Solvedc++ d3d9 shader issue

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c++ d3d9 shader issue
Been having this issue for a while now with my chams where you can see enemy through most textures but not all like you be walking past a house then you cant see the chams through it anyone got any ideas?? i'm using numvert and privcount not using strides with it could that be why? i won't be releasing any more hacks until i get this sorted out.
Quote Originally Posted by Dazholmes View Post
#FIXED IT......
Solved...
Posts 1–3 of 3 · Page 1 of 1
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