Chams

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Chams
Hey, just wanted to show you guys what I've been working on, I might release it when it's done!

OMFG pls realese that shot NICE WORK !!!!!!!!!!


Day 3: The most important part is done, the wireframe chickens!

(Tell me some funny ideas and I'll make it)

EDIT: This might actually be useful!
Quote Originally Posted by gerherhtherherdhher View Post


Day 3: The most important part is done, the wireframe chickens!

(Tell me some funny ideas and I'll make it)

EDIT: This might actually be useful!
LOL Nice please give me the Cheat Engine Offset!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Quote Originally Posted by [NEWACCOUNT]Yano View Post
LOL Nice please give me the Cheat Engine Offset!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Are you serious?! You know that there is no cheat engine offset for chams. You need to hook some D3D functions like DrawIndexedPrimitive and do your work from there. But, at least for some cod games, there are very well explained turorials of how to do chams in cod games
Quote Originally Posted by wara286 View Post
Are you serious?! You know that there is no cheat engine offset for chams. You need to hook some D3D functions like DrawIndexedPrimitive and do your work from there. But, at least for some cod games, there are very well explained turorials of how to do chams in cod games
Lol but you know I'm a cheating dev too ? :P Look my latest bo2 release It would be possible with cheat engine but too much easier with DIP or AddRefEntityToScene ^^
Quote Originally Posted by [NEWACCOUNT]Yano View Post
Lol but you know I'm a cheating dev too ? :P Look my latest bo2 release It would be possible with cheat engine but too much easier with DIP or AddRefEntityToScene ^^
^This.

You can apply a byte patch to a certain function to make enemies visible through walls similar to disabling the z-depth buffer.
But it depends on the specific CoD. I know MW2 and BO have this specific "exploit" or vulnerability.
Quote Originally Posted by Hitokiri~ View Post

^This.

You can apply a byte patch to a certain function to make enemies visible through walls similar to disabling the z-depth buffer.
But it depends on the specific CoD. I know MW2 and BO have this specific "exploit" or vulnerability.
Yes I used it on bo2 too ^^ Iirc it is R_AddDobjToScene...
Check for entity type and then set the renderflags to over all other stuff :3
Quote Originally Posted by [NEWACCOUNT]Yano View Post
Yes I used it on bo2 too ^^ Iirc it is R_AddDobjToScene...
Check for entity type and then set the renderflags to over all other stuff :3
Oops! I didn't knew *that*... sorry for being so unpolite in the first place I have never looked into chams specifically in cod games and because of
a cheatengine offset for chams
I thought that you didn't knew much about game hacking. But that is actually pretty neat!
Definitely Release this man! This looks good!
Good job Xeno !! thats interesting.

...it looks pretty much something like the r_drawOtherModels 1 command on Counter strike Source
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