Code:
0	CHLClient::Init(void * (*)(char const*,int *),void * (*)(char const*,int *),CGlobalVarsBase *,IGet *)
1	CHLClient::PostInit(void)
2	CHLClient::Shutdown(void)
3	CHLClient::ReplayInit(void * (*)(char const*,int *))
4	CHLClient::ReplayPostInit(void)
5	CHLClient::LevelInitPreEntity(char const*)
6	CHLClient::LevelInitPostEntity(void)
7	CHLClient::LevelShutdown(void)
8	CHLClient::GetAllClasses(void)
9	CHLClient::HudVidInit(void)
10	CHLClient::HudProcessInput(bool)
11	CHLClient::HudUpdate(bool)
12	CHLClient::HudReset(void)
13	CHLClient::HudText(char const*)
14	CHLClient::IN_ActivateMouse(void)
15	CHLClient::IN_DeactivateMouse(void)
16	CHLClient::IN_Accumulate(void)
17	CHLClient::IN_ClearStates(void)
18	CHLClient::IN_IsKeyDown(char const*,bool &)
19	CHLClient::IN_OnMouseWheeled(int)
20	CHLClient::IN_KeyEvent(int,ButtonCode_t,char const*)
21	CHLClient::CreateMove(int,float,bool)
22	CHLClient::ExtraMouseSample(float,bool)
23	CHLClient::WriteUsercmdDeltaToBuffer(bf_write *,int,int,bool)
24	CHLClient::EncodeUserCmdToBuffer(bf_write &,int)
25	CHLClient::DecodeUserCmdFromBuffer(bf_read &,int)
26	CHLClient::View_Render(vrect_t *)
27	CHLClient::RenderView(CViewSetup const&,int,int)
28	CHLClient::View_Fade(ScreenFade_t *)
29	CHLClient::SetCrosshairAngle(QAngle const&)
30	CHLClient::InitSprite(CEngineSprite *,char const*)
31	CHLClient::ShutdownSprite(CEngineSprite *)
32	CHLClient::GetSpriteSize(void)const
33	CHLClient::VoiceStatus(int,int)
34	CHLClient::InstallStringTableCallback(char const*)
35	CHLClient::FrameStageNotify(ClientFrameStage_t)
36	CHLClient::DispatchUserMessage(int,bf_read &)
37	CHLClient::SaveInit(int)
38	CHLClient::SaveWriteFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int)
39	CHLClient::SaveReadFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int)
40	CHLClient::PreSave(CSaveRestoreData *)
41	CHLClient::Save(CSaveRestoreData *)
42	CHLClient::WriteSaveHeaders(CSaveRestoreData *)
43	CHLClient::ReadRestoreHeaders(CSaveRestoreData *)
44	CHLClient::Restore(CSaveRestoreData *,bool)
45	CHLClient::DispatchOnRestore(void)
46	CHLClient::GetStandardRecvProxies(void)
47	CHLClient::WriteSaveGameScreenshot(char const*)
48	CHLClient::EmitSentenceCloseCaption(char const*)
49	CHLClient::EmitCloseCaption(char const*,float)
50	CHLClient::CanRecordDemo(char *,int)const
51	CHLClient::OnDemoRecordStart(char const*)
52	CHLClient::OnDemoRecordStop(void)
53	CHLClient::OnDemoPlaybackStart(char const*)
54	CHLClient::OnDemoPlaybackStop(void)
55	CHLClient::ShouldDrawDropdownConsole(void)
56	CHLClient::GetScreenWidth(void)
57	CHLClient::GetScreenHeight(void)
58	CHLClient::WriteSaveGameScreenshotOfSize(char const*,int,int,bool,bool)
59	CHLClient::GetPlayerView(CViewSetup &)
60	CHLClient::SetupGameProperties(CUtlVector<_XUSER_CONTEXT,CUtlMemory<_XUSER_CONTEXT,int>> &,CUtlVector&<_XUSER_PROPERTY,CUtlMemory<CUtlVector&,int>>)
61	CHLClient::GetPresenceID(char const*)
62	CHLClient::GetPropertyIdString(unsigned int)
63	CHLClient::GetPropertyDisplayString(unsigned int,unsigned int,char *,int)
