Code:
0 CHLClient::Init(void * (*)(char const*,int *),void * (*)(char const*,int *),CGlobalVarsBase *,IGet *)
1 CHLClient::PostInit(void)
2 CHLClient::Shutdown(void)
3 CHLClient::ReplayInit(void * (*)(char const*,int *))
4 CHLClient::ReplayPostInit(void)
5 CHLClient::LevelInitPreEntity(char const*)
6 CHLClient::LevelInitPostEntity(void)
7 CHLClient::LevelShutdown(void)
8 CHLClient::GetAllClasses(void)
9 CHLClient::HudVidInit(void)
10 CHLClient::HudProcessInput(bool)
11 CHLClient::HudUpdate(bool)
12 CHLClient::HudReset(void)
13 CHLClient::HudText(char const*)
14 CHLClient::IN_ActivateMouse(void)
15 CHLClient::IN_DeactivateMouse(void)
16 CHLClient::IN_Accumulate(void)
17 CHLClient::IN_ClearStates(void)
18 CHLClient::IN_IsKeyDown(char const*,bool &)
19 CHLClient::IN_OnMouseWheeled(int)
20 CHLClient::IN_KeyEvent(int,ButtonCode_t,char const*)
21 CHLClient::CreateMove(int,float,bool)
22 CHLClient::ExtraMouseSample(float,bool)
23 CHLClient::WriteUsercmdDeltaToBuffer(bf_write *,int,int,bool)
24 CHLClient::EncodeUserCmdToBuffer(bf_write &,int)
25 CHLClient::DecodeUserCmdFromBuffer(bf_read &,int)
26 CHLClient::View_Render(vrect_t *)
27 CHLClient::RenderView(CViewSetup const&,int,int)
28 CHLClient::View_Fade(ScreenFade_t *)
29 CHLClient::SetCrosshairAngle(QAngle const&)
30 CHLClient::InitSprite(CEngineSprite *,char const*)
31 CHLClient::ShutdownSprite(CEngineSprite *)
32 CHLClient::GetSpriteSize(void)const
33 CHLClient::VoiceStatus(int,int)
34 CHLClient::InstallStringTableCallback(char const*)
35 CHLClient::FrameStageNotify(ClientFrameStage_t)
36 CHLClient::DispatchUserMessage(int,bf_read &)
37 CHLClient::SaveInit(int)
38 CHLClient::SaveWriteFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int)
39 CHLClient::SaveReadFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int)
40 CHLClient::PreSave(CSaveRestoreData *)
41 CHLClient::Save(CSaveRestoreData *)
42 CHLClient::WriteSaveHeaders(CSaveRestoreData *)
43 CHLClient::ReadRestoreHeaders(CSaveRestoreData *)
44 CHLClient::Restore(CSaveRestoreData *,bool)
45 CHLClient::DispatchOnRestore(void)
46 CHLClient::GetStandardRecvProxies(void)
47 CHLClient::WriteSaveGameScreenshot(char const*)
48 CHLClient::EmitSentenceCloseCaption(char const*)
49 CHLClient::EmitCloseCaption(char const*,float)
50 CHLClient::CanRecordDemo(char *,int)const
51 CHLClient::OnDemoRecordStart(char const*)
52 CHLClient::OnDemoRecordStop(void)
53 CHLClient::OnDemoPlaybackStart(char const*)
54 CHLClient::OnDemoPlaybackStop(void)
55 CHLClient::ShouldDrawDropdownConsole(void)
56 CHLClient::GetScreenWidth(void)
57 CHLClient::GetScreenHeight(void)
58 CHLClient::WriteSaveGameScreenshotOfSize(char const*,int,int,bool,bool)
59 CHLClient::GetPlayerView(CViewSetup &)
60 CHLClient::SetupGameProperties(CUtlVector<_XUSER_CONTEXT,CUtlMemory<_XUSER_CONTEXT,int>> &,CUtlVector&<_XUSER_PROPERTY,CUtlMemory<CUtlVector&,int>>)
61 CHLClient::GetPresenceID(char const*)
62 CHLClient::GetPropertyIdString(unsigned int)
63 CHLClient::GetPropertyDisplayString(unsigned int,unsigned int,char *,int)
64 CHLClient::InvalidateMdlCache(void)
65 CHLClient::IN_SetSampleTime(float)
66 CHLClient::ReloadFilesInList(IFileList *)
67 CHLClient::StartStatsReporting(void *,bool)
68 CHLClient::HandleUiToggle(void)
69 CHLClient::ShouldAllowConsole(void)
70 CHLClient::GetRenamedRecvTableInfos(void)
71 CHLClient::GetClientUIMouthInfo(void)
72 CHLClient::FileReceived(char const*,unsigned int)
73 CHLClient::TranslateEffectForVisionFilter(char const*,char const*)
74 CHLClient::ClientAdjustStartSoundParams(StartSoundParams_t &)
75 CHLClient::DisconnectAttempt(void)
76 CHLClient::GMOD_ReceiveServerMessage(bf_read *,int)
