Cool arma 3 commands

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Cool arma 3 commands
Was playing around in editor

SandStorm :
Code:
[player, -1, 0.8, true] call BIS_fnc_sandstorm;


Halo jump (very low)
Code:
_pos = getPosATL player;
_pos set [2, 700];
player setPosATL _pos;
player spawn bis_fnc_halo;
Goats
Code:
"Goat_random_F" createVehicle position player;
May could do goat bullets or something

Quote Originally Posted by 5^*hdrrfgfbs#%R$ View Post
Was playing around in editor

SandStorm :
Code:
[player, -1, 0.8, true] call BIS_fnc_sandstorm;


Halo jump (very low)
Code:
_pos = getPosATL player;
_pos set [2, 700];
player setPosATL _pos;
player spawn bis_fnc_halo;
Goats
Code:
"Goat_random_F" createVehicle position player;
May could do goat bullets or something

too bad its hard to make a RE
Make someone look like is hacking


Code:
if(name player == "Astral")then{

}
else
{


[] spawn {sleep 5;


		_BRG_popuptext = "<t size='1' color='#ff1111'>" + "WARNING Astral using SSPCM to cheat" + "</t>";
		_BRG_popuptext2 = "<t size='1' color='#ff1111'>" + "Type in chat '#kick Astral' if want remove him in the game" + "</t>";
		_BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText;
		playsound "Hint";
		sleep 2;
		_BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText;
		sleep 2;
		_BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),5,0,0,90]spawn bis_fnc_dynamicText;
		sleep 5;
		_BRG_value1 =[_BRG_popuptext2,0.01,(safeZoneY + 0.05),15,0,0,90]spawn bis_fnc_dynamicText;
		playsound "Hint";


	

};	};
Quote Originally Posted by gordonbay View Post
Make someone look like is hacking


Code:
if(name player == "Astral")then{

}
else
{


[] spawn {sleep 5;


		_BRG_popuptext = "<t size='1' color='#ff1111'>" + "WARNING Astral using SSPCM to cheat" + "</t>";
		_BRG_popuptext2 = "<t size='1' color='#ff1111'>" + "Type in chat '#kick Astral' if want remove him in the game" + "</t>";
		_BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText;
		playsound "Hint";
		sleep 2;
		_BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText;
		sleep 2;
		_BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),5,0,0,90]spawn bis_fnc_dynamicText;
		sleep 5;
		_BRG_value1 =[_BRG_popuptext2,0.01,(safeZoneY + 0.05),15,0,0,90]spawn bis_fnc_dynamicText;
		playsound "Hint";


	

};	};
Wow. Thanks I didn't know this was possible
looks like someone just learned about scripting on the wiki
None of these worked.
Quote Originally Posted by vl5 View Post
None of these worked.
some require a RE such as createVehicle i believe requires one to execute. the halo jump should work since its just taking the players position and setting it on the players position with +700 on the z axis, however you could just do this as well and it works the same(they both do work, im just unsure if you can spawn any BIS functions in multiplayer)

Code:
_pos = getPosATL player;
_pos set [2, 700];
removeBackpack player;
player addbackpack "B_Parachute";
player setPosATL _pos;
Posts 1–7 of 7 · Page 1 of 1

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