j));
			};
			_C_C0z_VD = viewDistance;
			_C_C0z_OVD = 1000;
			setViewDistance 1;
			setobjectviewdistance 1;
			_C_C0z_Start = [1000,2300,0];
			_C_C0z_max = 15300;
			_C_C0z_i = 1;
			_C_C0z_u = 1;
			_C_C0z_c = 0;
			_C_C0z_arr = [];
			_C_C0z_local = "camera" camCreate (getPos player);
			_C_C0z_local cameraEffect ["INTERNAL", "BACK"];
			systemchat "Scanning Map for Markers, This May Take a Few Minutes";
			sleep 2;
			systemchat "It is Normal for a Map to Display while this Happens";
			sleep 2;
			systemchat "Do Not Alt-Tab or Leave the map, Stay in-game it will Close Automatically";
			sleep 2;
			systemchat "Stay in-game the map will Close Automatically";
			sleep 2;
				while {((_C_C0z_Start select 0 < _C_C0z_max)) && ((_C_C0z_Start select 1 < _C_C0z_max))} do
				{

						while {(_C_C0z_Start select 0 < _C_C0z_max)} do
						{
							_C_C0z_local = "camera" camCreate _C_C0z_Start;
							_C_C0z_local cameraEffect ["INTERNAL", "BACK"];
							_C_C0z_obj = (allMissionObjects "car");
							_C_C0z_obj1 = (entities "SurvivorBase");
							_C_C0z_obj2 = (allMissionObjects "TentMedium_Pitched") + (allMissionObjects "TentLarge_Pitched") + (allMissionObjects "tentcar_Pitched") + (allMissionObjects "tentmedium_packed") + (allMissionObjects "tentlarge_backpack") + (allMissionObjects "tentcar_packed");				
							_C_C0z_obj3 = (allMissionObjects "Land_Mi8_Crashed") + (allMissionObjects "Land_UH1Y_Wreck") + (allMissionObjects "Land_Volha_police_DayZ");
							if (count _C_C0z_obj != 0) then
							{
								{
									if !((getPos _x) in _C_C0z_arr) then
									{
										_C_C0z_mark = createMarkerLocal ["marker" + str(_C_C0z_i), getPos _x];
										_C_C0z_mark setMarkerTypeLocal "hd_objective";
										_C_C0z_mark setMarkerColorLocal "ColorGreen";
										_C_C0z_mark setMarkerSizeLocal [0.5, 0.5];
										_C_C0z_mark setMarkerTextLocal (typeOf _x);
										_C_C0z_i = _C_C0z_i + 1;
										_C_C0z_arr set [count _C_C0z_arr, getPos _x];
									};
								} forEach _C_C0z_obj;
							};
							if (count _C_C0z_obj1 != 0) then
							{
								{
									if !((getPos _x) in _C_C0z_arr) then
									{
										_C_C0z_mark1 = createMarkerLocal ["marker" + str(_C_C0z_i), getPos _x];
										_C_C0z_mark1 setMarkerTypeLocal "hd_end";
										_C_C0z_mark1 setMarkerColorLocal "ColorRed";
										_C_C0z_mark1 setMarkerSizeLocal [0.5, 0.5];
										_C_C0z_mark1 setMarkerTextLocal (Name _x);
										_C_C0z_i = _C_C0z_i + 1;
										_C_C0z_arr set [count _C_C0z_arr, getPos _x];
									};
								} forEach _C_C0z_obj1;
							};
							if (count _C_C0z_obj2 != 0) then
							{
								{
									if !((getPos _x) in _C_C0z_arr) then
									{
										_C_C0z_mark2 = createMarkerLocal ["marker" + str(_C_C0z_i), getPos _x];
										_C_C0z_mark2 setMarkerTypeLocal "hd_dot";
										_C_C0z_mark2 setMarkerColorLocal "ColorOrange";
										_C_C0z_mark2 setMarkerSizeLocal [0.5, 0.5];
										_C_C0z_mark2 setMarkerTextLocal (typeOf _x);
										_C_C0z_i = _C_C0z_i + 1;
										_C_C0z_arr set [count _C_C0z_arr, getPos _x];
									};
								} forEach _C_C0z_obj2;
							};
							if (count _C_C0z_obj3 != 0) then
							{
								{
									if !((getPos _x) in _C_C0z_arr) then
									{
										_C_C0z_mark3 = createMarkerLocal ["marker" + str(_C_C0z_i), getPos _x];
										_C_C0z_mark3 setMarkerTypeLocal "hd_dot";
										_C_C0z_mark3 setMarkerColorLocal "ColorBlue";
										_C_C0z_mark3 setMarkerSizeLocal [0.5, 0.5];
										_C_C0z_mark3 setMarkerTextLocal (typeOf _x);
										_C_C0z_i = _C_C0z_i + 1;
										_C_C0z_arr set [count _C_C0z_arr, getPos _x];
									};
								} forEach _C_C0z_obj3;
							};			
							camDestroy _C_C0z_local;
							_C_C0z_Start = [(_C_C0z_Start select 0) + 1000, (_C_C0z_Start select 1), 0];
							_C_C0z_percent = round((_C_C0z_u / 15)*100);
							if (_C_C0z_percent != _C_C0z_c) then 
							{
								_C_C0z_c = _C_C0z_percent;
								systemchat "Searching For Markers...";
							};
						};

					_C_C0z_u = _C_C0z_u + 1;
					_C_C0z_Start = [1000, (_C_C0z_Start select 1) + 1000, 0];
					sleep 0.01;

				};
			setViewDistance _C_C0z_VD;
			setObjectViewDistance _C_C0z_OVD;
			camDestroy _C_C0z_local;
			player cameraEffect ["TERMINATE", "BACK"];
			systemchat "Map Scan Finished!";
			closeDialog 0;
};

if (_scriptname == "MEDICAMENTE ESP") then {
		C0z_Hake1 = 
		{
			if (isNil 'C0z_Hake2') then 
			{
				C0z_Hake2 = 0;
			};
			if (C0z_Hake2 == 0) then
			{
				systemchat "MEDICAMENTE ON";
				C0z_Hake2 = 1;
				C0z_Hake3 = [];
				while {C0z_Hake2 == 1} do
				{
					_entities = (allMissionObjects "MedicalItemBase");
					{
						if !(_x in C0z_Hake3) then 
						{
							C0z_Hake3 = C0z_Hake3 + [_x];
							[_x] spawn C0z_Hake4;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			} 
			else 
			{
				systemchat "MEDICAMENTE OFF";
				C0z_Hake2 = 0;
			};
		};
		C0z_Hake4 = 
		{
			disableSerialization;
			if (isNil 'C0z_Hake5') then 
			{
				C0z_Hake5 = 2733;
			};
			C0z_Hake5 cutRsc ['rscDynamicText', 'PLAIN'];
			C0z_Hake5 = C0z_Hake5 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (C0z_Hake2 == 0) exitWith 
				{
					C0z_Hake3 = C0z_Hake3 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			C0z_Hake3 = C0z_Hake3 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake1;
};

