Getting Kills from m_iKills.
Code:
ScoreboardBase = mem EasyReader<int>(ClientDLL + 0x2EC6A18); Kills = mem EasyReader<int>(ScoreboardBase + 0xBE0);
Thanks.
ScoreboardBase = mem EasyReader<int>(ClientDLL + 0x2EC6A18); Kills = mem EasyReader<int>(ScoreboardBase + 0xBE0);
DWORD ClientState = mem->EasyReader<DWORD>(EngineDLL + m_dwClientState); int LocalplayerIndex = mem->EasyReader<int>(ClientState + m_dwLocalPlayerIndex); int Kills = mem->EasyReader<int>(ClientDLL + CSPlayerResource + m_iKill + LocalplayerIndex * 4); cout << Kills << endl;
DWORD PlayerResource = mem->EasyReader<DWORD>(ClientDLL + CSPlayerResource); DWORD ClientState = mem->EasyReader<DWORD>(EngineDLL + m_dwClientState); int LocalplayerIndex = mem->EasyReader<int>(ClientState + m_dwLocalPlayerIndex); int Kills = mem->EasyReader<int>(PlayerResource + m_iKill + LocalplayerIndex * 4); cout << Kills << endl;