[INFO]Addies.

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[INFO]Addies.
Hey, I found some addies in some other sites. Im not sure if it works. But do try it out. No Flaming Please.

Telekill
Code:
include 
#include 
/*Gordon*/

DWORD *PlayerIsInamge = (DWORD*)0xPLAYER_POINTER;

int ArrayX[100];
int ArrayY[100];
int ArrayZ[100];

int curx, cury, curz;
int ArraySwitch=0, ArraySwitch2=0;

DWORD X, Y, Z;

DWORD WINAPI SaveTeleportCoor(LPVOID);
DWORD WINAPI ArrayTeleport(LPVOID);

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
   if(dwReason == DLL_PROCESS_ATTACH)
   {
      CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SaveTeleportCoor, NULL, NULL, NULL);
      CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
   }
   return TRUE;
}

DWORD WINAPI SetTeleportCoor(LPVOID)
{
   for(;;)
   {
      if(*PlayerIsIngame)
      {
         X = ( /*Player Pointer*/ );
     X = *(DWORD*)X;
     X += 0x18c; //Offset X
     curx = *(int*)X;

     Y = ( /*Player Pointer*/ );
     Y = *(DWORD*)ab;
     Y += 0x194; //Offset Y
     cury = *(int*)Y;

     Z = ( /*Player Pointer*/ );
         Z = *(DWORD*)Z;
     Z += 0x190; //Offset Z
         curz = *(int*)Z;

         if(GetAsyncKeyState(VK_NUMPAD8)&1) // Saving Current Possition
         {

        ArrayX[ArraySwitch] = curx;
        ArrayY[ArraySwitch] = cury;
        ArrayZ[ArraySwitch] = curz;
        ArraySwitch++;
        Sleep(2);

     }
      }
   }
   return 0;
}

DWORD WINAPI ArrayTeleport(LPVOID)
{
   for(;;)
   {
      if(GetAsyncKeyState(VK_NUMPAD1)&1) //Teleport Forward
      {
        
         DWORD *first = (DWORD*)X;
     *(int*)X = ArrayX[ArraySwitch2];
     DWORD *secound = (DWORD*)Y;
     *(int*)Y = ArrayY[ArraySwitch2];
     DWORD *third = (DWORD*)Z;
     *(int*)Z = ArrayZ[ArraySwitch2];
     Sleep(1);
     ArraySwitch2++;

      }
      if(GetAsyncKeyState(VK_NUMPAD2)&1) //Teleport Backward
      {
            
         ArraySwitch2--;
        
     DWORD *first 
     DWORD *third = (DWORD*)Z;
     *(int*)Z = ArrayZ[ArraySwitch2];
     Sleep(1);
      }
      Sleep(21);
   }
   return 0;
}
Instant Reload
Code:
0x3733E4DF - 6 byte nop

and for the paysites 

0F 84 A1 01 00 00 8B 96  E8 00 00 00 89 96 E4 00
D3D Boxes.
Code:
//declaration stuff
ID3DXLine  *pLine; //Liner


//here is the functions body
void Draw3DBox(float x_bottom_left, float y_bottom_left, float x_bottom_right, float y_bottom_right, float x_top_left, float y_top_left, float x_top_right, float y_top_right, float x_forward_bottom_left, float y_forward_bottom_left, float x_forward_bottom_right, float y_forward_bottom_right, float x_forward_top_left, float y_forward_top_left, float x_forward_top_right, float y_forward_top_right, int a, int r, int g, int b)
{
    if(!IsBadReadPtr(pLine, sizeof(ID3DXLine)))
    {
        D3DXVECTOR2 vLine1[2];
        D3DXVECTOR2 vLine2[2];
        D3DXVECTOR2 vLine3[2];
        D3DXVECTOR2 vLine4[2];
        D3DXVECTOR2 vLine5[2];
        D3DXVECTOR2 vLine6[2];
        D3DXVECTOR2 vLine7[2];
        D3DXVECTOR2 vLine8[2];
        D3DXVECTOR2 vLine9[2];
        D3DXVECTOR2 vLine10[2];
        D3DXVECTOR2 vLine11[2];
        D3DXVECTOR2 vLine12[2];

        float t=1;
        pLine->SetWidth( t );
        pLine->SetAntialias( false );  
        pLine->SetGLLines( false );

        //bottom left to bottom right
        vLine1[0].x = x_bottom_left; 
        vLine1[0].y = y_bottom_left; 
        vLine1[1].x = x_bottom_left+(x_bottom_right-x_bottom_left); 
        vLine1[1].y = y_bottom_left;

        //bottom left to top left
        vLine2[0].x = x_top_left; 
        vLine2[0].y = y_top_left;
        vLine2[1].x = x_top_left; 
        vLine2[1].y = y_top_left+(y_bottom_left-y_top_left);