 if (_scriptname == "MANCARE SI BAUTURA ESP") then {
 C0z_Hake23 = 
		{
            if (isNil 'C0z_Hake21') then 
			{
				C0z_Hake21 = 0;
			};
            if (C0z_Hake21 == 0) then
            {
                systemchat "MANCARE SI BAUTURA ON";
                C0z_Hake21 = 1;
                arr1 = [];
                while {C0z_Hake21 == 1} do
                {
                    _entities = (player nearObjects ["DrinksItemBase",1000]) + (player nearObjects ["FoodItemBase",1000]) + (player nearObjects ["FoodCanned",1000]) + (player nearObjects ["FoodCanned_Closed",1000]) + (player nearObjects ["FruitBase",1000]) + (player nearObjects ["MeatBase ",1000]) + (player nearObjects ["berrybase",1000]);
                    {
                        if !(_x in arr1) then 
						{
                            arr1 = arr1 + [_x];
                            [_x] spawn C0z_Hake22;
                            sleep 0.3;
                        };
                    } forEach _entities;
                    sleep 5;
                };
            } 
			else 
			{
                systemchat "MANCARE SI BAUTURA OFF";
                C0z_Hake21 = 0;
            };
        };
        C0z_Hake22 = 
        {
            disableSerialization;
            if (isNil 'C0z_Hake24') then 
			{
				C0z_Hake24 = 2833;
			};
            C0z_Hake24 cutRsc ['rscDynamicText', 'PLAIN'];
            C0z_Hake24 = C0z_Hake24 + 1;
            _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
            _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
            _unit = _this select 0;
            while {(!isNull _unit) && ((player distance _unit) < 1000)} do
            {
                if (C0z_Hake21 == 0) exitWith 
				{	
					arr1 = arr1 - [_unit];
				};
                _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
                _pos2D = WorldToScreen _pos;
                if (count _pos2D > 0) then
                {
                    _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
                    _text = parseText format ["<t size='0.2' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
                    _ctrl ctrlSetStructuredText _text;
                    _ctrl ctrlCommit 0;
                };
                sleep 0.01;
            };
            arr1 = arr1 - [_unit];
            _ctrl ctrlShow false;
            _ctrl ctrlEnable false;
        };
        [] spawn C0z_Hake23;
 };

 if (_scriptname == "MUNITIE ESP") then {
 
 		C0z_Hake12 = 
		{
			if (isNil 'C0z_Hake11') then 
			{
				C0z_Hake11 = 0;
			};
			if (C0z_Hake11 == 0) then
			{
				systemchat "Ammo ESP ON";
				C0z_Hake11 = 1;
				C0z_Hake14 = [];
				while {C0z_Hake11 == 1} do
				{
					_entities = (allMissionObjects "AmmunitionItemBase") + (allMissionObjects "AmmunitionBoxItemBase") + (allMissionObjects "ArrowsBase");
					{
						if !(_x in C0z_Hake14) then 
						{
							C0z_Hake14 = C0z_Hake14 + [_x];
							[_x] spawn C0z_Hake13;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			} 
			else 
			{
				systemchat "Ammo ESP OFF";
				C0z_Hake11 = 0;
			};
		};
		C0z_Hake13 = 
		{
			disableSerialization;
			if (isNil 'C0z_Hake15') then 
			{
				C0z_Hake15 = 2733;
			};
			C0z_Hake15 cutRsc ['rscDynamicText', 'PLAIN'];
			C0z_Hake15 = C0z_Hake15 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (C0z_Hake11 == 0) exitWith 
				{
					C0z_Hake14 = C0z_Hake14 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			C0z_Hake14 = C0z_Hake14 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake12;
 };

 if (_scriptname == "INCARCATOARE ESP") then {
 		C0z_Hake42 = 
		{
			if (isNil 'C0z_Hake41') then 
			{
				C0z_Hake41 = 0;
			};
			if (C0z_Hake41 == 0) then
			{
				systemchat "Ammo ESP ON";
				C0z_Hake41 = 1;
				C0z_Hake44 = [];
				while {C0z_Hake41 == 1} do
				{
					_entities = (allMissionObjects "MagazineBase");
					{
						if !(_x in C0z_Hake44) then 
						{
							C0z_Hake44 = C0z_Hake44 + [_x];
							[_x] spawn C0z_Hake43;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			} 
			else 
			{
				systemchat "Ammo ESP OFF";
				C0z_Hake41 = 0;
			};
		};
		C0z_Hake43 = 
		{
			disableSerialization;
			if (isNil 'C0z_Hake45') then 
			{
				C0z_Hake45 = 2733;
			};
			C0z_Hake45 cutRsc ['rscDynamicText', 'PLAIN'];
			C0z_Hake45 = C0z_Hake45 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (C0z_Hake41 == 0) exitWith 
				{
					C0z_Hake44 = C0z_Hake44 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			C0z_Hake44 = C0z_Hake44 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake42;
 };

  if (_scriptname == "VEHICLE ESP") then {
 		C0z_Hake52 = 
		{
			if (isNil 'C0z_Hake51') then 
			{
				C0z_Hake51 = 0;
			};
			if (C0z_Hake51 == 0) then
			{
				systemchat "Vehicle ESP ON";
				C0z_Hake51 = 1;
				C0z_Hake55 = [];
				while {C0z_Hake51 == 1} do
				{
					_entities = (allMissionObjects "V3S_Cargo") + (allMissionObjects "v3s_cargo_blue") + (allMissionObjects "Car_DZ");
					{
						if !(_x in C0z_Hake55) then 
						{
							C0z_Hake55 = C0z_Hake55 + [_x];
							[_x] spawn C0z_Hake53;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			} 
			else 
			{
				systemchat "Vehicle ESP OFF";
				C0z_Hake51 = 0;
			};
		};
		C0z_Hake53 = 
		{
			disableSerialization;
			if (isNil 'C0z_Hake54') then 
			{
				C0z_Hake54 = 2733;
			};
			C0z_Hake54 cutRsc ['rscDynamicText', 'PLAIN'];
			C0z_Hake54 = C0z_Hake54 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (C0z_Hake51 == 0) exitWith 
				{
					C0z_Hake55 = C0z_Hake55 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#7200FC'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			C0z_Hake55 = C0z_Hake55 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake52;
 };


 if (_scriptname == "BODY ESP") then {
         C0z_Hake31 = 
	    {
			tarDis2 = 1000;
			if (isNil 'C0z_Hake33') then
			{
				C0z_Hake33 = 0;
			};
			if (C0z_Hake33 == 0) then
			{
				C0z_Hake33 = 1;
				systemchat "Body ESP ON";
				_a = [];
				while {C0z_Hake33 == 1} do
				{
					_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1050]);
					_count = count _entities;
					{
						if (((_x in _a) && (alive _x)) or ((_x in _a) && ((positionCameraToWorld [0,0,0] distance _x) > tarDis2))) then {_a = _a - [_x];};
						if ((_x != player) && (name _x != '') && !(_x in _a) && (name _X == "UnKnown Entity") && ((positionCameraToWorld [0,0,0] distance _x) <= tarDis2)) then
						{
							_a = _a + [_x];
							[_x] spawn C0z_Hake32;
							sleep 1;
						};
					} forEach _entities;
					sleep 10;
				};
			} 
			else 
			{
				C0z_Hake33 = 0;
				systemchat "Body ESP OFF";
			};
		};		
		C0z_Hake32 = {
			disableSerialization;
			if (isNil 'C0z_Hake34') then 
			{
				C0z_Hake34 = 2733;
			};
			C0z_Hake34 cutRsc ['RscDynamicText', 'PLAIN'];
			C0z_Hake34 = C0z_Hake34 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {!(alive _unit) && ((positionCameraToWorld [0,0,0] distance _unit) < tarDis2)} do
			{
				if (C0z_Hake33 == 0) exitWith 
				{
					_ctrl ctrlShow false; _ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
				_pos2D = WorldToScreen _pos;
				_hand = primaryWeapon _unit;
				_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
				if (_wName == "") then
				{
					_wName = typeof itemInHands _unit;
				};
				if ((count _pos2D > 0) && (name _unit == "UnKnown Entity") ) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ['<t size=''0.35'' color=''#ff0000''>Body (%1m) <br/>Wep: %2</t>', round (positionCameraToWorld [0,0,0] distance _unit),_wName];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.05;
			};
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake31;
 };

