LightbulbOutdatedVTE: Visual Tunable Editor ( Most complete tunable editor )

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Quote Originally Posted by xanthine View Post
Thanks man, works like a charm
Thank you for using and approving the fact that it works
hello,

thank you for the time and work.
just a question how does advance tunables work.

I tried to add 100% armor to my car.
100% armor is still locked so i used the tunable set it to floating changed value to 1.
went into the garage but nothing happened.

what am i doing wrong?


thanks in advance.
Quote Originally Posted by ninjastriker View Post
hello,

thank you for the time and work.
just a question how does advance tunables work.

I tried to add 100% armor to my car.
100% armor is still locked so i used the tunable set it to floating changed value to 1.
went into the garage but nothing happened.

what am i doing wrong?


thanks in advance.
It's changing the value for the armor for that car. It doesn't unlock the armor 100% for all cars unless you do it for all of them.
Quote Originally Posted by Z-Nation View Post


It's changing the value for the armor for that car. It doesn't unlock the armor 100% for all cars unless you do it for all of them.


Could it be because i have a steam version.?
Uuuhhhmm lets see..

You extract it , then run the .exe start your game alt+tab to the tool and click the buttons....

Tadaaaaa
Great work! I was wondering if it's possible to use the advanced tab to enable the independence day masks, because I missed them and I'd like to buy the wolf one, for example thanks in advance! (6195 is the tunable that stands for masks group...but, what do i do with it?)
Quote Originally Posted by doges2016 View Post
Great work! I was wondering if it's possible to use the advanced tab to enable the independence day masks, because I missed them and I'd like to buy the wolf one, for example thanks in advance! (6195 is the tunable that stands for masks group...but, what do i do with it?)
Considering these are mostly bool values ( True or False / On or Off )
just set it to bool and turn it on
Quote Originally Posted by KiLLerBoy_001 View Post
Considering these are mostly bool values ( True or False / On or Off )
just set it to bool and turn it on
well, yeah, that's what I was gonna do at first, but then I realised there is a padlock on the Boolean button. Looks like this tunable is not a bool value so...what can I do? I can change Uint or Float values tho, but I have no idea of what value I should set.

Thanks! (Is there any other method to get the masks?)
Quote Originally Posted by doges2016 View Post
well, yeah, that's what I was gonna do at first, but then I realised there is a padlock on the Boolean button. Looks like this tunable is not a bool value so...what can I do? I can change Uint or Float values tho, but I have no idea of what value I should set.

Thanks! (Is there any other method to get the masks?)
Unlocks are always bools, if its not ( Red message will say so ) wil mena its either a cost editor or a multiplier of some sort
(choice betwene uint ad float should be made on logic ( if uint previes on top says 400 and float says 4358568.2347 means its a uint and the other way around )
Thanks for this release. I tried it and it is working. However, if i trigger the tornado tuneable, it allways reverts back to zero after some seconds, rusulting in my tornado disapearing all few seconds and therefore it is unusable. I am missing a lock function to lock the value, so gta cannot revert my change. Maybe i am missing something or i am too dumb to lock it? lol Race earnings and impromptu values are also reverting back after each race, so it would be good to be able to lock the values. Thumbs up! Good piece of software! +1 Rep & a Thanks...

PS. I am still searching for the tuneable to show the aircraftcarrier and the prologue winter-scene. Are there any tuneables for that?
Quote Originally Posted by RedHotChiliPepper View Post
Thanks for this release. I tried it and it is working. However, if i trigger the tornado tuneable, it allways reverts back to zero after some seconds, rusulting in my tornado disapearing all few seconds and therefore it is unusable. I am missing a lock function to lock the value, so gta cannot revert my change. Maybe i am missing something or i am too dumb to lock it? lol Race earnings and impromptu values are also reverting back after each race, so it would be good to be able to lock the values. Thumbs up! Good piece of software! +1 Rep & a Thanks...

PS. I am still searching for the tuneable to show the aircraftcarrier and the prologue winter-scene. Are there any tuneables for that?
ill look into a lock feature ( great idea )
and the ACC and North yankton are not tunables tehy are IPL's that cannot be triggered with a tunable editor.. youd need a menu for that..
Quote Originally Posted by KiLLerBoy_001 View Post
ill look into a lock feature ( great idea )
and the ACC and North yankton are not tunables tehy are IPL's that cannot be triggered with a tunable editor.. youd need a menu for that..
That would be great! Thanks! What a pity...thought ACC and North yankton would be so easy as the other tuneables damn
Quote Originally Posted by RedHotChiliPepper View Post
Thanks for this release. I tried it and it is working. However, if i trigger the tornado tuneable, it allways reverts back to zero after some seconds, rusulting in my tornado disapearing all few seconds and therefore it is unusable. I am missing a lock function to lock the value, so gta cannot revert my change. Maybe i am missing something or i am too dumb to lock it? lol Race earnings and impromptu values are also reverting back after each race, so it would be good to be able to lock the values. Thumbs up! Good piece of software! +1 Rep & a Thanks...

PS. I am still searching for the tuneable to show the aircraftcarrier and the prologue winter-scene. Are there any tuneables for that?
the cars not unlocked yet anyway so no point in trying to keep it
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