Starting internals
So I was watching Snorflake's video, how to code internals. I followed everything he did, and it worked fine, until the bunny hop part.
When I pressed space my game crashed. I tried some other things and found out the problem was with the me address. I tried printing out the players health, but when I injected it crashed. So maybe something changed with the me address? This is how it's declared:
I thought maybe the indexes were wrong, but I checked ayyware and the indexes were pretty much identical there. So what is the problem here? I really want to know because I finding information on internals is very scarce.
Code:
if (cmd->buttons & IN_JUMP && !(me->GetFlags() & FL_ONGROUND)) cmd->buttons &= ~IN_JUMP;
Code:
CBaseEntity* me = Interfaces.ClientEntList->GetClientEntity(Interfaces.Engine->GetLocalPlayer());