 if (_scriptname == "ARME ESP") then {
 		C0z_Hake62 = 
		{
			if (isNil 'C0z_Hake61') then 
			{
				C0z_Hake61 = 0;
			};
			if (C0z_Hake61 == 0) then
			{
				systemchat "Weapon ESP ON";
				C0z_Hake61 = 1;
				arr1 = [];
				while {C0z_Hake61 == 1} do
				{
					_entities = (allMissionObjects "riflecore") + (allMissionObjects "ShotgunBase") + (allMissionObjects "pistolcore") + (allMissionObjects "FlashGrenade") + (allMissionObjects "GrenadeBase");
					{
						if !(_x in arr1) then 
						{
							arr1 = arr1 + [_x];
							[_x] spawn C0z_Hake63;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			}
			else 
			{
				systemchat "Weapon ESP OFF";
				C0z_Hake61 = 0;
			};
		};
		C0z_Hake63 = 
		{
			disableSerialization;
			if (isNil 'ESP_Count') then 
			{
				ESP_Count = 2733;
			};
			ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
			ESP_Count = ESP_Count + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (C0z_Hake61 == 0) exitWith 
				{
					arr1 = arr1 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			arr1 = arr1 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake62; 
 };
 
  if (_scriptname == "PLAYER ESP") then {
		C0z_Fucc_Battlez = 
		{
			if (isNil 'C0z_Fucc_Battlez_EngineStart') then
			{
				C0z_Fucc_Battlez_EngineStart = 0;
			};
			if (C0z_Fucc_Battlez_EngineStart == 0) then
			{
				C0z_Fucc_Battlez_EngineStart = 1;
				[player,'ALISA ESP OPEN...','colorfriendly'] call fnc_playerMessage;
				hint parseText format ["<t size='1.4'align='center'color='#31e61a'>ALISA ESP OPEN</t>"];
 
				a = [];
				while {C0z_Fucc_Battlez_EngineStart == 1} do
				{
					_entities = (positionCameraToWorld [0,0,0] nearEntities ["SurvivorBase",1000]) + (positionCameraToWorld [0,0,0] nearObjects ["LandVehicle",1000]);
					{
						if (((_x in a) && !(alive _x)) or ((_x in a) && ((positionCameraToWorld [0,0,0] distance _x) > 1000))) then {a = a - [_x];};
						if (!(_x in a) && (count crew _x != 0) && ((positionCameraToWorld [0,0,0] distance _x) <= 1000)) then
						{
							a = a + [_x];
							if  ((_x isKindOf "LandVehicle") && (count crew _x != 0)) then 
							{
								[_x,true] spawn C0z_Fucc_Battlez_FirstGear;
								
							}; 
							if (_x isKindOf "SurvivorBase") then {
								[_x,false] spawn C0z_Fucc_Battlez_FirstGear;
							};
						};
					} forEach _entities;
						sleep 0.1;
				};
			} 
			else 
			{
				C0z_Fucc_Battlez_EngineStart = 0;
				 systemchat "Alisa Esp OFF";
				 hint parseText format ["<t size='1.4'align='center'color='#4997F5'>ALISA ESP CLOSED</t>"];
			};
		};		
		C0z_Fucc_Battlez_FirstGear = 
		{
			disableSerialization;
			if (isNil 'C0z_Fucc_Battlez_cutRsc') then {C0z_Fucc_Battlez_cutRsc = 2733;};
			C0z_Fucc_Battlez_cutRsc cutRsc ['rscDynamicText', 'PLAIN'];
			C0z_Fucc_Battlez_cutRsc = C0z_Fucc_Battlez_cutRsc + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			_type = _this select 1;
			_timeToReplace = time + 3.9;
			while {(alive _unit) && ((positionCameraToWorld [0,0,0] distance _unit) < 1000)} do
			{
			
				if(time > _timeToReplace) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;if(_type) then {[_unit,true] spawn C0z_Fucc_Battlez_FirstGear} else {[_unit,false] spawn C0z_Fucc_Battlez_FirstGear;};};	
				if ((C0z_Fucc_Battlez_EngineStart == 0)) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
				_pos = [];
				_color = "";
				
				if (surfaceIsWater getpos vehicle _unit) then { 
				_pos = [((getPosASL _unit) select 0) , (getPosASL _unit) select 1, ((getPosASL _unit) select 2) + 2];
				}else{ 
				_pos = [((getPosATL _unit) select 0), (getPosATL _unit) select 1, ((getPosATL _unit) select 2)+ 2];
                };
				_pos2D = WorldToScreen _pos;
				
				if (_type) then 
				{
				_ezez_cr4 = [];
				{_ezez_cr4 = _ezez_cr4 + [name _x];} forEach crew _unit;
				_name  = getText (configfile >> "cfgVehicles" >> typeOf _unit >> "displayName");
				if ((count _pos2D > 0) && (count crew _unit != 0))then 
				{
					
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ['<t size=''0.4'' color=''#4997F5''>%1 (%2m) [%3]</t>',_name, round (positionCameraToWorld [0,0,0] distance _unit),_ezez_cr4];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				
					};
				};
				comment "If You are Gonna Add This To your Menu it is okey But pls add my name ('AlisaALis') Some corner on your menu thanks...";
				if !(_type)  then {
				if (_unit != vehicle _unit) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;a = a - [_unit];};
				_health = round(((_unit getVariable['blood',0])/5000)*100);
                _shock = round(((_unit getVariable['shock',0])/5000)*100);
                _hand = currentWeapon _unit;
				_handd = primaryWeapon _unit;
				_wNamee = getText(configFile >> "cfgWeapons" >> _handd >> "displayName");
				_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
				
				_seniGoruyor = (lineIntersectsWith [eyePos _unit, eyePos player, _unit, player]);
				if (count _seniGoruyor != 0) then {_color = "#F2BD52"} else {_color = "#31e61a"};
				
				if ((count _pos2D > 0) && (name _unit != 'UnKnown Entity') && !(visibleMap) && (_unit != player)) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ['<t size=''0.4'' color=''%6''>%1 (%2m) [HP: %3%/%4]<br/>Gun: %5</t>', name _unit, round (positionCameraToWorld [0,0,0] distance _unit),_health,_shock,_wName,_color];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				
					};
				};
			
		};
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Fucc_Battlez;
};
systemchat "Dialog Menu Loaded Press H For Open";

if (isNil "_init") then 
{
	_keys = (findDisplay 46) displayAddEventHandler [
	"KeyDown", 
	"if ((_this select 1) == 35) then 
	{
	[] spawn C0z_Functions;
		_dialog = createDialog 'RscDisplayDSinterface';
	};
	false;"];
};
};
you try now
Code:
if (isnil ("C0zRunOnce")) then 
   {
   C0zRunOnce = true;
   };
   
   if (C0zRunOnce) then
   {

   new_queued = compile preprocessFileLineNumbers "\dz\modulesDayZ\scripts\player_queued.sqf";
[] spawn 
{
    while{true} do 
	{
        waitUntil{!(isNil "clientReady") || !(isNil "clientNew")};
        if(isNil "clientReady") then 
		{
            PLAYER_ID = clientNew select 2;
        }
	    else 
	    {
            PLAYER_ID = clientReady;
        };
    };
};
[] spawn 
{
    diag_log "instant respawn started";
    while{true} do 
	{
        player_queued = 
	    {
            _id = _this select 0;
            _this set[6,0]; 
            systemchat 'Instantly Respawned';
            _this call new_queued;
        };
    };
};  
   
