Noclip Offset?

Posts 16–22 of 22 · Page 2 of 2
Quote Originally Posted by Fade Pot'z View Post
i already made one so dont stress

Can I have a download link for it dude?
Quote Originally Posted by gerherhtherherdhher View Post
There is no offset for it. It's only possible with some C++. I tried it today and I got it working:



So where are you stuck? Ask me anything
I can get it in CheatEngine within 30 seconds... You can get player state from before timer ends and after it ends.
Forzen: 4
Noclip: 1-2(Diffrent noclip mode)
Normal: 0

So you can move before timer with this aswell.

EDIT: I saw someone else post how to do it. I Hadn't read all comments when I replayed.
Quote Originally Posted by Silent View Post


I can get it in CheatEngine within 30 seconds... You can get player state from before timer ends and after it ends.
Forzen: 4
Noclip: 1-2(Diffrent noclip mode)
Normal: 0

So you can move before timer with this aswell.

EDIT: I saw someone else post how to do it. I Hadn't read all comments when I replayed.
Are you really that fucking stupid? Not only your bad english makes me sick but also the bullshit you write on MPGH. Some people are trying to learn here and you just keep posting your wrong shit.

"Forzen: 4": I am not sure what you mean by that, but I assume it means frozen (Correct me if I am wrong). 4 is the flag for what is called "NoTarget".
"Noclip: 1-2(Diffrent noclip mode)": They are not different no clip modes. 1 is actual no clip and 2 is UFO mode, which is kinda weird in MW2 and not like the UFO mode most people know.

But now to the most stupid part of your post. "You can get player state from before timer ends and after it ends."

before timer ends and after it ends lol. Sorry, back on topic:

That is not the player state. There is an actual struct called player state (playerState_s). The value that gives a player no spread is a flag in the glient_s structure. Have you ever used IDA before? You should check it out. ent->client->flags (with ent being a gentity_s, client a gclient_s and flags an int) is what determines if a player has noclip or whatever.

Now to clear up the confusion about why no clip is given to a "random" player when you are in multiplayer I will explain why that happens.
The address found by that one guy is for the player with client number 0. When you are hosting your own private match you will most likely be client 0 (or even always?) and thus it will work just fine. But in multiplayer, somebody else might be client 0, even if you are the host. The fix for this would be finding out your client id, then getting your gentity_s, then your gclient_s and then changing your flags. The bad way, which still works would be finding the addresses for all clients with cheat engine. If anyone is interested in it let me know, I dug around in IDA for a while and found the struct offset for the client pointer and the offset of the flags.

Also, the your joke at the end with "replayed" was funny, thanks for the good laugh!
Quote Originally Posted by gerherhtherherdhher View Post
Are you really that fucking stupid? Not only your bad english makes me sick but also the bullshit you write on MPGH. Some people are trying to learn here and you just keep posting your wrong shit.

"Forzen: 4": I am not sure what you mean by that, but I assume it means frozen (Correct me if I am wrong). 4 is the flag for what is called "NoTarget".
"Noclip: 1-2(Diffrent noclip mode)": They are not different no clip modes. 1 is actual no clip and 2 is UFO mode, which is kinda weird in MW2 and not like the UFO mode most people know.

But now to the most stupid part of your post. "You can get player state from before timer ends and after it ends."

before timer ends and after it ends lol. Sorry, back on topic:

That is not the player state. There is an actual struct called player state (playerState_s). The value that gives a player no spread is a flag in the glient_s structure. Have you ever used IDA before? You should check it out. ent->client->flags (with ent being a gentity_s, client a gclient_s and flags an int) is what determines if a player has noclip or whatever.

Now to clear up the confusion about why no clip is given to a "random" player when you are in multiplayer I will explain why that happens.
The address found by that one guy is for the player with client number 0. When you are hosting your own private match you will most likely be client 0 (or even always?) and thus it will work just fine. But in multiplayer, somebody else might be client 0, even if you are the host. The fix for this would be finding out your client id, then getting your gentity_s, then your gclient_s and then changing your flags. The bad way, which still works would be finding the addresses for all clients with cheat engine. If anyone is interested in it let me know, I dug around in IDA for a while and found the struct offset for the client pointer and the offset of the flags.

Also, the your joke at the end with "replayed" was funny, thanks for the good laugh!
I didn't read all that but your the one who originally posted you can't get noclip without console so... ye

EDIT: I read most of the rest and you can get a address that points to your client when your not host so it would be like:
writeint(ADDY_Noclip + (ReadInt(Client) * Size), Value); I mite be wrong I have only tryed it in mw3

EDIT2: I read the rest of what you said and I preaty much said what you said.
Quote Originally Posted by Silent View Post


I didn't read all that but your the one who originally posted you can't get noclip without console so... ye

EDIT: I read most of the rest and you can get a address that points to your client when your not host so it would be like:
writeint(ADDY_Noclip + (ReadInt(Client) * Size), Value); I mite be wrong I have only tryed it in mw3

EDIT2: I read the rest of what you said and I preaty much said what you said.

haha, Classic tl dr kid. I never said you can't get noclip without console (facepalm). Also, I didn't ask for your shitty pseudocode and bad explanation. I've seen you doing that quite a few times now, pretending to not have read something and then rephrase somebody's work in your own words/language (lol). Just a friendly tip of mine, before replying to something read through the whole post, otherwise you end up with 1-3 edits and make a joke out of yourself.
Quote Originally Posted by gerherhtherherdhher View Post

haha, Classic tl dr kid. I never said you can't get noclip without console (facepalm). Also, I didn't ask for your shitty pseudocode and bad explanation. I've seen you doing that quite a few times now, pretending to not have read something and then rephrase somebody's work in your own words/language (lol). Just a friendly tip of mine, before replying to something read through the whole post, otherwise you end up with 1-3 edits and make a joke out of yourself.
I honestly didn't read all of it on the first edit.
And if you don't belive me I got a mw3 hack from ages ago that has noclip with the client thing.

http://www.mpgh.net/forum/showthread.php?t=1011792
http://www.mpgh.net/forum/showthread.php?t=1076639
http://www.mpgh.net/forum/showthread.php?t=1036684
Quote Originally Posted by Silent View Post


I can get it in CheatEngine within 30 seconds... You can get player state from before timer ends and after it ends.
Forzen: 4
Noclip: 1-2(Diffrent noclip mode)
Normal: 0

So you can move before timer with this aswell.

EDIT: I saw someone else post how to do it. I Hadn't read all comments when I replayed.

I'm confused dude, can I just get the address for it and change the value?
if so do you know the address and values?

- - - Updated - - -

Quote Originally Posted by dude12341 View Post
Well basically when it says "match begins in" search for 4 value and when you gonna be able to move search for 0. If you gonna get the right one put 2 instead of 0.
Btw you can freeze players with it.
Can you be a little more clear on this dude?
kinda confusing haha!

- - - Updated - - -

Quote Originally Posted by Kid a View Post
Thanks!

The offset is 01B181AC, I'm going to see what else I can find.
Whats the value for noclip though? (01B181AC)
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