Red faceTELEPORT hack 3 slots (BS Global)

Posts 115 of 22 · Page 1 of 2
BASE TELEPORT HACK 3 SLOTS (BS Global/SEA)
Code:
#include <Windows.h>

DWORD coord1[6];

DWORD coord2[6];

DWORD coord3[6];

DWORD baseSEA = 0, baseEU = 0x9A46A8;

void newthread1 ()
{
	while (true)
	{
		if (GetAsyncKeyState (VK_INSERT))
		{
			coord1[0] = *(DWORD*) (*(DWORD*) baseEU + 0x3068);

			coord1[1] = *(DWORD*) (*(DWORD*) baseEU + 0x3070);

			coord1[2] = *(DWORD*) (*(DWORD*) baseEU + 0x3078);

			coord1[3] = *(DWORD*) (*(DWORD*) baseEU + 0x3080);

			coord1[4] = *(DWORD*) (*(DWORD*) baseEU + 0x3088);

			coord1[5] = *(DWORD*) (*(DWORD*) baseEU + 0x3090);
		}

		if (GetAsyncKeyState (VK_PRIOR))
		{
			 *(DWORD*) (*(DWORD*) baseEU + 0x3068) = coord1[0];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3070) = coord1[1];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3078) = coord1[2];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3080) = coord1[3];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3088) = coord1[4];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3090) = coord1[5];
		}

		Sleep (5);
	}
}

void newthread2 ()
{
	while (true)
	{
		if (GetAsyncKeyState (VK_DELETE))
		{
			coord2[0] = *(DWORD*) (*(DWORD*) baseEU  + 0x3068);

			coord2[1] = *(DWORD*) (*(DWORD*) baseEU + 0x3070);

			coord2[2] = *(DWORD*) (*(DWORD*) baseEU + 0x3078);

			coord2[3] = *(DWORD*) (*(DWORD*) baseEU + 0x3080);

			coord2[4] = *(DWORD*) (*(DWORD*) baseEU + 0x3088);

			coord2[5] = *(DWORD*) (*(DWORD*) baseEU + 0x3090);
		}

		if (GetAsyncKeyState (VK_NEXT))
		{
			 *(DWORD*) (*(DWORD*) baseEU + 0x3068) = coord2[0];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3070) = coord2[1];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3078) = coord2[2];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3080) = coord2[3];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3088) = coord2[4];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3090) = coord2[5];
		}

		Sleep (5);
	}
}

void newthread3 ()
{
	while (true)
	{
		if (GetAsyncKeyState (VK_HOME))
		{
			 *(DWORD*) (*(DWORD*) baseEU + 0x3068) = coord3[0];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3070) = coord3[1];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3078) = coord3[2];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3080) = coord3[3];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3088) = coord3[4];

			 *(DWORD*) (*(DWORD*) baseEU + 0x3090) = coord3[5];
		}

		if (GetAsyncKeyState (VK_END))
		{
			coord3[0] = *(DWORD*) (*(DWORD*) baseEU + 0x3068);

			coord3[1] = *(DWORD*) (*(DWORD*) baseEU + 0x3070);

			coord3[2] = *(DWORD*) (*(DWORD*) baseEU + 0x3078);

			coord3[3] = *(DWORD*) (*(DWORD*) baseEU + 0x3080);

			coord3[4] = *(DWORD*) (*(DWORD*) baseEU + 0x3088);

			coord3[5] = *(DWORD*) (*(DWORD*) baseEU + 0x3090);
		}

		Sleep (5);
	}
}

BOOL WINAPI DllMain(
  _In_ HINSTANCE hinstDLL,
  _In_ DWORD     fdwReason,
  _In_ LPVOID    lpvReserved
)
{
	if (fdwReason == DLL_PROCESS_ATTACH)
	{
		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread1 , 0, 0, 0);

		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread2 , 0, 0, 0);

		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread3 , 0, 0, 0);
	}
	
	return 1;
}

OBS:

INSERT / DELETE / HOME (SAVE)

PGUP / PGDN / END (LOAD)


Quote Originally Posted by Armored- View Post
Code:
#include <Windows.h>

DWORD coord1[6];

DWORD coord2[6];

DWORD coord3[6];

void newthread1 ()
{
	while (true)
	{
		if (GetAsyncKeyState (VK_INSERT))
		{
			coord1[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);

			coord1[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);

			coord1[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);

			coord1[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);

			coord1[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);

			coord1[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
		}

		if (GetAsyncKeyState (VK_PRIOR))
		{
			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord1[0];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord1[1];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord1[2];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord1[3];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord1[4];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord1[5];
		}

		Sleep (5);
	}
}

void newthread2 ()
{
	while (true)
	{
		if (GetAsyncKeyState (VK_DELETE))
		{
			coord2[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);

			coord2[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);

			coord2[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);

			coord2[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);

			coord2[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);

			coord2[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
		}

		if (GetAsyncKeyState (VK_NEXT))
		{
			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord2[0];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord2[1];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord2[2];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord2[3];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord2[4];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord2[5];
		}