        //bottom right to top right
        vLine3[0].x = x_top_right; 
        vLine3[0].y = y_top_right; 
        vLine3[1].x = x_top_right; 
        vLine3[1].y = y_top_right+(y_bottom_right-y_top_right);

        //top left to top right
        vLine4[0].x = x_top_left; 
        vLine4[0].y = y_top_left;
        vLine4[1].x = x_top_left+(x_top_right-x_top_left); 
        vLine4[1].y = y_top_left;

        //from top left to top left forward
        vLine5[0].x = x_top_left; 
        vLine5[0].y = y_top_left;
        vLine5[1].x = x_top_left+(x_forward_top_left-x_top_left);
        vLine5[1].y = y_top_left+(y_forward_top_left-y_top_left);

        //from bottom left to bottom left forward
        vLine6[0].x = x_bottom_left; 
        vLine6[0].y = y_bottom_left;
        vLine6[1].x = x_bottom_left+(x_forward_bottom_left-x_bottom_left);//
        vLine6[1].y = y_bottom_left+(y_forward_bottom_left-y_bottom_left);//

        //from bottom right to bottom right forward
        vLine7[0].x = x_bottom_right; 
        vLine7[0].y = y_bottom_right;
        vLine7[1].x = x_bottom_right+(x_forward_bottom_right-x_bottom_right);//
        vLine7[1].y = y_bottom_right+(y_forward_bottom_right-y_bottom_right);//

        //from top right to top right forward
        vLine8[0].x = x_top_right; 
        vLine8[0].y = y_top_right;
        vLine8[1].x = x_top_right+(x_forward_top_right-x_top_right);//
        vLine8[1].y = y_top_right+(y_forward_top_right-y_top_right);//

        //bottom left forward to bottom right forward
        vLine9[0].x = x_forward_bottom_left; 
        vLine9[0].y = y_forward_bottom_left; 
        vLine9[1].x = x_forward_bottom_left+(x_forward_bottom_right-x_forward_bottom_left); 
        vLine9[1].y = y_forward_bottom_left;

        //bottom left forward to top left forward
        vLine10[0].x = x_forward_top_left; 
        vLine10[0].y = y_forward_top_left;
        vLine10[1].x = x_forward_top_left; 
        vLine10[1].y = y_forward_top_left+(y_forward_bottom_left-y_forward_top_left);

        //bottom right forward to top right forward
        vLine11[0].x = x_forward_top_right; 
        vLine11[0].y = y_forward_top_right; 
        vLine11[1].x = x_forward_top_right; 
        vLine11[1].y = y_forward_top_right+(y_forward_bottom_right-y_forward_top_right);

        //top left forward to top right forward
        vLine12[0].x = x_forward_top_left; 
        vLine12[0].y = y_forward_top_left;
        vLine12[1].x = x_forward_top_left+(x_forward_top_right-x_forward_top_left); 
        vLine12[1].y = y_forward_top_left;

        pLine->Begin( );
        pLine->Draw( vLine1, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine2, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine3, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine4, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine5, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine6, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine7, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine8, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine9, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine10, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine11, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->Draw( vLine12, 2, D3DCOLOR_ARGB(a, r, g, b ) );
        pLine->End( );
    }
}

//following you put in endscene for example:
D3DXCreateLine(d3dDevice, &pLine ); //Create line (put that for example in endscene or whatever you hooked

//and last but not least lets call our function:
Draw3DBox( /*all parameters for example bones*/ );
IDK if it works. And i LEECHED this. So dont flame.
wow nice, how do you use this lol
Quote Originally Posted by Harry11 View Post
wow nice, how do you use this lol
The explination would be large for you to not mess it up. Don't come in here waiting for hacks already made.

Umm, I see gorfag in Telekill.
Quote Originally Posted by Harry11 View Post
wow nice, how do you use this lol
Learn the C++ language then move on to directx
Well, Its a source i got from a forum. It'd be great that people could make free tele-kills out of this source, owning Nexon altogether :\
I'll work on it later... At school ATM.
If we use telekill it makes us all Gorfags... still good to use anyway XD
Quote Originally Posted by Samueldo View Post
If we use telekill it makes us all Gorfags... still good to use anyway XD
You need the addies. That is just the source.
Quote Originally Posted by Samueldo View Post
If we use telekill it makes us all Gorfags... still good to use anyway XD

telekill isnt gordons hack

he just was stupid and released it publicly

fucked combat arms up =_="
i will try tonight. thanks so much
The "Telekill" one was already posted.
It's just a teleport code, not a telekill
You need the addies.. LOL
What no credits to Gellin or MountedMG ?

(Telekill has been leeched multiple times here)
Well, i didn't claim that i made it. I said i LEECHED it.
Hhh The First Code Is not telekill..
Its an Teleport.
I know this code
its A Teleport code for WaRRoCK
Used this.. For WR
But need Player Pointer Addys
Posts 1–15 of 21 · Page 1 of 2
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