How to create a no fall damage hack
It does seem like server sided. And someone test it out.
it was confirmed long ago that no fall damage has been server sided
steve we talked about it?
are u sure you didnt get this off xfaith's page?
this one:
t_RunConsoleCommand("FallDamageMinHeight 0.000000");
t_RunConsoleCommand("FallDamageMaxHeight 0.000000");
t_RunConsoleCommand("FallDamageMin 0.000000");
t_RunConsoleCommand("FallDamageMax 0.000000");
This is how hitboxes are done:
t_RunConsoleCommand("ModelDebug_DrawBoxes 1.00000");
And this stuff should be self explanatory:
t_RunConsoleCommand("JumpVel 999.000000");
t_RunConsoleCommand("Speed 100.000000");
t_RunConsoleCommand("PlayerGravity -1000.000000");
t_RunConsoleCommand( "Damage 999.000000");
t_RunConsoleCommand( "MaxShootThroughThickness 1000.000000");
?








this one:
t_RunConsoleCommand("FallDamageMinHeight 0.000000");
t_RunConsoleCommand("FallDamageMaxHeight 0.000000");
t_RunConsoleCommand("FallDamageMin 0.000000");
t_RunConsoleCommand("FallDamageMax 0.000000");
This is how hitboxes are done:
t_RunConsoleCommand("ModelDebug_DrawBoxes 1.00000");
And this stuff should be self explanatory:
t_RunConsoleCommand("JumpVel 999.000000");
t_RunConsoleCommand("Speed 100.000000");
t_RunConsoleCommand("PlayerGravity -1000.000000");
t_RunConsoleCommand( "Damage 999.000000");
t_RunConsoleCommand( "MaxShootThroughThickness 1000.000000");
?









I swear. I got it my self.
it wont work. nfd has been server sided. end of story
ok thanks
close and sorry for this long pointless post
close and sorry for this long pointless poston faiths page it says use for EngineConsole????????
I didnt take it off faiths page!!!!!!!!!!!!
close thread
close threadThis thread is closed for replies.
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