77 CHLClient::GMOD_DoSnapshots(void)
78 CHLClient::GMOD_VoiceVolume(unsigned int,float)
79 CHLClient::GMOD_OnDrawSkybox(void)
80 CHLClient::IN_MouseWheelAnalog(int)
81 CHLClient::GMOD_ClearReplicatedConVars(void)
82 CHLClient::GMOD_PrecacheReplicatedConVar(char const*,char const*)
83 dword_0
84 `vtable for'__cxxabiv1::__si_class_type_info
85 `typeinfo name for'CHLClient
86 `typeinfo for'IBaseClientDLL
87 dword_0
88 dword_0
89 `typeinfo for'CFlaggedEntitiesEnum
90 CFlaggedEntitiesEnum::EnumElement(IHandleEntity *)
91 dword_0
92 `vtable for'__cxxabiv1::__si_class_type_info
93 `typeinfo name for'CFlaggedEntitiesEnum
94 `typeinfo for'IPartitionEnumerator
95 dword_0
96 dword_0
97 dword_0
98 dword_0
99 `typeinfo for'CClassMap
100 CClassMap::~CClassMap()
101 CClassMap::~CClassMap()
102 CClassMap::Add(char const*,char const*,int,C_BaseEntity * (*)(void))
103 CClassMap::Lookup(char const*)
104 CClassMap::CreateEntity(char const*)
105 CClassMap::GetClassSize(char const*)
106 `vtable for'__cxxabiv1::__si_class_type_info
107 `typeinfo name for'CClassMap
108 `typeinfo for'IClassMap
109 dword_0
110 dword_0
111 `typeinfo for'CClientEffectPrecacheSystem
112 CClientEffectPrecacheSystem::Name(void)
113 CClientEffectPrecacheSystem::Init(void)
114 CClientEffectPrecacheSystem::PostInit(void)
115 CClientEffectPrecacheSystem::Shutdown(void)
116 CClientEffectPrecacheSystem::LevelInitPreEntity(void)
117 CClientEffectPrecacheSystem::LevelInitPostEntity(void)
118 IGameSystem::LevelShutdownPreClearSteamAPIContext(void)
119 CClientEffectPrecacheSystem::LevelShutdownPreEntity(void)
120 CClientEffectPrecacheSystem::LevelShutdownPostEntity(void)
121 CClientEffectPrecacheSystem::OnSave(void)
122 CClientEffectPrecacheSystem::OnRestore(void)
123 CClientEffectPrecacheSystem::SafeRemoveIfDesired(void)
124 CClientEffectPrecacheSystem::IsPerFrame(void)
125 CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem()
126 CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem()
127 dword_0
128 `vtable for'__cxxabiv1::__si_class_type_info
129 `typeinfo name for'CClientEffectPrecacheSystem
130 `typeinfo for'IGameSystem
131 dword_0
132 dword_0
133 dword_0
134 dword_0
135 `typeinfo for'CClientEntityList
136 CClientEntityList::OnAddEntity(IHandleEntity *,CBaseHandle)
137 CClientEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle)
138 CClientEntityList::~CClientEntityList()
139 CClientEntityList::~CClientEntityList()
140 CClientEntityList::GetClientNetworkable(int)
141 CClientEntityList::GetClientEntity(int)
142 CClientEntityList::NumberOfEntities(bool)
143 CClientEntityList::GetClientUnknownFromHandle(CBaseHandle)
144 CClientEntityList::GetClientNetworkableFromHandle(CBaseHandle)
145 CClientEntityList::GetClientEntityFromHandle(CBaseHandle)
146 CClientEntityList::GetHighestEntityIndex(void)
147 CClientEntityList::SetMaxEntities(int)
148 CClientEntityList::GetMaxEntities(void)
Code:
0 C_BaseEntity::~C_BaseEntity()
1 C_BaseEntity::~C_BaseEntity()
2 C_BaseEntity::SetRefEHandle(CBaseHandle const&)
3 C_BaseEntity::GetRefEHandle(void)const
4 C_BaseEntity::GetCollideable(void)
5 C_BaseEntity::GetClientNetworkable(void)
6 C_BaseEntity::GetClientRenderable(void)
7 C_BaseEntity::GetIClientEntity(void)
8 C_BaseEntity::GetBaseEntity(void)
9 C_BaseEntity::GetClientThinkable(void)
10 C_BaseEntity::Release(void)
11 C_BaseEntity::GetAbsOrigin(void)const
12 C_BaseEntity::GetAbsAngles(void)const
13 C_BaseEntity::GetMouth(void)
14 C_BaseEntity::GetSoundSpatialization(SpatializationInfo_t &)
15 C_BaseEntity::GetDataDescMap(void)
16 C_BaseEntity::YouForgotToImplementOrDeclareClientClass(void)
17 C_BaseEntity::GetClientClass(void)
18 C_BaseEntity::GetPredDescMap(void)