64	CHLClient::InvalidateMdlCache(void)
65	CHLClient::IN_SetSampleTime(float)
66	CHLClient::ReloadFilesInList(IFileList *)
67	CHLClient::StartStatsReporting(void *,bool)
68	CHLClient::HandleUiToggle(void)
69	CHLClient::ShouldAllowConsole(void)
70	CHLClient::GetRenamedRecvTableInfos(void)
71	CHLClient::GetClientUIMouthInfo(void)
72	CHLClient::FileReceived(char const*,unsigned int)
73	CHLClient::TranslateEffectForVisionFilter(char const*,char const*)
74	CHLClient::ClientAdjustStartSoundParams(StartSoundParams_t &)
75	CHLClient::DisconnectAttempt(void)
76	CHLClient::GMOD_ReceiveServerMessage(bf_read *,int)
77	CHLClient::GMOD_DoSnapshots(void)
78	CHLClient::GMOD_VoiceVolume(unsigned int,float)
79	CHLClient::GMOD_OnDrawSkybox(void)
80	CHLClient::IN_MouseWheelAnalog(int)
81	CHLClient::GMOD_ClearReplicatedConVars(void)
82	CHLClient::GMOD_PrecacheReplicatedConVar(char const*,char const*)
83	dword_0
84	`vtable for'__cxxabiv1::__si_class_type_info
85	`typeinfo name for'CHLClient
86	`typeinfo for'IBaseClientDLL
87	dword_0
88	dword_0
89	`typeinfo for'CFlaggedEntitiesEnum
90	CFlaggedEntitiesEnum::EnumElement(IHandleEntity *)
91	dword_0
92	`vtable for'__cxxabiv1::__si_class_type_info
93	`typeinfo name for'CFlaggedEntitiesEnum
94	`typeinfo for'IPartitionEnumerator
95	dword_0
96	dword_0
97	dword_0
98	dword_0
99	`typeinfo for'CClassMap
100	CClassMap::~CClassMap()
101	CClassMap::~CClassMap()
102	CClassMap::Add(char const*,char const*,int,C_BaseEntity * (*)(void))
103	CClassMap::Lookup(char const*)
104	CClassMap::CreateEntity(char const*)
105	CClassMap::GetClassSize(char const*)
106	`vtable for'__cxxabiv1::__si_class_type_info
107	`typeinfo name for'CClassMap
108	`typeinfo for'IClassMap
109	dword_0
110	dword_0
111	`typeinfo for'CClientEffectPrecacheSystem
112	CClientEffectPrecacheSystem::Name(void)
113	CClientEffectPrecacheSystem::Init(void)
114	CClientEffectPrecacheSystem::PostInit(void)
115	CClientEffectPrecacheSystem::Shutdown(void)
116	CClientEffectPrecacheSystem::LevelInitPreEntity(void)
117	CClientEffectPrecacheSystem::LevelInitPostEntity(void)
118	IGameSystem::LevelShutdownPreClearSteamAPIContext(void)
119	CClientEffectPrecacheSystem::LevelShutdownPreEntity(void)
120	CClientEffectPrecacheSystem::LevelShutdownPostEntity(void)
121	CClientEffectPrecacheSystem::OnSave(void)
122	CClientEffectPrecacheSystem::OnRestore(void)
123	CClientEffectPrecacheSystem::SafeRemoveIfDesired(void)
124	CClientEffectPrecacheSystem::IsPerFrame(void)
125	CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem()
126	CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem()
127	dword_0
128	`vtable for'__cxxabiv1::__si_class_type_info
129	`typeinfo name for'CClientEffectPrecacheSystem
130	`typeinfo for'IGameSystem
131	dword_0
132	dword_0
133	dword_0
134	dword_0
135	`typeinfo for'CClientEntityList
136	CClientEntityList::OnAddEntity(IHandleEntity *,CBaseHandle)
137	CClientEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle)
138	CClientEntityList::~CClientEntityList()
139	CClientEntityList::~CClientEntityList()
