if (!entity)
continue;
if (entity->GetDormant())
continue;
if (entity->isAlive())
continue;
if (entity == me)
continue;
if (me->GetTeam() == entity->GetTeam()){
continue;
}
if (entity->GetTeam() == 0){
continue;
}
Try This. Works For My Internal. With A little fucking it probably will work