		Sleep (5);
	}
}

void newthread3 ()
{
	while (true)
	{
		if (GetAsyncKeyState (VK_HOME))
		{
			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord3[0];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord3[1];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord3[2];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord3[3];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord3[4];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord3[5];
		}

		if (GetAsyncKeyState (VK_END))
		{
			coord3[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);

			coord3[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);

			coord3[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);

			coord3[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);

			coord3[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);

			coord3[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
		}

		Sleep (5);
	}
}

BOOL WINAPI DllMain(
  _In_ HINSTANCE hinstDLL,
  _In_ DWORD     fdwReason,
  _In_ LPVOID    lpvReserved
)
{
	if (fdwReason == DLL_PROCESS_ATTACH)
	{
		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread1 , 0, 0, 0);

		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread2 , 0, 0, 0);

		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread3 , 0, 0, 0);
	}
	
	return 1;
}

OBS:

INSERT / DELETE / HOME (SAVE)

PGUP / PGDN / END (LOAD)


nice code u have
Quote Originally Posted by Armored- View Post
Code:
#include <Windows.h>

DWORD coord1[6];

DWORD coord2[6];

DWORD coord3[6];

void newthread1 ()
{
	while (true)
	{
		if (GetAsyncKeyState (VK_INSERT))
		{
			coord1[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);

			coord1[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);

			coord1[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);

			coord1[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);

			coord1[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);

			coord1[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
		}

		if (GetAsyncKeyState (VK_PRIOR))
		{
			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord1[0];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord1[1];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord1[2];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord1[3];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord1[4];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord1[5];
		}

		Sleep (5);
	}
}

void newthread2 ()
{
	while (true)
	{
		if (GetAsyncKeyState (VK_DELETE))
		{
			coord2[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);

			coord2[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);

			coord2[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);

			coord2[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);

			coord2[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);

			coord2[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
		}

		if (GetAsyncKeyState (VK_NEXT))
		{
			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord2[0];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord2[1];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord2[2];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord2[3];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord2[4];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord2[5];
		}

		Sleep (5);
	}
}

void newthread3 ()
{
	while (true)
	{
		if (GetAsyncKeyState (VK_HOME))
		{
			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068) = coord3[0];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070) = coord3[1];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078) = coord3[2];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080) = coord3[3];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088) = coord3[4];

			 *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090) = coord3[5];
		}

		if (GetAsyncKeyState (VK_END))
		{
			coord3[0] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3068);

			coord3[1] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3070);

			coord3[2] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3078);

			coord3[3] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3080);

			coord3[4] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3088);

			coord3[5] = *(DWORD*) (*(DWORD*) 0x9A46A8 + 0x3090);
		}

		Sleep (5);
	}
}

BOOL WINAPI DllMain(
  _In_ HINSTANCE hinstDLL,
  _In_ DWORD     fdwReason,
  _In_ LPVOID    lpvReserved
)
{
	if (fdwReason == DLL_PROCESS_ATTACH)
	{
		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread1 , 0, 0, 0);

		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread2 , 0, 0, 0);

		CreateThread (0, 0, (LPTHREAD_START_ROUTINE) newthread3 , 0, 0, 0);
	}
	
	return 1;
}

OBS:

INSERT / DELETE / HOME (SAVE)

PGUP / PGDN / END (LOAD)


Nice Code , but better if it is BlackShot SEA Ver
Quote Originally Posted by nikazizi97 View Post
Nice Code , but better if it is BlackShot SEA Ver
just change the address, this works in SEA. the offset does not change.


Quote Originally Posted by failnoobgamer View Post
nice
Quote Originally Posted by mukmin017 View Post
nice code u have
thank you ...
Quote Originally Posted by Armored- View Post


just change the address, this works in SEA. the offset does not change.






thank you ...
pointer addr?

i already tried find the addr . and not work==
Quote Originally Posted by nikazizi97 View Post
pointer addr?

i already tried find the addr . and not work==
the address is outdated. after work I'll upgrade to BS SEA/GLOBAL.


Quote Originally Posted by KKrysis View Post
nice one dude, gonna create a dll for sea soon if possible
just update the address and compile ...
nice one dude, gonna create a dll for sea soon if possible
Quote Originally Posted by KKrysis View Post
nice one dude, gonna create a dll for sea soon if possible
dont you ever think want release teleport here

- - - Updated - - -

Quote Originally Posted by KKrysis View Post
nice one dude, gonna create a dll for sea soon if possible
will make you in trouble when in ClanWar, or when you want play with clean
Quote Originally Posted by nikazizi97 View Post
pointer addr?

i already tried find the addr . and not work==
Your address is wrong then...

Quote Originally Posted by KKrysis View Post
nice one dude, gonna create a dll for sea soon if possible
don't. don't ruin games just because you can ctrl c + ctrl v and build solution now :c
Quote Originally Posted by Obliteration View Post
Your address is wrong then...
yes like i said , and not work mean i did not found the addr mean wrong addr
Quote Originally Posted by nikazizi97 View Post
yes like i said , and not work mean i did not found the addr mean wrong addr
I see. the address like 0x3068, 0x3070 is also different for BS SEA
Quote Originally Posted by jovannsum View Post
where to put ths code in?
Download visual studio just google. This aint just copy paste. You need to update the addresses too.
Posts 115 of 22 · Page 1 of 2
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