140	CClientEntityList::GetClientNetworkable(int)
141	CClientEntityList::GetClientEntity(int)
142	CClientEntityList::NumberOfEntities(bool)
143	CClientEntityList::GetClientUnknownFromHandle(CBaseHandle)
144	CClientEntityList::GetClientNetworkableFromHandle(CBaseHandle)
145	CClientEntityList::GetClientEntityFromHandle(CBaseHandle)
146	CClientEntityList::GetHighestEntityIndex(void)
147	CClientEntityList::SetMaxEntities(int)
148	CClientEntityList::GetMaxEntities(void)

Code:
0	C_BaseEntity::~C_BaseEntity()
1	C_BaseEntity::~C_BaseEntity()
2	C_BaseEntity::SetRefEHandle(CBaseHandle const&)
3	C_BaseEntity::GetRefEHandle(void)const
4	C_BaseEntity::GetCollideable(void)
5	C_BaseEntity::GetClientNetworkable(void)
6	C_BaseEntity::GetClientRenderable(void)
7	C_BaseEntity::GetIClientEntity(void)
8	C_BaseEntity::GetBaseEntity(void)
9	C_BaseEntity::GetClientThinkable(void)
10	C_BaseEntity::Release(void)
11	C_BaseEntity::GetAbsOrigin(void)const
12	C_BaseEntity::GetAbsAngles(void)const
13	C_BaseEntity::GetMouth(void)
14	C_BaseEntity::GetSoundSpatialization(SpatializationInfo_t &)
15	C_BaseEntity::GetDataDescMap(void)
16	C_BaseEntity::YouForgotToImplementOrDeclareClientClass(void)
17	C_BaseEntity::GetClientClass(void)
18	C_BaseEntity::GetPredDescMap(void)
19	C_BaseEntity::FireBullets(FireBulletsInfo_t const&)
20	C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
21	C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void)
22	C_BaseEntity::ShouldDrawWaterImpacts(void)
23	C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*)
24	C_BaseEntity::GetBeamTraceFilter(void)
25	C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
26	C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
27	C_BaseEntity::DoImpactEffect(CGameTrace &,int)
28	C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int)
29	C_BaseEntity::GetTracerAttachment(void)
30	C_BaseEntity::BloodColor(void)
31	C_BaseEntity::GetTracerType(void)
32	C_BaseEntity::Spawn(void)
33	C_BaseEntity::SpawnClientEntity(void)
34	C_BaseEntity::Precache(void)
35	C_BaseEntity::Activate(void)
36	C_BaseEntity::ParseMapData(CEntityMapData *)
37	C_BaseEntity::KeyValue(char const*,char const*)
38	C_BaseEntity::KeyValue(char const*,float)
39	C_BaseEntity::KeyValue(char const*,Vector const&)
40	C_BaseEntity::GetKeyValue(char const*,char *,int)
41	C_BaseEntity::Init(int,int)
42	C_BaseEntity::GetIClientUnknown(void)
43	C_BaseEntity::GetBaseAnimating(void)
44	C_BaseEntity::SetClassname(char const*)
45	C_BaseEntity::RecordToolMessage(void)
46	C_BaseEntity::GetRenderOrigin(void)
47	C_BaseEntity::GetRenderAngles(void)
48	C_BaseEntity::GetObserverCamOrigin(void)
49	C_BaseEntity::RenderableToWorldTransform(void)
50	C_BaseEntity::IsTransparent(void)
51	C_BaseEntity::IsTwoPass(void)
52	C_BaseEntity::UsesPowerOfTwoFrameBufferTexture(void)
53	C_BaseEntity::UsesFullFrameBufferTexture(void)
54	C_BaseEntity::IgnoresZBuffer(void)const
55	C_BaseEntity::GetModel(void)const
56	C_BaseEntity::DrawModel(int)
57	C_BaseEntity::ComputeFxBlend(void)
58	C_BaseEntity::GetFxBlend(void)