[]spawn
{
	while {true}do 
	{
		0 cutRsc['RscTitleStructuredText', 'PLAIN'];
		_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
		_ctrl = _display displayctrl 9999;
		_ctrl ctrlShow true;
		_ctrl ctrlEnable true;
		_ctrl ctrlSetFade 0;
		_ctrl ctrlSetPosition[safezonex, safezoney + 0.9, safezonew, safezoneH];
		_ctrl ctrlSetStructuredText parseText "<t color='#848484'>(</t><t color='#8DFF00'>+</t><t color='#848484'>)</t>";
		_ctrl ctrlcommit 0;
		uiSleep 7;
		
    };
};
[] spawn {
waitUntil{!isNil "clientReady"};
_var = profilenamespace getVariable["Dupe_Body",false];
if(_var) then {
publicVariableServer "clientReady";
sleep 0.2;
publicVariableServer "clientReady";
sleep 0.2;
publicVariableServer "clientReady";
sleep 0.2;
systemchat "DUPING PLAYER BODY!";
};
profilenamespace setVariable["Dupe_Body",false];
saveprofilenamespace;
waitUntil{!isNull player};
};
C0zRunOnce = false;
C0z_Functions = {
	disableSerialization;
	_C0z_Display = (findDisplay 155);
	_C0z_editdisplay1 = _C0z_Display displayctrl 1122;
	_C0z_editdisplay2 = _C0z_Display displayctrl 1002;
	_C0z_editdisplay3 = _C0z_Display displayctrl 1119;
	_C0z_editdisplay4 = _C0z_Display displayctrl 1116;
	_C0z_editdisplay5 = _C0z_Display displayctrl 1118;
	_C0z_editdisplay6 = _C0z_Display displayctrl 1229;
	_C0z_editdisplay7 = _C0z_Display displayctrl 1156;
	_C0z_editdisplay8 = _C0z_Display displayctrl 1000;
	call compile toString[99,116,114,108,83,101,116,84,101,120,116,91,49,48,48,48,44,34,73,110,115,97,110,101,32,86,51,46,49,32,66,121,32,74,117,110,34,93,59];
	ctrlSetText[109,"Welcome MPGH Users"];
	ctrlSetText[1001,""];
	_C0z_editdisplay1 ctrlSetText "Execute";
	_C0z_editdisplay3 ctrlSetText "Map";
	_C0z_editdisplay4 ctrlSetText "View Gear";
	_C0z_editdisplay5 ctrlSetText "Spectate";
	_C0z_editdisplay6 ctrlSetText "Dupe Body";
	_C0z_editdisplay7 ctrlSetText "Relog";
	buttonSetAction[1122,"call compile (ctrlText 1113)"];
	buttonSetAction[1119,"[] spawn C0z_Map"];
	buttonSetAction[1116,"[] spawn ViewGEar"];
	buttonSetAction[1118,"[] spawn Spectate"];
	buttonSetAction[1229,"[] spawn Dupe_Body"];
	buttonSetAction[1156,"[] spawn Click_Me"];
	[] spawn C0z_FillMainMenu;
	[] spawn FillPlayers;
	while{!isNull findDisplay(155)} do {
	_C0z_editdisplay2 ctrlSetText "Scripts";
	sleep 0.2;
	_C0z_editdisplay8 ctrlsettextcolor [random 1,random 1, random 1,1];
	};
};

Dupe_Body = {
	profilenamespace setVariable["Dupe_Body",true];
	saveprofilenamespace;
	systemchat 'Nigga Hit Relog On Menu';
};

Click_Me = {
Endmission 'loser';
};

Spectate = {
        _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
        {
       		if (name _x == targetname) then
        	{
				vehicle _x switchCamera "EXTERNAL";
				systemchat format ["Spectating %1, press F10 to cancel", name _x];
        	};
        } forEach _entities;
		(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x44) then {vehicle player switchCamera "EXTERNAL";}'];
};

Drawit = {
 disableserialization;
 drawing_text = true;
 (_this select 4) cutrsc ["RscMissionScreen","plain down"];
 _control = (uinamespace getvariable "BIS_RscMissionScreen") displayctrl 1300;
 _control ctrlsetstructuredtext parsetext (_this select 0);
 sleep 5;
 drawing_text = false;
 _control ctrlSetText "";
};
Targetselect =
{
_target = _this select 0;
targetname = _target;
 _target2 = "Target =  " + _target;
 ["<t size='1.3' color='#00E0FD'>" + _target2 + "</t>",0,0,0,0,5] spawn Drawit;
};

FillPlayers = {
 _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
{
 if ((name _x != "unknown entity") && (alive _x)) then
{
_display = (findDisplay  155);
_control = _display displayCtrl 101;
_control ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn Targetselect;"];
 _control ctrlCommit 0;
_index = _control lbAdd (name _x);
_control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconMan_ca.paa"];
_hand = primaryWeapon _x;
_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
if (_wName != "") then
{
_control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\islandmap\iconplayer_ca.paa"];
};
if (name _x == targetname ) then
{
_control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\PeripheralVision\bloodTexture_ca.paa"];
};
_found = [getplayeruid _x,str whitelist] call InString;
if (_found) then
{
_control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconTank_ca.paa"];
};
};
} forEach _entities;
};

ViewGEar = {
  _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]); 
{
	if (name _x == targetname) then
	{
 
    createGearDialog [(_x), "RscDisplayGear"];
 
	};
} forEach _entities;
};

C0z_Map = {
		disableSerialization;
			closeDialog 0;
			if (isNil "C0z_Map1") then
			{
				C0z_Map1 = 
				{

				};
				C0z_Map2 =
				{
					_ctrl = _this select 0;
					{
						_ctrl drawIcon ["\DZ\ui\data\map\markers\military\Start_CA.paa", if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];
					} forEach (entities "SurvivorBase");
				};
			};
			createDialog "RscDisplayMainMap";
			_map = (findDisplay 12) displayCtrl 51;
			_map ctrlAddEventhandler ["mousebuttondblclick","((_this select 0) posScreenToWorld [_this select 2, _this select 3]) spawn C0z_Map1"];
			_map ctrlAddEventHandler ["Draw", "_this call n212"];
			for "_i" from 0 to 9999 do 
			{
				if (_i != 51) then 
				{
					((findDisplay 12) displayCtrl _i) ctrlShow false;
				};
			};
};

ESPMENU = {
_display1 = (findDisplay  155);
_control1 = _display1 displayCtrl 102;
_ESPBUttoC0z1 = _display1 displayCtrl 1222;
_ESPBUttoC0z1 ctrlSetText "Main Scripts";
buttonSetAction[1222,"[] spawn C0z_FillMainMenu"];
_control ctrlSetEventHandler ["LBDblClick",   "[lbtext [102, (lbCurSel 102)]] spawn C0z_Execute;"];
_ESPItems = (findDisplay 155) displayCtrl 102;
lbClear _ESPItems;
lbAdd [102, "~~~~~~~~~~~~~~ITEM ESP~~~~~~~~~~~~~~"];
lbAdd [102, ""];
lbAdd [102, "ARME ESP"];
lbAdd [102, "INCARCATOARE ESP"];
lbAdd [102, "MUNITIE ESP"];
lbAdd [102, "MEDICAMENTE ESP"];
lbAdd [102, "MANCARE SI BAUTURA ESP"];
};

