Some DB Reversing
Cause i got banned for this ill just post this here..
did some reversing of the SDCharacterArchetypeAttributes class
You can only find this AOB once your spawned into game, needs to be refound on each new spawn of your merc.
Then just use this list
if you wanna know what these all do i suggest you to try following console commands in SP
if if you just wanna see the original values on screen
Hope you guys find a use for this but i gues you will....
did some reversing of the SDCharacterArchetypeAttributes class
You can only find this AOB once your spawned into game, needs to be refound on each new spawn of your merc.
Code:
Base = 00 6B 9B 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 6C 9B 1A 40 6D 9B 1A
Then just use this list
Code:
MaxStepHeight = Base + 0xA0 Groundspeed = Base + 0x15C WaterSpeed = Groundspeed + 0x04 AirSpeed = Groundspeed + 0x08 LadderSpeed = Groundspeed + 0x0C AccelRate = Groundspeed + 0x10 JumpHeight = Groundspeed + 0x14 ( Max 900.0f without fall damage ) OutWaterJump = Groundspeed + 0x18 ( Max 900.0f without fall damage ) MaxOutOfWaterStepHeight = Groundspeed + 0x1C AirControl = Groundspeed + 0x20 WalkingPct = Groundspeed + 0x24 MovementSpeedModifier = Groundspeed + 0x28 CrouchedPct = Groundspeed + 0x2C MaxFallSpeed = Groundspeed + 0x30 AIMaxFallSpeedFactor = Groundspeed + 0x34 BaseEyeHeight = Groundspeed + 0x38 EyeHeight = Groundspeed + 0x3C Floor X = Groundspeed + 0x40 Floor Y = Groundspeed + 0x44 Floor Z = Groundspeed + 0x48 SplashTime = Groundspeed + 0x4C HeadVolume = Groundspeed + 0x50 Health = Groundspeed + 0x54 HealthMax = Groundspeed + 0x58 ( so Health bar doenst oversize ) UncrouchTime = Groundspeed + 0x84 Crouchheight = Groundspeed + 0x88 CrouchRadius = Groundspeed + 0x8C
if you wanna know what these all do i suggest you to try following console commands in SP
Code:
set SDPawn GroundSpeed <float> set SDPawn WaterSpeed <float> set SDPawn AirSpeed <float> set SDPawn LadderSpeed <float> set SDPawn AccelRate <float> set SDPawn JumpZ <float> set SDPawn OutofWaterZ <float> set SDPawn MaxOutOfWaterStepHeight <float> set SDPawn AirControl <float> set SDPawn WalkingPct <float> set SDPawn MovementSpeedModifier <float> set SDPawn CrouchedPct <float> set SDPawn MaxFallSpeed <float> set SDPawn BaseEyeHeight <float> set SDPawn EyeHeight <float> set SDPawn AIMaxFallSpeedFactor <float> set SDPawn Floor <Vector3> set SDPawn SplashTime <float> set SDPawn HeadVolume <float> set SDPawn Health <int> set SDPawn HealthMax <int> set SDPawn UncrouchTime <float> set SDPawn CrouchHeight <float> set SDPawn CrouchRadius <float> set SDPawn MaxStepHeight <float>
if if you just wanna see the original values on screen
Code:
DisplayAll SDPawn GroundSpeed DisplayAll SDPawn WaterSpeed etc..
Hope you guys find a use for this but i gues you will....