59	C_BaseEntity::LODTest(void)
60	C_BaseEntity::GetRenderBounds(Vector &,Vector &)
61	C_BaseEntity::GetPVSNotifyInterface(void)
62	C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &)
63	C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t)
64	C_BaseEntity::GetColorModulation(float *)
65	C_BaseEntity::OnThreadedDrawSetup(void)
66	C_BaseEntity::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
67	C_BaseEntity::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
68	C_BaseEntity::GetAttackDamageScale(void)
69	C_BaseEntity::NotifyShouldTransmit(ShouldTransmitState_t)
70	C_BaseEntity::PreDataUpdate(DataUpdateType_t)
71	C_BaseEntity::PostDataUpdate(DataUpdateType_t)
72	C_BaseEntity::ValidateModelIndex(void)
73	C_BaseEntity::SetDormant(bool)
74	C_BaseEntity::IsDormant(void)
75	C_BaseEntity::SetDestroyedOnRecreateEntities(void)
76	C_BaseEntity::GetEFlags(void)const
77	C_BaseEntity::SetEFlags(int)
78	C_BaseEntity::entindex(void)const
79	C_BaseEntity::ReceiveMessage(int,bf_read &)
80	C_BaseEntity::GetDataTableBasePtr(void)
81	C_BaseEntity::ClientThink(void)
82	C_BaseEntity::GetThinkHandle(void)
83	C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *)
84	C_BaseEntity::ShouldSavePhysics(void)
85	C_BaseEntity::OnSave(void)
86	C_BaseEntity::OnRestore(void)
87	C_BaseEntity::ObjectCaps(void)
88	C_BaseEntity::Save(ISave &)
89	C_BaseEntity::Restore(IRestore &)
90	C_BaseEntity::CreateVPhysics(void)
91	C_BaseEntity::VPhysicsDestroyObject(void)
92	C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *)
93	C_BaseEntity::VPhysicsUpdate(IPhysicsObject *)
94	C_BaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
95	C_BaseEntity::VPhysicsIsFlesh(void)
96	C_BaseEntity::SetupBones(matrix3x4_t *,int,int,float)
97	C_BaseEntity::SetupWeights(matrix3x4_t const*,int,float *,float *)
98	C_BaseEntity::UsesFlexDelayedWeights(void)
99	C_BaseEntity::DoAnimationEvents(void)
100	C_BaseEntity::AddEntity(void)
101	C_BaseEntity::GetLocalAngles(void)const
102	C_BaseEntity::GetPrevLocalOrigin(void)const
103	C_BaseEntity::GetPrevLocalAngles(void)const
104	C_BaseEntity::CalcOverrideModelIndex(void)
105	C_BaseEntity::WorldAlignMins(void)const
106	C_BaseEntity::WorldAlignMaxs(void)const
107	C_BaseEntity::WorldSpaceCenter(void)const
108	C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
109	C_BaseEntity::GetSolid(void)const
110	C_BaseEntity::GetSolidFlags(void)const
111	C_BaseEntity::LookupAttachment(char const*)
112	C_BaseEntity::GetAttachment(int,matrix3x4_t &)
113	C_BaseEntity::GetAttachment(int,Vector &)
114	C_BaseEntity::GetAttachment(int,Vector &,QAngle &)
115	C_BaseEntity::GetAttachmentVelocity(int,Vector &,Quaternion &)
116	C_BaseEntity::GetTeam(void)
117	C_BaseEntity::GetTeamNumber(void)const
118	C_BaseEntity::ChangeTeam(int)
119	C_BaseEntity::GetRenderTeamNumber(void)
120	C_BaseEntity::InSameTeam(C_BaseEntity*)
121	C_BaseEntity::InLocalTeam(void)
122	C_BaseEntity::IsValidIDTarget(void)
123	C_BaseEntity::GetIDString(void)
124	C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &)