C0z_FillMainMenu = {
_display = (findDisplay  155);
_ESPBUtton = _display displayCtrl 1222;
_ESPBUtton ctrlSetText "Item ESP";
buttonSetAction[1222,"[] spawn ESPMENU"];
_control = _display displayCtrl 102;
lbClear _control;
_control ctrlSetEventHandler ["LBDblClick",   "[lbtext [102, (lbCurSel 102)]] spawn C0z_Execute;"];
lbAdd [102, "~~~~~~~~~~~~~~MAJOR ESP~~~~~~~~~~~~~~"];
lbAdd [102, ""];
lbAdd [102, "PLAYER ESP"];
lbAdd [102, "BODY ESP"];
lbAdd [102, "VEHICLE ESP"];
lbAdd [102, ""];
lbAdd [102, "~~~~~~~~~~~~~~MISC SCRIPTS~~~~~~~~~~~~~~"];
lbAdd [102, ""];
lbAdd [102, "CREDITS | HELP"];
lbAdd [102, "NIGHTLIGHT"];
lbAdd [102, "GUN GOD"];
lbAdd [102, "FARA CLADIRI"];
lbAdd [102, "BREAK FREE"];
lbAdd [102, "FAST ANIMZ | ZOMBIE"];
lbAdd [102, "MAP MARKERS"];
lbAdd [102, ""];
lbAdd [102, "~~~~~~~~~~~~~~MAGNETS~~~~~~~~~~~~~~"];
lbAdd [102, ""];
lbAdd [102, "ARME"];
lbAdd [102, "MUNITIE"];
lbAdd [102, "ATASAMENTE"];
lbAdd [102, "MANCARE SI BAUTURA"];
lbAdd [102, "ARME MELE"];
lbAdd [102, "MEDICAMENTE"];
lbAdd [102, "HAINE"];
lbAdd [102, "CUTI"];
lbAdd [102, "MASINI"];
};

C0z_Execute = {
_scriptname = _this select 0;

if (_scriptname == "FAST ANIMZ | ZOMBIE") then {
	    if (isnil ("FastAnimations")) then 
			{
				FastAnimations = 0;
			};
			if (FastAnimations==0) then 
			{
				FastAnimations=1;
				systemchat "Fast Animations Activated";
				playeraction "playerinjuredl";
			} 
			else 
			{
				systemchat "Fast Animations Deactivated";
				playeraction "playerhealthy";
				FastAnimations=0;
			};
};

if (_scriptname == "ARME") then {
        _C_C0z_entities = (allMissionObjects "LandVehicle");
            {
			
	            _C_C0z_poz = _C_C0z_pos = getpos player;
	            _x setPos _C_C0z_poz;
				 
            } forEach _entities;
           systemchat "Masini Teleportate!";
}

if (_scriptname == "MUNITIE") then {
        _C_C0z_entities = (allMissionObjects "MagazineBase") + (allMissionObjects "AmmunitionItemBase") + (allMissionObjects "AmmunitionBoxItemBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Munitia este pe pamant!";
}

if (_scriptname == "ATASAMENTE") then {
        _C_C0z_entities = (allMissionObjects "AttachmentBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Atasamentele sunt pe pamant!";
}

if (_scriptname == "MANCARE SI BAUTURA") then {
        _C_C0z_entities = (allMissionObjects "DrinksItemBase") + (allMissionObjects "FoodItemBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Mancarea si Sucul sunt pe pamant!";
}

if (_scriptname == "ARME MELE") then {
        _C_C0z_entities = (allMissionObjects "MeleeItemBase") + (allMissionObjects "Sword") + (allMissionObjects "KnifeBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Batele sunt pe pamant!";
}

if (_scriptname == "MEDICAMENTE") then {
        _C_C0z_entities = (allMissionObjects "MedicalItemBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Medicamentele sunt pe pamant!";
}

if (_scriptname == "HAINE") then {
        _C_C0z_entities = (allMissionObjects "ClothingBase");
			{
				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 
			} forEach _C_C0z_entities;			
			systemchat "Hainele sunt pe pamant!";
}

if (_scriptname == "CUTI") then {
        _C_C0z_entities = (allMissionObjects "ContainerBase");
			{

				_C_C0z_poz = _C_C0z_pos = getpos player;
				_x setpos _C_C0z_pos; 

			} forEach _C_C0z_entities;			
			systemchat "Cutiile sunt pe jos!";
}

if (_scriptname == "MASINI") then {
        _C_C0z_entities = (allMissionObjects "LandVehicle");
            {
			
	             _C_C0z_poz = _C_C0z_pos = getpos player;
	             _x setPos _C_C0z_poz;
				 
            } forEach _entities;
            systemchat "Masini Teleportate!";
}
        

if (_scriptname == "FARA CLADIRI") then {
        if (isnil ("C0z_Hide")) then 
        {
            C0z_Hide = 0;
        };
        if (C0z_Hide == 0) then
        {
            systemchat "No Buildings ON";
            C0z_Hide = 1;
        }
        else
        {
            systemchat "No Buildings OFF";
            C0z_Hide = 0;
        };
        while {C0z_Hide == 1} do
        {
            _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
            {
                if ((_x != player) && !(_x isKindOf "Man")) then
                {
                    _typeof = toArray typeof _x;
                    _typeof resize 4;
                    _typeof;
                    _typeof = toString _typeof;
                    if (_typeof == "land") then
                    {
                        hideObject _x; 
                    };
                };
            } 
		    forEach _entities;
            sleep 5;
        }; 
        while {C0z_Hide == 0} do
        {
            _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
            {
                if ((_x != player) && !(_x isKindOf "Man")) then
                {
                    _typeof = toArray typeof _x;
                    _typeof resize 4;
                    _typeof;
                    _typeof = toString _typeof;
                    if (_typeof == "land") then
                    {
                        _x hideObject false; 
                    };
                };
            } 
			forEach _entities;
            sleep 5;
        };
};

if (_scriptname == "NIGHTLIGHT") then {
		if (isNil "C0z_Lumina") then 
		{
			C0z_Lumina = true;
		};
		if (C0z_Lumina) then
		{
			C0z_Luminaz = "#lightpoint" createVehicleLocal getpos player; 
			C0z_Luminaz setLightBrightness 9; 
			C0z_Luminaz setLightAmbient[15, 15, 15]; 
			C0z_Luminaz setLightColor[.4, 1, 0]; 
			C0z_Luminaz lightAttachObject [player, [0,0,15]];
			C0z_Lumina = false;
			systemchat "Night Light ON";
		}
		else
		{
			deleteVehicle C0z_Luminaz;
			C0z_Lumina = true;
			systemchat "Night Light OFF";
		};
};

if (_scriptname == "GUN GOD") then {
	    if (isNil ("C0z_God")) then 
	    {
		    C0z_God=0;
	    };
	    if (C0z_God==0) then
	    {
			player setWeaponReloadingTime [player,currentWeapon player,0];
		    player setUnitRecoilCoefficient 0;
		    systemchat "Gun God ON";
		    C0z_God=1;
	    }
	    else
	    {
			player setWeaponReloadingTime [player,currentWeapon player,1];		
	        player setUnitRecoilCoefficient 1;
		    C0z_God=0;
	        systemchat "Gun God OFF";
	    };
};

if (_scriptname == "BREAK FREE") then {
        actionReleased = player;
		publicVariableServer 'actionReleased';
		player setCaptive false;
		player playAction "cancelAction";
		systemchat "Broke Free";
};