19 C_BaseEntity::FireBullets(FireBulletsInfo_t const&)
20 C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
21 C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void)
22 C_BaseEntity::ShouldDrawWaterImpacts(void)
23 C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*)
24 C_BaseEntity::GetBeamTraceFilter(void)
25 C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
26 C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
27 C_BaseEntity::DoImpactEffect(CGameTrace &,int)
28 C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int)
29 C_BaseEntity::GetTracerAttachment(void)
30 C_BaseEntity::BloodColor(void)
31 C_BaseEntity::GetTracerType(void)
32 C_BaseEntity::Spawn(void)
33 C_BaseEntity::SpawnClientEntity(void)
34 C_BaseEntity::Precache(void)
35 C_BaseEntity::Activate(void)
36 C_BaseEntity::ParseMapData(CEntityMapData *)
37 C_BaseEntity::KeyValue(char const*,char const*)
38 C_BaseEntity::KeyValue(char const*,float)
39 C_BaseEntity::KeyValue(char const*,Vector const&)
40 C_BaseEntity::GetKeyValue(char const*,char *,int)
41 C_BaseEntity::Init(int,int)
42 C_BaseEntity::GetIClientUnknown(void)
43 C_BaseEntity::GetBaseAnimating(void)
44 C_BaseEntity::SetClassname(char const*)
45 C_BaseEntity::RecordToolMessage(void)
46 C_BaseEntity::GetRenderOrigin(void)
47 C_BaseEntity::GetRenderAngles(void)
48 C_BaseEntity::GetObserverCamOrigin(void)
49 C_BaseEntity::RenderableToWorldTransform(void)
50 C_BaseEntity::IsTransparent(void)
51 C_BaseEntity::IsTwoPass(void)
52 C_BaseEntity::UsesPowerOfTwoFrameBufferTexture(void)
53 C_BaseEntity::UsesFullFrameBufferTexture(void)
54 C_BaseEntity::IgnoresZBuffer(void)const
55 C_BaseEntity::GetModel(void)const
56 C_BaseEntity::DrawModel(int)
57 C_BaseEntity::ComputeFxBlend(void)
58 C_BaseEntity::GetFxBlend(void)
59 C_BaseEntity::LODTest(void)
60 C_BaseEntity::GetRenderBounds(Vector &,Vector &)
61 C_BaseEntity::GetPVSNotifyInterface(void)
62 C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &)
63 C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t)
64 C_BaseEntity::GetColorModulation(float *)
65 C_BaseEntity::OnThreadedDrawSetup(void)
66 C_BaseEntity::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
67 C_BaseEntity::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
68 C_BaseEntity::GetAttackDamageScale(void)
69 C_BaseEntity::NotifyShouldTransmit(ShouldTransmitState_t)
70 C_BaseEntity::PreDataUpdate(DataUpdateType_t)
71 C_BaseEntity::PostDataUpdate(DataUpdateType_t)
72 C_BaseEntity::ValidateModelIndex(void)
73 C_BaseEntity::SetDormant(bool)
74 C_BaseEntity::IsDormant(void)
75 C_BaseEntity::SetDestroyedOnRecreateEntities(void)
76 C_BaseEntity::GetEFlags(void)const
77 C_BaseEntity::SetEFlags(int)
78 C_BaseEntity::entindex(void)const
79 C_BaseEntity::ReceiveMessage(int,bf_read &)
80 C_BaseEntity::GetDataTableBasePtr(void)
81 C_BaseEntity::ClientThink(void)
82 C_BaseEntity::GetThinkHandle(void)
83 C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *)
84 C_BaseEntity::ShouldSavePhysics(void)
85 C_BaseEntity::OnSave(void)
86 C_BaseEntity::OnRestore(void)
87 C_BaseEntity::ObjectCaps(void)
88 C_BaseEntity::Save(ISave &)
89 C_BaseEntity::Restore(IRestore &)
90 C_BaseEntity::CreateVPhysics(void)
91 C_BaseEntity::VPhysicsDestroyObject(void)
92 C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *)
93 C_BaseEntity::VPhysicsUpdate(IPhysicsObject *)
94 C_BaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
95 C_BaseEntity::VPhysicsIsFlesh(void)
96 C_BaseEntity::SetupBones(matrix3x4_t *,int,int,float)
97 C_BaseEntity::SetupWeights(matrix3x4_t const*,int,float *,float *)
98 C_BaseEntity::UsesFlexDelayedWeights(void)
