class playerView_t{
public:
vec3_t vRecoilAngles; // Visibile Editable
vec3_t vOrigin;
float uk0_2[2];
float speedUpward;
vec3_t vWeaponAngles; // YAW: -180 - 180 PITCH: -85 - 85
int speedTime;
int _unknown1;
int _unknown2;
int cameraTime;
vec3_t vViewAngles; // 0 = PITCH 1 = YAW 2 = ROLL // Visibile Editable
int cameraTime2;
int _unknown3;
int _unknown4;
int _unknown5;
};
playerView_t * view = (playerView_t*)0xBC7690;
I would be nice
thx