if (_scriptname == "CREDITS | HELP") then {
closedialog 0;
" Jun - Insane V3                  
" hintC parsetext "
<t size='2'>Credits:<t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='1'>Jun<t/><br/>
<t size='1'>Mizzle For Scripts<t/><br/>
<t size='1'>Fonz For FHaX<t/><br/>
<t size='1'>Lystic For Scripts<t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='2'>Help:<t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='1'>Double Click On Player Name To Use Gear and<t/><br/>
<t size='1'>Spectate<t/><br/>
<t size='1'>Item ESP is at the Bottom of Menu<t/><br/>
<t size='1'>Updates Are Made by Jun so dont Spam Fini<t/><br/>
<t size='1'>JME Is a whore bag huehuehuehue that copypasta<t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
<t size='1'><t/><br/>
";
};

if (_scriptname == "MAP MARKERS") then {
        closeDialog 0;
			createDialog "RscDisplayMainMap";
			sleep 2;
			for "_j" from 1 to 100 do
			{
				deleteMarkerLocal ("marker" + str(_j));
			};
			_C_C0z_VD = viewDistance;
			_C_C0z_OVD = 1000;
			setViewDistance 1;
			setobjectviewdistance 1;
			_C_C0z_Start = [1000,2300,0];
			_C_C0z_max = 15300;
			_C_C0z_i = 1;
			_C_C0z_u = 1;
			_C_C0z_c = 0;
			_C_C0z_arr = [];
			_C_C0z_local = "camera" camCreate (getPos player);
			_C_C0z_local cameraEffect ["INTERNAL", "BACK"];
			systemchat "Scanning Map for Markers, This May Take a Few Minutes";
			sleep 2;
			systemchat "It is Normal for a Map to Display while this Happens";
			sleep 2;
			systemchat "Do Not Alt-Tab or Leave the map, Stay in-game it will Close Automatically";
			sleep 2;
			systemchat "Stay in-game the map will Close Automatically";
			sleep 2;
				while {((_C_C0z_Start select 0 < _C_C0z_max)) && ((_C_C0z_Start select 1 < _C_C0z_max))} do
				{

						while {(_C_C0z_Start select 0 < _C_C0z_max)} do
						{
							_C_C0z_local = "camera" camCreate _C_C0z_Start;
							_C_C0z_local cameraEffect ["INTERNAL", "BACK"];
							_C_C0z_obj = (allMissionObjects "car");
							_C_C0z_obj1 = (entities "SurvivorBase");
							_C_C0z_obj2 = (allMissionObjects "TentMedium_Pitched") + (allMissionObjects "TentLarge_Pitched") + (allMissionObjects "tentcar_Pitched") + (allMissionObjects "tentmedium_packed") + (allMissionObjects "tentlarge_backpack") + (allMissionObjects "tentcar_packed");				
							_C_C0z_obj3 = (allMissionObjects "Land_Mi8_Crashed") + (allMissionObjects "Land_UH1Y_Wreck") + (allMissionObjects "Land_Volha_police_DayZ");
							if (count _C_C0z_obj != 0) then
							{
								{
									if !((getPos _x) in _C_C0z_arr) then
									{
										_C_C0z_mark = createMarkerLocal ["marker" + str(_C_C0z_i), getPos _x];
										_C_C0z_mark setMarkerTypeLocal "hd_objective";
										_C_C0z_mark setMarkerColorLocal "ColorGreen";
										_C_C0z_mark setMarkerSizeLocal [0.5, 0.5];
										_C_C0z_mark setMarkerTextLocal (typeOf _x);
										_C_C0z_i = _C_C0z_i + 1;
										_C_C0z_arr set [count _C_C0z_arr, getPos _x];
									};
								} forEach _C_C0z_obj;
							};
							if (count _C_C0z_obj1 != 0) then
							{
								{
									if !((getPos _x) in _C_C0z_arr) then
									{
										_C_C0z_mark1 = createMarkerLocal ["marker" + str(_C_C0z_i), getPos _x];
										_C_C0z_mark1 setMarkerTypeLocal "hd_end";
										_C_C0z_mark1 setMarkerColorLocal "ColorRed";
										_C_C0z_mark1 setMarkerSizeLocal [0.5, 0.5];
										_C_C0z_mark1 setMarkerTextLocal (Name _x);
										_C_C0z_i = _C_C0z_i + 1;
										_C_C0z_arr set [count _C_C0z_arr, getPos _x];
									};
								} forEach _C_C0z_obj1;
							};
							if (count _C_C0z_obj2 != 0) then
							{
								{
									if !((getPos _x) in _C_C0z_arr) then
									{
										_C_C0z_mark2 = createMarkerLocal ["marker" + str(_C_C0z_i), getPos _x];
										_C_C0z_mark2 setMarkerTypeLocal "hd_dot";
										_C_C0z_mark2 setMarkerColorLocal "ColorOrange";
										_C_C0z_mark2 setMarkerSizeLocal [0.5, 0.5];
										_C_C0z_mark2 setMarkerTextLocal (typeOf _x);
										_C_C0z_i = _C_C0z_i + 1;
										_C_C0z_arr set [count _C_C0z_arr, getPos _x];
									};
								} forEach _C_C0z_obj2;
							};
							if (count _C_C0z_obj3 != 0) then
							{
								{
									if !((getPos _x) in _C_C0z_arr) then
									{
										_C_C0z_mark3 = createMarkerLocal ["marker" + str(_C_C0z_i), getPos _x];
										_C_C0z_mark3 setMarkerTypeLocal "hd_dot";
										_C_C0z_mark3 setMarkerColorLocal "ColorBlue";
										_C_C0z_mark3 setMarkerSizeLocal [0.5, 0.5];
										_C_C0z_mark3 setMarkerTextLocal (typeOf _x);
										_C_C0z_i = _C_C0z_i + 1;
										_C_C0z_arr set [count _C_C0z_arr, getPos _x];
									};
								} forEach _C_C0z_obj3;
							};			
							camDestroy _C_C0z_local;
							_C_C0z_Start = [(_C_C0z_Start select 0) + 1000, (_C_C0z_Start select 1), 0];
							_C_C0z_percent = round((_C_C0z_u / 15)*100);
							if (_C_C0z_percent != _C_C0z_c) then 
							{
								_C_C0z_c = _C_C0z_percent;
								systemchat "Searching For Markers...";
							};
						};

					_C_C0z_u = _C_C0z_u + 1;
					_C_C0z_Start = [1000, (_C_C0z_Start select 1) + 1000, 0];
					sleep 0.01;

				};
			setViewDistance _C_C0z_VD;
			setObjectViewDistance _C_C0z_OVD;
			camDestroy _C_C0z_local;
			player cameraEffect ["TERMINATE", "BACK"];
			systemchat "Map Scan Finished!";
			closeDialog 0;
};

if (_scriptname == "MEDICAMENTE ESP") then {
		C0z_Hake1 = 
		{
			if (isNil 'C0z_Hake2') then 
			{
				C0z_Hake2 = 0;
			};
			if (C0z_Hake2 == 0) then
			{
				systemchat "MEDICAMENTE ON";
				C0z_Hake2 = 1;
				C0z_Hake3 = [];
				while {C0z_Hake2 == 1} do
				{
					_entities = (allMissionObjects "MedicalItemBase");
					{
						if !(_x in C0z_Hake3) then 
						{
							C0z_Hake3 = C0z_Hake3 + [_x];
							[_x] spawn C0z_Hake4;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			} 
			else 
			{
				systemchat "MEDICAMENTE OFF";
				C0z_Hake2 = 0;
			};
		};
		C0z_Hake4 = 
		{
			disableSerialization;
			if (isNil 'C0z_Hake5') then 
			{
				C0z_Hake5 = 2733;
			};
			C0z_Hake5 cutRsc ['rscDynamicText', 'PLAIN'];
			C0z_Hake5 = C0z_Hake5 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (C0z_Hake2 == 0) exitWith 
				{
					C0z_Hake3 = C0z_Hake3 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			C0z_Hake3 = C0z_Hake3 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake1;
};

