PostPhoenix Public Source: An Invitation

Posts 16–18 of 18 · Page 2 of 2
Update 4:

 
Picture


Began on the XML settings system, it's pretty barebones but it's a start. Modular ranking system, as you can see in the screenshot, is still a work in progress, among various other things shown in the preview. C# works far better with .xml than with .cfg, so this new system will overwrite the old SimpleSettings system used in CL sources.

Found a bug with movement behaviors, gotta fix that before I forget.
Quote Originally Posted by Stellar Spark View Post
Update 4:

 
Picture


Began on the XML settings system, it's pretty barebones but it's a start. Modular ranking system, as you can see in the screenshot, is still a work in progress, among various other things shown in the preview. C# works far better with .xml than with .cfg, so this new system will overwrite the old SimpleSettings system used in CL sources.

Found a bug with movement behaviors, gotta fix that before I forget.
Nice font.
Update 5:

I've been quite a bit busy with my game project, but progress is still being made on the source. I've put the source on my GitHub if you want to see, but I won't link it now because there isn't a Stable release yet. I DO NOT recommend pulling from Cutting-Edge, the only guarantee I can give you for a build running off of Cutting Edge is that the server can run.

The repository also has very little information on the project at the moment, expect documentation to beef up once I've shipped the first Stable build.
Posts 16–18 of 18 · Page 2 of 2

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