Writing a script for AHK using XInput but need help.
This is all the code including the XInput script
But my problem lies within my own work...
When adding this to the script I get the error: "Invalid Hotkey"
Ihave a controlled plugged in too so it should be detected, I also tried using "XINPUT_GAMEPAD_RIGHT_SHOULDER" rather than the code but that still gives the same error.
Code:
XInput_Init(dll:="xinput1_3")
{
global
if _XInput_hm
return
;======== CONSTANTS DEFINED IN XINPUT.H ========
; Device types available in XINPUT_CAPABILITIES
XINPUT_DEVTYPE_GAMEPAD := 0x01
; Device subtypes available in XINPUT_CAPABILITIES
XINPUT_DEVSUBTYPE_GAMEPAD := 0x01
; Flags for XINPUT_CAPABILITIES
XINPUT_CAPS_VOICE_SUPPORTED := 0x0004
; Constants for gamepad buttons
XINPUT_GAMEPAD_DPAD_UP := 0x0001
XINPUT_GAMEPAD_DPAD_DOWN := 0x0002
XINPUT_GAMEPAD_DPAD_LEFT := 0x0004
XINPUT_GAMEPAD_DPAD_RIGHT := 0x0008
XINPUT_GAMEPAD_START := 0x0010
XINPUT_GAMEPAD_BACK := 0x0020
XINPUT_GAMEPAD_LEFT_THUMB := 0x0040
XINPUT_GAMEPAD_RIGHT_THUMB := 0x0080
XINPUT_GAMEPAD_LEFT_SHOULDER := 0x0100
XINPUT_GAMEPAD_RIGHT_SHOULDER := 0x0200
XINPUT_GAMEPAD_GUIDE := 0x0400
XINPUT_GAMEPAD_A := 0x1000
XINPUT_GAMEPAD_B := 0x2000
XINPUT_GAMEPAD_X := 0x4000
XINPUT_GAMEPAD_Y := 0x8000
; Gamepad thresholds
XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE := 7849
XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE := 8689
XINPUT_GAMEPAD_TRIGGER_THRESHOLD := 30
; Flags to pass to XInputGetCapabilities
XINPUT_FLAG_GAMEPAD := 0x00000001
;=============== END CONSTANTS =================
_XInput_hm := DllCall("LoadLibrary" ,"str",dll)
if !_XInput_hm
{
MsgBox, Failed to initialize XInput: %dll%.dll not found.
return
}
; _XInput_GetState := DllCall("GetProcAddress" ,"ptr",_XInput_hm ,"astr","XInputGetState")
_XInput_GetState := DllCall("GetProcAddress" ,"ptr",_XInput_hm ,"uint", 100)
_XInput_SetState := DllCall("GetProcAddress" ,"ptr",_XInput_hm ,"astr","XInputSetState")
_XInput_GetCapabilities := DllCall("GetProcAddress" ,"ptr",_XInput_hm ,"astr","XInputGetCapabilities")
if !(_XInput_GetState && _XInput_SetState && _XInput_GetCapabilities)
{
XInput_Term()
MsgBox, Failed to initialize XInput: function not found.
return
}
}
XInput_GetState(UserIndex)
{
global _XInput_GetState, _XInput_GuideState
VarSetCapacity(xiState,16)
if ErrorLevel := DllCall(_XInput_GetState ,"uint",UserIndex ,"uint",&xiState)
return 0
return {
(Join,
dwPacketNumber: NumGet(xiState, 0, "UInt")
wButtons: NumGet(xiState, 4, "UShort")
bLeftTrigger: NumGet(xiState, 6, "UChar")
bRightTrigger: NumGet(xiState, 7, "UChar")
sThumbLX: NumGet(xiState, 8, "Short")
sThumbLY: NumGet(xiState, 10, "Short")
sThumbRX: NumGet(xiState, 12, "Short")
sThumbRY: NumGet(xiState, 14, "Short")
)}
}
XInput_SetState(UserIndex, LeftMotorSpeed, RightMotorSpeed)
{
global _XInput_SetState
return DllCall(_XInput_SetState ,"uint",UserIndex ,"uint*",LeftMotorSpeed|RightMotorSpeed<<16)
}
XInput_GetCapabilities(UserIndex, Flags)
{
global _XInput_GetCapabilities
VarSetCapacity(xiCaps,20)
if ErrorLevel := DllCall(_XInput_GetCapabilities ,"uint",UserIndex ,"uint",Flags ,"ptr",&xiCaps)
return 0
return,
(Join
{
Type: NumGet(xiCaps, 0, "UChar"),
SubType: NumGet(xiCaps, 1, "UChar"),
Flags: NumGet(xiCaps, 2, "UShort"),
Gamepad:
{
wButtons: NumGet(xiCaps, 4, "UShort"),
bLeftTrigger: NumGet(xiCaps, 6, "UChar"),
bRightTrigger: NumGet(xiCaps, 7, "UChar"),
sThumbLX: NumGet(xiCaps, 8, "Short"),
sThumbLY: NumGet(xiCaps, 10, "Short"),
sThumbRX: NumGet(xiCaps, 12, "Short"),
sThumbRY: NumGet(xiCaps, 14, "Short")
},
Vibration:
{
wLeftMotorSpeed: NumGet(xiCaps, 16, "UShort"),
wRightMotorSpeed: NumGet(xiCaps, 18, "UShort")
}
}
)
}
XInput_Term() {
global
if _XInput_hm
DllCall("FreeLibrary","uint",_XInput_hm), _XInput_hm :=_XInput_GetState :=_XInput_SetState :=_XInput_GetCapabilities :=0
}
*0x0200::
Loop
{
GetKeyState,state,0x0200,P
if state = U
break
Send,{0x0200}
Sleep,1000
}
return
Code:
*0x0200::
Loop
{
GetKeyState,state,0x0200,P
if state = U
break
Send,{0x0200}
Sleep,1000
}
Ihave a controlled plugged in too so it should be detected, I also tried using "XINPUT_GAMEPAD_RIGHT_SHOULDER" rather than the code but that still gives the same error.