 if (_scriptname == "MANCARE SI BAUTURA ESP") then {
 C0z_Hake23 = 
		{
            if (isNil 'C0z_Hake21') then 
			{
				C0z_Hake21 = 0;
			};
            if (C0z_Hake21 == 0) then
            {
                systemchat "MANCARE SI BAUTURA ON";
                C0z_Hake21 = 1;
                arr1 = [];
                while {C0z_Hake21 == 1} do
                {
                    _entities = (player nearObjects ["DrinksItemBase",1000]) + (player nearObjects ["FoodItemBase",1000]) + (player nearObjects ["FoodCanned",1000]) + (player nearObjects ["FoodCanned_Closed",1000]) + (player nearObjects ["FruitBase",1000]) + (player nearObjects ["MeatBase ",1000]) + (player nearObjects ["berrybase",1000]);
                    {
                        if !(_x in arr1) then 
						{
                            arr1 = arr1 + [_x];
                            [_x] spawn C0z_Hake22;
                            sleep 0.3;
                        };
                    } forEach _entities;
                    sleep 5;
                };
            } 
			else 
			{
                systemchat "MANCARE SI BAUTURA OFF";
                C0z_Hake21 = 0;
            };
        };
        C0z_Hake22 = 
        {
            disableSerialization;
            if (isNil 'C0z_Hake24') then 
			{
				C0z_Hake24 = 2833;
			};
            C0z_Hake24 cutRsc ['rscDynamicText', 'PLAIN'];
            C0z_Hake24 = C0z_Hake24 + 1;
            _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
            _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
            _unit = _this select 0;
            while {(!isNull _unit) && ((player distance _unit) < 1000)} do
            {
                if (C0z_Hake21 == 0) exitWith 
				{	
					arr1 = arr1 - [_unit];
				};
                _pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
                _pos2D = WorldToScreen _pos;
                if (count _pos2D > 0) then
                {
                    _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
                    _text = parseText format ["<t size='0.2' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
                    _ctrl ctrlSetStructuredText _text;
                    _ctrl ctrlCommit 0;
                };
                sleep 0.01;
            };
            arr1 = arr1 - [_unit];
            _ctrl ctrlShow false;
            _ctrl ctrlEnable false;
        };
        [] spawn C0z_Hake23;
 };

 if (_scriptname == "MUNITIE ESP") then {
 
 		C0z_Hake12 = 
		{
			if (isNil 'C0z_Hake11') then 
			{
				C0z_Hake11 = 0;
			};
			if (C0z_Hake11 == 0) then
			{
				systemchat "Ammo ESP ON";
				C0z_Hake11 = 1;
				C0z_Hake14 = [];
				while {C0z_Hake11 == 1} do
				{
					_entities = (allMissionObjects "AmmunitionItemBase") + (allMissionObjects "AmmunitionBoxItemBase") + (allMissionObjects "ArrowsBase");
					{
						if !(_x in C0z_Hake14) then 
						{
							C0z_Hake14 = C0z_Hake14 + [_x];
							[_x] spawn C0z_Hake13;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			} 
			else 
			{
				systemchat "Ammo ESP OFF";
				C0z_Hake11 = 0;
			};
		};
		C0z_Hake13 = 
		{
			disableSerialization;
			if (isNil 'C0z_Hake15') then 
			{
				C0z_Hake15 = 2733;
			};
			C0z_Hake15 cutRsc ['rscDynamicText', 'PLAIN'];
			C0z_Hake15 = C0z_Hake15 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (C0z_Hake11 == 0) exitWith 
				{
					C0z_Hake14 = C0z_Hake14 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			C0z_Hake14 = C0z_Hake14 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake12;
 };

 if (_scriptname == "INCARCATOARE ESP") then {
 		C0z_Hake42 = 
		{
			if (isNil 'C0z_Hake41') then 
			{
				C0z_Hake41 = 0;
			};
			if (C0z_Hake41 == 0) then
			{
				systemchat "Ammo ESP ON";
				C0z_Hake41 = 1;
				C0z_Hake44 = [];
				while {C0z_Hake41 == 1} do
				{
					_entities = (allMissionObjects "MagazineBase");
					{
						if !(_x in C0z_Hake44) then 
						{
							C0z_Hake44 = C0z_Hake44 + [_x];
							[_x] spawn C0z_Hake43;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			} 
			else 
			{
				systemchat "Ammo ESP OFF";
				C0z_Hake41 = 0;
			};
		};
		C0z_Hake43 = 
		{
			disableSerialization;
			if (isNil 'C0z_Hake45') then 
			{
				C0z_Hake45 = 2733;
			};
			C0z_Hake45 cutRsc ['rscDynamicText', 'PLAIN'];
			C0z_Hake45 = C0z_Hake45 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (C0z_Hake41 == 0) exitWith 
				{
					C0z_Hake44 = C0z_Hake44 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			C0z_Hake44 = C0z_Hake44 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake42;
 };

  if (_scriptname == "VEHICLE ESP") then {
 		C0z_Hake52 = 
		{
			if (isNil 'C0z_Hake51') then 
			{
				C0z_Hake51 = 0;
			};
			if (C0z_Hake51 == 0) then
			{
				systemchat "Vehicle ESP ON";
				C0z_Hake51 = 1;
				C0z_Hake55 = [];
				while {C0z_Hake51 == 1} do
				{
					_entities = (allMissionObjects "V3S_Cargo") + (allMissionObjects "v3s_cargo_blue") + (allMissionObjects "Car_DZ");
					{
						if !(_x in C0z_Hake55) then 
						{
							C0z_Hake55 = C0z_Hake55 + [_x];
							[_x] spawn C0z_Hake53;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			} 
			else 
			{
				systemchat "Vehicle ESP OFF";
				C0z_Hake51 = 0;
			};
		};
		C0z_Hake53 = 
		{
			disableSerialization;
			if (isNil 'C0z_Hake54') then 
			{
				C0z_Hake54 = 2733;
			};
			C0z_Hake54 cutRsc ['rscDynamicText', 'PLAIN'];
			C0z_Hake54 = C0z_Hake54 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (C0z_Hake51 == 0) exitWith 
				{
					C0z_Hake55 = C0z_Hake55 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#7200FC'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			C0z_Hake55 = C0z_Hake55 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake52;
 };


 if (_scriptname == "BODY ESP") then {
         C0z_Hake31 = 
	    {
			tarDis2 = 1000;
			if (isNil 'C0z_Hake33') then
			{
				C0z_Hake33 = 0;
			};
			if (C0z_Hake33 == 0) then
			{
				C0z_Hake33 = 1;
				systemchat "Body ESP ON";
				_a = [];
				while {C0z_Hake33 == 1} do
				{
					_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1050]);
					_count = count _entities;
					{
						if (((_x in _a) && (alive _x)) or ((_x in _a) && ((positionCameraToWorld [0,0,0] distance _x) > tarDis2))) then {_a = _a - [_x];};
						if ((_x != player) && (name _x != '') && !(_x in _a) && (name _X == "UnKnown Entity") && ((positionCameraToWorld [0,0,0] distance _x) <= tarDis2)) then
						{
							_a = _a + [_x];
							[_x] spawn C0z_Hake32;
							sleep 1;
						};
					} forEach _entities;
					sleep 10;
				};
			} 
			else 
			{
				C0z_Hake33 = 0;
				systemchat "Body ESP OFF";
			};
		};		
		C0z_Hake32 = {
			disableSerialization;
			if (isNil 'C0z_Hake34') then 
			{
				C0z_Hake34 = 2733;
			};
			C0z_Hake34 cutRsc ['RscDynamicText', 'PLAIN'];
			C0z_Hake34 = C0z_Hake34 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {!(alive _unit) && ((positionCameraToWorld [0,0,0] distance _unit) < tarDis2)} do
			{
				if (C0z_Hake33 == 0) exitWith 
				{
					_ctrl ctrlShow false; _ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
				_pos2D = WorldToScreen _pos;
				_hand = primaryWeapon _unit;
				_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
				if (_wName == "") then
				{
					_wName = typeof itemInHands _unit;
				};
				if ((count _pos2D > 0) && (name _unit == "UnKnown Entity") ) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ['<t size=''0.35'' color=''#ff0000''>Body (%1m) <br/>Wep: %2</t>', round (positionCameraToWorld [0,0,0] distance _unit),_wName];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.05;
			};
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake31;
 };

