ANOTHER IDEA THREAD

Posts 1–15 of 32 · Page 1 of 3
ANOTHER IDEA THREAD
Seems like every idea thread posted gets no ideas/shitty ideas.
Please comment unique and never before thought ideas!

 
Some Random Ideas

Code:
COMPANION SYSTEM (Basically like productions pet system but cooler and more realistic and probably less laggier)
Basically, scattered around the realm, will be NPCs playing and killing enemies just like you, these NPCs will look like
crappy versions of the existing classes, and when you are in a 1 tile radius within them, you can start a chat with them
and eventually get them to follow you throughout the realm and fight with you, but once you nexus/load into a dungeon/else,
he stops following you and starts going back to being a solo NPC, and someone else can eventually bump into them and team up
with it, basically there will be X throughout the realm for everyone to find basically, you just have to find them around.
 


FISHING > COOKING THE FISH
Yes I know there is a tutorial on MPGH but I dislike the way it is done.
So, there will be a lake added to the nexus map where users can go and start fishing, it will either automatically start the
activity or you will have to type /fish for example to start, you start fishing, then when you get enough fish(es), you can cook them
and then they turn from "Raw Fish X" into "Cooked Fish X" (they are numbered because there will be multiple kinds) and the Cooked version
of the fish can be consumable and acts just like a Health Potion, and the amount of HP that it gives depends on the numbered fish,
example: Cooked Fish 1 might give 50 HP, and Cooked Fish 2 might give 100, and so on. 



TYPING ICON
When a user is typing, a small speech bubble icon appears above the characters head, so other players know that they are typing. 



CLICKABLE LINKS
When a user posts a link in chat, you can click it and it will open the link in your default browser.  



DYNAMIC HP
When HP is full, the color is light green, when halfway full, orange, when almost dead, red. 



DYE REMOVER
Two items, one that removes your clothing dye, and another that removes your accessory dye.



MYSTERY CRATES
Items that you can consume and be rewarded X items, and the amount and tier of the items depend on the tiered crate you consume, there will be
crates such as "Tier 1 Mystery Crate" which gives low tiered item(s), then "Tier 2 Mystery Crate", which gives higher tiered item(s), and so on.


I really want some nice unique ideas, thought out and well crafted.
I don't want stupid replies like
"Weapon upgrade system"
and leave it as that, if you have a "system" you have in mind that you want to see implemented, explain to your fullest how it should work as they take time and perfection to complete (exploit-free, fully functioning, etc).

 
Keywords
What I want your ideas to relate to (at least one of the following):
Commands
Leveling
Guilds
Realm
Account
Player
Gameplay
Optimizations
Performance
Graphics (GUI (How something looks))
Trading
Classes
Character
Chat


Do NOT suggest:
Dungeons
Items
Quote Originally Posted by Riigged View Post
Please comment unique and never before thought ideas!
unique and never before thought ideas!
Quote Originally Posted by Desire View Post
unique and never before thought ideas!
ur idea has been taken into consideration by my team
I really just has to ask: Why should this thread get more unique ideas than the other idea threads? I believe its all about the members to bring the ideas on the table and not the thread. So whoever makes a thread about it, doesnt flip the mind on someone. I'm not the creative type. Honestly, when it comes to sprites and themes: (dungeon themes fx.) I'm terrible.

And in another way i dont like to share my ideas when i finally get one. Not because i dont want to help the community, but because it kinda takes the glory, if its a idea you really want to make, and then someone makes it b4 you.
Don't use actionscript to make a client
Quote Originally Posted by cxydsaewq View Post
Don't use actionscript to make a client
Use bytecode. :3
Quote Originally Posted by nilly View Post
Use bytecode. :3
ooooh yeha
Quote Originally Posted by nilly View Post
Use bytecode. :3
or just use this
list shuffle

list shuffle.

list shuffle!
Quote Originally Posted by Stellar Spark View Post
list shuffle

list shuffle.

list shuffle!
keep it up and ull have a lawsuit on ur hands mister
Quote Originally Posted by Riigged View Post
keep it up and ull have a lawsuit on ur hands mister
what, you copyrighted that? :P
Quote Originally Posted by Stellar Spark View Post


what, you copyrighted that? :P
nah, you just suggest that too much xD
Update:
(I might start replying to this thread a lot with random stuff that I will come back to look at so I can work on it)

Make it so when HP/MP is full, cannot consume HP/MP pot, also make it so if stat is maxed, cannot consume potion of that stat (both easy as fuck but its like 1am so im about to go to sleep so i dont wanna forget about it when i wake up xD)

Implement my custom "Level Reward System" (i will explain how it works once added)

- - - Updated - - -

Also need to add white fountain heal behavior (ez) and also merchants (Im using "as3 source" that kithi released) and hopefully guilds if i can, if not, i will make my own dank "Clan" system kappa
Quote Originally Posted by Riigged View Post

Implement my custom "Level Reward System" (i will explain how it works once added)
so we will never find out
Quote Originally Posted by Riigged View Post
Update:
(I might start replying to this thread a lot with random stuff that I will come back to look at so I can work on it)

Make it so when HP/MP is full, cannot consume HP/MP pot, also make it so if stat is maxed, cannot consume potion of that stat (both easy as fuck but its like 1am so im about to go to sleep so i dont wanna forget about it when i wake up xD)

Implement my custom "Level Reward System" (i will explain how it works once added)

- - - Updated - - -

Also need to add white fountain heal behavior (ez) and also merchants (Im using "as3 source" that kithi released) and hopefully guilds if i can, if not, i will make my own dank "Clan" system kappa
"Unable to drink HP/MP if full" <-- Easy clientside feature
"Unable to drink potion if stat is maxed" <-- Goes hand in hand with making the one above ^ No need to make them two different things, handle 'em both with same system
Posts 1–15 of 32 · Page 1 of 3

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