int MyTeam,TeamEsp[2];
BOOL GameSession()
{
return *(DWORD*)MultiplayerSG_Base + 0x4;
}
void ESP()
{
if(GameSession())
{
MyTeam = *(DWORD*)ESPADDRESS;
if(MyTeam == 0)
{
*(DWORD*)ESPADDRESS = 1;
}else{
*(DWORD*)ESPADDRESS = 0;
}
}
}