 if (_scriptname == "ARME ESP") then {
 		C0z_Hake62 = 
		{
			if (isNil 'C0z_Hake61') then 
			{
				C0z_Hake61 = 0;
			};
			if (C0z_Hake61 == 0) then
			{
				systemchat "Weapon ESP ON";
				C0z_Hake61 = 1;
				arr1 = [];
				while {C0z_Hake61 == 1} do
				{
					_entities = (allMissionObjects "riflecore") + (allMissionObjects "ShotgunBase") + (allMissionObjects "pistolcore") + (allMissionObjects "FlashGrenade") + (allMissionObjects "GrenadeBase");
					{
						if !(_x in arr1) then 
						{
							arr1 = arr1 + [_x];
							[_x] spawn C0z_Hake63;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			}
			else 
			{
				systemchat "Weapon ESP OFF";
				C0z_Hake61 = 0;
			};
		};
		C0z_Hake63 = 
		{
			disableSerialization;
			if (isNil 'ESP_Count') then 
			{
				ESP_Count = 2733;
			};
			ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
			ESP_Count = ESP_Count + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (C0z_Hake61 == 0) exitWith 
				{
					arr1 = arr1 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			arr1 = arr1 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Hake62; 
 };
 
  if (_scriptname == "PLAYER ESP") then {
		C0z_Fucc_Battlez = 
		{
			if (isNil 'C0z_Fucc_Battlez_EngineStart') then
			{
				C0z_Fucc_Battlez_EngineStart = 0;
			};
			if (C0z_Fucc_Battlez_EngineStart == 0) then
			{
				C0z_Fucc_Battlez_EngineStart = 1;
				[player,'ALISA ESP OPEN...','colorfriendly'] call fnc_playerMessage;
				hint parseText format ["<t size='1.4'align='center'color='#31e61a'>ALISA ESP OPEN</t>"];
 
				a = [];
				while {C0z_Fucc_Battlez_EngineStart == 1} do
				{
					_entities = (positionCameraToWorld [0,0,0] nearEntities ["SurvivorBase",1000]) + (positionCameraToWorld [0,0,0] nearObjects ["LandVehicle",1000]);
					{
						if (((_x in a) && !(alive _x)) or ((_x in a) && ((positionCameraToWorld [0,0,0] distance _x) > 1000))) then {a = a - [_x];};
						if (!(_x in a) && (count crew _x != 0) && ((positionCameraToWorld [0,0,0] distance _x) <= 1000)) then
						{
							a = a + [_x];
							if  ((_x isKindOf "LandVehicle") && (count crew _x != 0)) then 
							{
								[_x,true] spawn C0z_Fucc_Battlez_FirstGear;
								
							}; 
							if (_x isKindOf "SurvivorBase") then {
								[_x,false] spawn C0z_Fucc_Battlez_FirstGear;
							};
						};
					} forEach _entities;
						sleep 0.1;
				};
			} 
			else 
			{
				C0z_Fucc_Battlez_EngineStart = 0;
				 systemchat "Alisa Esp OFF";
				 hint parseText format ["<t size='1.4'align='center'color='#4997F5'>ALISA ESP CLOSED</t>"];
			};
		};		
		C0z_Fucc_Battlez_FirstGear = 
		{
			disableSerialization;
			if (isNil 'C0z_Fucc_Battlez_cutRsc') then {C0z_Fucc_Battlez_cutRsc = 2733;};
			C0z_Fucc_Battlez_cutRsc cutRsc ['rscDynamicText', 'PLAIN'];
			C0z_Fucc_Battlez_cutRsc = C0z_Fucc_Battlez_cutRsc + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			_type = _this select 1;
			_timeToReplace = time + 3.9;
			while {(alive _unit) && ((positionCameraToWorld [0,0,0] distance _unit) < 1000)} do
			{
			
				if(time > _timeToReplace) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;if(_type) then {[_unit,true] spawn C0z_Fucc_Battlez_FirstGear} else {[_unit,false] spawn C0z_Fucc_Battlez_FirstGear;};};	
				if ((C0z_Fucc_Battlez_EngineStart == 0)) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
				_pos = [];
				_color = "";
				
				if (surfaceIsWater getpos vehicle _unit) then { 
				_pos = [((getPosASL _unit) select 0) , (getPosASL _unit) select 1, ((getPosASL _unit) select 2) + 2];
				}else{ 
				_pos = [((getPosATL _unit) select 0), (getPosATL _unit) select 1, ((getPosATL _unit) select 2)+ 2];
                };
				_pos2D = WorldToScreen _pos;
				
				if (_type) then 
				{
				_ezez_cr4 = [];
				{_ezez_cr4 = _ezez_cr4 + [name _x];} forEach crew _unit;
				_name  = getText (configfile >> "cfgVehicles" >> typeOf _unit >> "displayName");
				if ((count _pos2D > 0) && (count crew _unit != 0))then 
				{
					
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ['<t size=''0.4'' color=''#4997F5''>%1 (%2m) [%3]</t>',_name, round (positionCameraToWorld [0,0,0] distance _unit),_ezez_cr4];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				
					};
				};
				comment "If You are Gonna Add This To your Menu it is okey But pls add my name ('AlisaALis') Some corner on your menu thanks...";
				if !(_type)  then {
				if (_unit != vehicle _unit) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;a = a - [_unit];};
				_health = round(((_unit getVariable['blood',0])/5000)*100);
                _shock = round(((_unit getVariable['shock',0])/5000)*100);
                _hand = currentWeapon _unit;
				_handd = primaryWeapon _unit;
				_wNamee = getText(configFile >> "cfgWeapons" >> _handd >> "displayName");
				_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
				
				_seniGoruyor = (lineIntersectsWith [eyePos _unit, eyePos player, _unit, player]);
				if (count _seniGoruyor != 0) then {_color = "#F2BD52"} else {_color = "#31e61a"};
				
				if ((count _pos2D > 0) && (name _unit != 'UnKnown Entity') && !(visibleMap) && (_unit != player)) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ['<t size=''0.4'' color=''%6''>%1 (%2m) [HP: %3%/%4]<br/>Gun: %5</t>', name _unit, round (positionCameraToWorld [0,0,0] distance _unit),_health,_shock,_wName,_color];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				
					};
				};
			
		};
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn C0z_Fucc_Battlez;
};
systemchat "Dialog Menu Loaded Press H For Open";

if (isNil "_init") then 
{
	_keys = (findDisplay 46) displayAddEventHandler [
	"KeyDown", 
	"if ((_this select 1) == 35) then 
	{
	[] spawn C0z_Functions;
		_dialog = createDialog 'RscDisplayDSinterface';
	};
	false;"];
};
No response after several days, assuming solved.
/Closed
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