Bored again, did unboxing stuff
Also changed crate XMLs:
Code:
<Object type="0x230d" id="Supply Crate Series #1">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiEnvironment2</File>
<Index>0xd6</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A crate that can be opened with a key. Can give you a random strangifier, skin, or a rare chance at a series #1 unusual skin!</Description>
<BagType>1</BagType>
<Crate/>
<CrateLoot chance="0.01">
<Loot unusual="true" series="1">Skin</Loot>
</CrateLoot>
<CrateLoot chance="0.09">
<Loot>Skin</Loot>
</CrateLoot>
<CrateLoot chance="0.1">
<Loot>StrangePart</Loot>
</CrateLoot>
<CrateLoot chance="0.8">
<Loot minTier="8" maxTier="11">TieredStrangifier</Loot>
</CrateLoot>
<Material/>
</Object>
Code:
<Object type="0x231a" id="Potion Crate">
<Class>Equipment</Class>
<Item />
<Texture>
<File>lofiObj3</File>
<Index>0x23b</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A crate that can be opened with a key. Can give you a random stat-increasing potion, or an exceedingly rare maxy!</Description>
<BagType>1</BagType>
<Crate/>
<CrateLoot chance="0.01">
<Loot name="Potion of Maxy" nameColor="0x8000FF">Item</Loot>
</CrateLoot>
<CrateLoot chance="0.09">
<Loot name="Potion of Life">Item</Loot>
<Loot name="Potion of Mana">Item</Loot>
</CrateLoot>
<CrateLoot chance="0.9">
<Loot name="Potion of Speed">Item</Loot>
<Loot name="Potion of Dexterity">Item</Loot>
<Loot name="Potion of Defense">Item</Loot>
<Loot name="Potion of Attack">Item</Loot>
<Loot name="Potion of Wisdom">Item</Loot>
<Loot name="Potion of Vitality">Item</Loot>
</CrateLoot>
<Material/>
</Object>

I'll probably copy these over to the Seraphs Dominion github soonmaybe, I'm so bored of everything that I'm coding rotmg things again
wee