Hight-Jump Without Error =]]z
Work Without Client Error:

Code:
class LTObject
{
public:
char _0x0000[4];
LTVector BoxMin;
LTVector BoxMax;
char _0x001C[128];
LTVector Scale;
char _0x00A8[4];
unsigned int Type;
char _0x00B0[8];
LTVector Dimentions;
char _0x00C4[12];
LTVector ModelCullingPosition;
char _0x00DC[4];
LTVector Position;
LTRotation Rotation;
LTVector Velocity;
LTVector GlobalForceOverride;
char _0x0114[8];
LTVector Acceleration;
};
Code:
unsigned long dwPlayer = *(unsigned long*)(g_CShell + wPlayerPointer);
dwPlayerInfo* IsPlayer = (dwPlayerInfo*)dwPlayer;
if(GetModuleHandleA("Object.dll") && dwPlayer != NULL)
{
if(MovingToUpSize == 1)
{
unsigned long pLTObject = *(unsigned long*)(dwPlayer + 0x380);
LTObject* MyObject = (LTObject*)pLTObject;
if(GetAsyncKeyState(VK_SPACE) < 0)
{
float GoUp = MyObject->Position.y;
MyObject->Position.y = GoUp + 35.0f;
}
}
}



