I did it again from scratch and now it compiled without issues, Gonna test it now, thanks!
OutdatedPolyMeme v8.8.3 | PolyHack | MultiHack | OpenSource | Undetected
/Approved. Post back results and as always, use at your own risk. 
@Yemiez

@Yemiez
I like to know what should I update? When I open offsets.h I see this:
class COffsets {
public:
[junk_enable 2 5 /]
[junk_enable_declares /]
[swap_lines]
DWORD dwLocalPlayer;
DWORD dwEntityList;
DWORD dwAttack;
DWORD dwEnginePointer;
DWORD dwSetViewAngle;
DWORD dwGlow;
DWORD dwJump;
DWORD dwActiveWeapon = 0x2EE8; //m_hActiveWeapon
DWORD dwWeaponId = 0x32DC; //m_iWeaponID (m_fAccuracyPenalty + ???)
DWORD dwInCross = 0xA950; //m_iCrossHairID
DWORD dwSpotted = 0x939; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x31F4; //m_iClip1
DWORD dwVecPunch = 0x3018; //m_vecPunch (m_aimPunchAngle + m_local)
DWORD dwIShotsFired = 0xA2B0; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant
DWORD dwFlashMaxAlpha = 0xA2F4; //m_flFlashMaxAlpha
DWORD dwFlashDuration = 0xA2F8; //m_flFlashDuration
DWORD dwFlags = 0x100; //m_fFlags
std::string toHex(DWORD offset);
void getOffsets(PMemory* m);
[/swap_lines]
[junk_disable /]
private:
[swap_lines]
PMemory* mem;
PModule modClient, modEngine;
void updateLocalPlayer();
void updateEntityList();
void updateAttack();
void updateEnginePointerAndSetViewAngle();
void updateGlow();
void updateJump();
[/swap_lines]
};
public:
[junk_enable 2 5 /]
[junk_enable_declares /]
[swap_lines]
DWORD dwLocalPlayer;
DWORD dwEntityList;
DWORD dwAttack;
DWORD dwEnginePointer;
DWORD dwSetViewAngle;
DWORD dwGlow;
DWORD dwJump;
DWORD dwActiveWeapon = 0x2EE8; //m_hActiveWeapon
DWORD dwWeaponId = 0x32DC; //m_iWeaponID (m_fAccuracyPenalty + ???)
DWORD dwInCross = 0xA950; //m_iCrossHairID
DWORD dwSpotted = 0x939; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x31F4; //m_iClip1
DWORD dwVecPunch = 0x3018; //m_vecPunch (m_aimPunchAngle + m_local)
DWORD dwIShotsFired = 0xA2B0; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant
DWORD dwFlashMaxAlpha = 0xA2F4; //m_flFlashMaxAlpha
DWORD dwFlashDuration = 0xA2F8; //m_flFlashDuration
DWORD dwFlags = 0x100; //m_fFlags
std::string toHex(DWORD offset);
void getOffsets(PMemory* m);
[/swap_lines]
[junk_disable /]
private:
[swap_lines]
PMemory* mem;
PModule modClient, modEngine;
void updateLocalPlayer();
void updateEntityList();
void updateAttack();
void updateEnginePointerAndSetViewAngle();
void updateGlow();
void updateJump();
[/swap_lines]
};
update
DWORD dwActiveWeapon = 0x2EE8; //m_hActiveWeapon
DWORD dwWeaponId = 0x32DC; //m_iWeaponID (m_fAccuracyPenalty + ???)
DWORD dwInCross = 0xA950; //m_iCrossHairID
DWORD dwSpotted = 0x939; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x31F4; //m_iClip1
DWORD dwVecPunch = 0x3018; //m_vecPunch (m_aimPunchAngle + m_local)
DWORD dwIShotsFired = 0xA2B0; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant
DWORD dwFlashMaxAlpha = 0xA2F4; //m_flFlashMaxAlpha
DWORD dwFlashDuration = 0xA2F8; //m_flFlashDuration
DWORD dwFlags = 0x100; //m_fFlags
DWORD dwActiveWeapon = 0x2EE8; //m_hActiveWeapon
DWORD dwWeaponId = 0x32DC; //m_iWeaponID (m_fAccuracyPenalty + ???)
DWORD dwInCross = 0xA950; //m_iCrossHairID
DWORD dwSpotted = 0x939; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x31F4; //m_iClip1
DWORD dwVecPunch = 0x3018; //m_vecPunch (m_aimPunchAngle + m_local)
DWORD dwIShotsFired = 0xA2B0; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant
DWORD dwFlashMaxAlpha = 0xA2F4; //m_flFlashMaxAlpha
DWORD dwFlashDuration = 0xA2F8; //m_flFlashDuration
DWORD dwFlags = 0x100; //m_fFlags
and
DWORD dwInCross = 0xA954; //m_iCrossHairID
Your dumper is outdated or whatever..
- - - Updated - - -
@muerto123 , this is from polyhack suite, next time check th thread. This one is for polymeme
also for offsets
DWORD dwInCross = 0xA954; //m_iCrossHairID for the rest theck the latest pages.
DWORD dwInCross = 0xA954; //m_iCrossHairID
Your dumper is outdated or whatever..
- - - Updated - - -
@muerto123 , this is from polyhack suite, next time check th thread. This one is for polymeme
also for offsets
DWORD dwInCross = 0xA954; //m_iCrossHairID for the rest theck the latest pages.
Nice release dude!!!
thank you for those pOffsets yo
sorry, I'm new to this, how do you update offsets?
do i have to recompile after every game? sorry im new idk what to do with cheats
This thread is closed for replies.
Similar Threads
Counter-Strike 2 HacksPolyMeme v8.8 [PolyHack] [MultiHack] [OpenSource]
48 Counter-Strike 2 HacksPolyMeme v8.8.1 [03-03-2016] [PolyHack] [MultiHack] [OpenSource]
171 Counter-Strike 2 HacksPolyMeme v8.8.2 [22-03-2016] [PolyHack] [MultiHack] [OpenSource]
38 Counter-Strike 2 HacksPolyMeme v1 [PolyHack] [Glow ESP] [Undetected] [Radar] [Fully External] 55 Counter-Strike 2 HacksPolyHack Suite: Reborn v1 - Back from the ashes [MultiHack, OpenSource, AutoUpdating]
274