125	C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t)
126	C_BaseEntity::Simulate(void)
127	C_BaseEntity::OnDataChanged(DataUpdateType_t)
128	C_BaseEntity::OnPreDataChanged(DataUpdateType_t)
129	C_BaseEntity::GetClientVehicle(void)
130	C_BaseEntity::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *)
131	C_BaseEntity::GetOldOrigin(void)
132	C_BaseEntity::GetRenderGroup(void)
133	C_BaseEntity::GetToolRecordingState(KeyValues *)
134	C_BaseEntity::CleanupToolRecordingState(KeyValues *)
135	C_BaseEntity::GetCollideType(void)
136	C_BaseEntity::ShouldDraw(void)
137	C_BaseEntity::IsSelfAnimating(void)
138	C_BaseEntity::OnLatchInterpolatedVariables(int)
139	C_BaseEntity::OnNewModel(void)
140	C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *)
141	C_BaseEntity::ResetLatched(void)
142	C_BaseEntity::Interpolate(float)
143	C_BaseEntity::IsSubModel(void)
144	C_BaseEntity::CreateLightEffects(void)
145	C_BaseEntity::Clear(void)
146	C_BaseEntity::DrawBrushModel(bool,int,bool)
147	C_BaseEntity::GetTextureAnimationStartTime(void)
148	C_BaseEntity::TextureAnimationWrapped(void)
149	C_BaseEntity::SetNextClientThink(float)
150	C_BaseEntity::SetHealth(int)
151	C_BaseEntity::GetHealth(void)const
152	C_BaseEntity::GetMaxHealth(void)const
153	C_BaseEntity::ShadowCastType(void)
154	C_BaseEntity::ShouldReceiveProjectedTextures(int)
155	C_BaseEntity::IsShadowDirty(void)
156	C_BaseEntity::MarkShadowDirty(bool)
157	C_BaseEntity::GetShadowParent(void)
158	C_BaseEntity::FirstShadowChild(void)
159	C_BaseEntity::NextShadowPeer(void)
160	C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int)
161	C_BaseEntity::IsClientCreated(void)const
162	C_BaseEntity::UpdateOnRemove(void)
163	C_BaseEntity::SUB_Remove(void)
164	C_BaseEntity::SetPredictable(bool)
165	C_BaseEntity::RestoreData(char const*,int,int)
166	C_BaseEntity::DamageDecal(int,int)
167	C_BaseEntity::DecalTrace(CGameTrace *,char const*)
168	C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*)
169	C_BaseEntity::ShouldPredict(void)
170	C_BaseEntity::Think(void)
171	C_BaseEntity::CanBePoweredUp(void)
172	C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *)
173	C_BaseEntity::IsCurrentlyTouching(void)const
174	C_BaseEntity::StartTouch(C_BaseEntity*)
175	C_BaseEntity::Touch(C_BaseEntity*)
176	C_BaseEntity::EndTouch(C_BaseEntity*)
177	C_BaseEntity::PhysicsSolidMaskForEntity(void)const
178	C_BaseEntity::PhysicsSimulate(void)
179	C_BaseEntity::IsAlive(void)
180	C_BaseEntity::IsPlayer(void)const
181	C_BaseEntity::IsBaseCombatCharacter(void)
182	C_BaseEntity::MyCombatCharacterPointer(void)
183	C_BaseEntity::IsNPC(void)
184	C_BaseEntity::IsNextBot(void)
185	C_BaseEntity::IsBaseObject(void)const
186	C_BaseEntity::IsBaseCombatWeapon(void)const
187	C_BaseEntity::MyCombatWeaponPointer(void)
188	C_BaseEntity::IsBaseTrain(void)const
189	C_BaseEntity::EyePosition(void)
190	C_BaseEntity::EyeAngles(void)
191	C_BaseEntity::LocalEyeAngles(void)
192	C_BaseEntity::EarPosition(void)
193	C_BaseEntity::ShouldCollide(int,int)const
194	C_BaseEntity::GetViewOffset(void)const
