QuestionSolvedNospread code for dickwrap with dickwrap dl

Posts 14 of 4 · Page 1 of 1
Nospread code for dickwrap with dickwrap dl
Can somebody post an code in the comments with the download for original or standard dickwrap and the code for the module to nospread?
this isn't the exact one you're looking for, but it's most likely pretty similar
Code:
int GetWeaponCone(lua_State* L)
{
        if (LUA->IsType(1, Type::USERCMD) && LUA->IsType(2, Type::ANGLE) && LUA->IsType(3, Type::VECTOR))
        {
                CUserCmd* cmd = GET(CUserCmd*, 1);
               
                uint uiSeed = MD5_PseudoRandom(cmd->command_number) & 0x7FFFFFFF;
                RandomSeed(uiSeed & 255);
               
                QAngle qAngs = *GET(QAngle*, 2);
                Vector* vSpread = GET(Vector*, 3);
 
                float x = RandomFloat(-0.5, 0.5) + RandomFloat(-0.5, 0.5);
                float y = RandomFloat(-0.5, 0.5) + RandomFloat(-0.5, 0.5);
 
                QAngle spreadAngles;
                Vector forward, right, up;
 
                AngleVectors(qAngs, &forward, &right, &up);
 
                Vector vecDir = forward + (x * vSpread->x * right) + (y * vSpread->y * up);
                VectorAngles(vecDir, spreadAngles);
 
                spreadAngles -= qAngs;
 
                ILuaInterface* gLua = new ILuaInterface(L);
 
                gLua->GetGlobal("Angle")->Push();
                gLua->Push(spreadAngles.x);
                gLua->Push(spreadAngles.y);
                gLua->Push(spreadAngles.z);
                gLua->Call(3, 1);
                gLua->Push(gLua->GetReturn(1));
        }
 
        return 1;
}
Code:
--norecoil
local Angle = Angle;
local pcall = pcall;
local require = require;
local print = print;
local Vector = Vector;
local math = math;
local fa;
 
local e, err = pcall(function() require("dickwrap") end);
 
if(err) then print("nononono"); return; end
 
local ofb = em.FireBullets;
 
local cones = {};
local nullvec = Vector() * -1;
 
function em.FireBullets(p, data)
        local spread = data.Spread * -1;
        local class = p:GetActiveWeapon():GetClass();
        if (spread != cones[class] && spread != nullvec) then
                cones[class] = spread;
        end
        return(ofb(p, data));
end
 
local function PredictSpread(ucmd, ang)
        local w = LocalPlayer():GetActiveWeapon();
        if (!w || !w:IsValid() || !cones[w:GetClass()]) then return ang; end
        local ang = (dickwrap.Predict(ucmd, ang:Forward(), cones[w:GetClass()])):Angle();
        ang.y, ang.x = math.NormalizeAngle(ang.y), math.NormalizeAngle(ang.x);
        return(ang);
end
 
hook.Add("CalcView", "", function(p, o, a, f)
        local view = {};
        view.angles = (fa && fa || a);
        view.fov = f;
        view.origin = o;
        return view;
end);
 
hook.Add("CreateMove", "", function(ucmd)
        if(!fa) then fa = ucmd:GetViewAngles(); end
       
        fa = fa + Angle(ucmd:GetMouseY() * .023, ucmd:GetMouseX() * -.023, 0);
        fa.p, fa.y, fa.x = math.Clamp(fa.p, -89, 89), math.NormalizeAngle(fa.y), math.NormalizeAngle(fa.x);
       
        local ang = fa;
       
        if(ucmd:KeyDown(IN_ATTACK)) then
                ang = PredictSpread(ucmd, ang);
        end
       
        ucmd:SetViewAngles(ang);
end);
https://www.virustotal.com/en/file/5...is/1466624835/.
https://virusscan.jotti.org/en-US/fi...job/nvizquscxv.
gmcl_dickwrap_win32_mpgh.net.zip65 KB · 146 downloads Clean
1 week has passed and no further replies have been made by the OP. Assuming solved.

/Closed.
Posts 14 of 4 · Page 1 of 1
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