195	C_BaseEntity::SetViewOffset(Vector const&)
196	C_BaseEntity::GetBody(void)
197	C_BaseEntity::GetSkin(void)
198	C_BaseEntity::GetModelInstance(void)
199	C_BaseEntity::GetShadowHandle(void)const
200	C_BaseEntity::RenderHandle(void)
201	C_BaseEntity::CreateModelInstance(void)
202	C_BaseEntity::ShouldInterpolate(void)
203	C_BaseEntity::GetClientSideFade(void)
204	C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const
205	C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*)
206	C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const
207	C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const
208	C_BaseEntity::GetShadowUseOtherEntity(void)const
209	C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*)
210	C_BaseEntity::AddRagdollToFadeQueue(void)
211	C_BaseEntity::IsDeflectable(void)
212	C_BaseEntity::GetStudioBody(void)
213	C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
214	C_BaseEntity::GetRenderClipPlane(void)
215	C_BaseEntity::OnOwnerChanged(void)
216	C_BaseEntity::VPhysicsGetElement(int)
217	C_BaseEntity::IsARagdoll(void)
218	C_BaseEntity::SetMaterialOverride(char const*)
219	C_BaseEntity::SetMaterialOverridePointer(IMaterial *)
220	C_BaseEntity::GetMaterialOverridePointer(void)
221	C_BaseEntity::GetMaterialOverride(void)
222	C_BaseEntity::StartMaterialOverride(void)
223	C_BaseEntity::EndMaterialOverride(void)
224	C_BaseEntity::GetCreationTime(void)
225	C_BaseEntity::IsPredicted(void)const
226	C_BaseEntity::IsWeapon(void)const
227	C_BaseEntity::IsVehicle(void)const
228	C_BaseEntity::IsJeep(void)const
229	C_BaseEntity::UsesLua(void)
230	C_BaseEntity::GetLuaEntityType(void)
231	C_BaseEntity::PushEntity(void)
232	C_BaseEntity::Push_This_Entity(void)
233	C_BaseEntity::SetEntity(char const*,C_BaseEntity*)
234	C_BaseEntity::GetParentPhysicsNum(void)
235	C_BaseEntity::SetParentPhysicsNum(int)
236	C_BaseEntity::StartMotionController(void)
237	C_BaseEntity::StopMotionController(void)
238	C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *)
239	C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *)
240	C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &)
241	C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *)
242	C_BaseEntity::GetLuaScriptName(void)
243	C_BaseEntity::SpawnedViaLua(void)
244	C_BaseEntity::OverridePosition(void)
245	C_BaseEntity::InitializeScriptedEntity(char const*)
246	C_BaseEntity::ClearLuaData(void)
247	C_BaseEntity::GetLuaTable(void)
248	C_BaseEntity::GetLuaEntity(void)
249	C_BaseEntity::SetLuaTable(ILuaObject *)
250	C_BaseEntity::Lua_OnEntityInitialized(void)
251	C_BaseEntity::HasLuaTable(void)
252	C_BaseEntity::LuaEntityInitialized(void)
253	C_BaseEntity::ForcePhysicsDropObject(void)
254	C_BaseEntity::StartDriving(C_BasePlayer *)
255	C_BaseEntity::FinishDriving(C_BasePlayer *)
256	C_BaseEntity::GMod_ShouldRenderEntity(void)
257	C_BaseEntity::OnClientsideLuaRestored(void)
258	C_BaseEntity::Lua_GetLuaClass(void)
259	C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)
Hopefully this is helpful and correct