99 C_BaseEntity::DoAnimationEvents(void)
100 C_BaseEntity::AddEntity(void)
101 C_BaseEntity::GetLocalAngles(void)const
102 C_BaseEntity::GetPrevLocalOrigin(void)const
103 C_BaseEntity::GetPrevLocalAngles(void)const
104 C_BaseEntity::CalcOverrideModelIndex(void)
105 C_BaseEntity::WorldAlignMins(void)const
106 C_BaseEntity::WorldAlignMaxs(void)const
107 C_BaseEntity::WorldSpaceCenter(void)const
108 C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
109 C_BaseEntity::GetSolid(void)const
110 C_BaseEntity::GetSolidFlags(void)const
111 C_BaseEntity::LookupAttachment(char const*)
112 C_BaseEntity::GetAttachment(int,matrix3x4_t &)
113 C_BaseEntity::GetAttachment(int,Vector &)
114 C_BaseEntity::GetAttachment(int,Vector &,QAngle &)
115 C_BaseEntity::GetAttachmentVelocity(int,Vector &,Quaternion &)
116 C_BaseEntity::GetTeam(void)
117 C_BaseEntity::GetTeamNumber(void)const
118 C_BaseEntity::ChangeTeam(int)
119 C_BaseEntity::GetRenderTeamNumber(void)
120 C_BaseEntity::InSameTeam(C_BaseEntity*)
121 C_BaseEntity::InLocalTeam(void)
122 C_BaseEntity::IsValidIDTarget(void)
123 C_BaseEntity::GetIDString(void)
124 C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &)
125 C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t)
126 C_BaseEntity::Simulate(void)
127 C_BaseEntity::OnDataChanged(DataUpdateType_t)
128 C_BaseEntity::OnPreDataChanged(DataUpdateType_t)
129 C_BaseEntity::GetClientVehicle(void)
130 C_BaseEntity::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *)
131 C_BaseEntity::GetOldOrigin(void)
132 C_BaseEntity::GetRenderGroup(void)
133 C_BaseEntity::GetToolRecordingState(KeyValues *)
134 C_BaseEntity::CleanupToolRecordingState(KeyValues *)
135 C_BaseEntity::GetCollideType(void)
136 C_BaseEntity::ShouldDraw(void)
137 C_BaseEntity::IsSelfAnimating(void)
138 C_BaseEntity::OnLatchInterpolatedVariables(int)
139 C_BaseEntity::OnNewModel(void)
140 C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *)
141 C_BaseEntity::ResetLatched(void)
142 C_BaseEntity::Interpolate(float)
143 C_BaseEntity::IsSubModel(void)
144 C_BaseEntity::CreateLightEffects(void)
145 C_BaseEntity::Clear(void)
146 C_BaseEntity::DrawBrushModel(bool,int,bool)
147 C_BaseEntity::GetTextureAnimationStartTime(void)
148 C_BaseEntity::TextureAnimationWrapped(void)
149 C_BaseEntity::SetNextClientThink(float)
150 C_BaseEntity::SetHealth(int)
151 C_BaseEntity::GetHealth(void)const
152 C_BaseEntity::GetMaxHealth(void)const
153 C_BaseEntity::ShadowCastType(void)
154 C_BaseEntity::ShouldReceiveProjectedTextures(int)
155 C_BaseEntity::IsShadowDirty(void)
156 C_BaseEntity::MarkShadowDirty(bool)
157 C_BaseEntity::GetShadowParent(void)
158 C_BaseEntity::FirstShadowChild(void)
159 C_BaseEntity::NextShadowPeer(void)
160 C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int)
161 C_BaseEntity::IsClientCreated(void)const
162 C_BaseEntity::UpdateOnRemove(void)
163 C_BaseEntity::SUB_Remove(void)
164 C_BaseEntity::SetPredictable(bool)
165 C_BaseEntity::RestoreData(char const*,int,int)
166 C_BaseEntity::DamageDecal(int,int)
167 C_BaseEntity::DecalTrace(CGameTrace *,char const*)
168 C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*)
169 C_BaseEntity::ShouldPredict(void)
170 C_BaseEntity::Think(void)
171 C_BaseEntity::CanBePoweredUp(void)
172 C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *)
173 C_BaseEntity::IsCurrentlyTouching(void)const
174 C_BaseEntity::StartTouch(C_BaseEntity*)
175 C_BaseEntity::Touch(C_BaseEntity*)
176 C_BaseEntity::EndTouch(C_BaseEntity*)
177 C_BaseEntity::PhysicsSolidMaskForEntity(void)const
178 C_BaseEntity::PhysicsSimulate(void)
179 C_BaseEntity::IsAlive(void)
180 C_BaseEntity::IsPlayer(void)const
181 C_BaseEntity::IsBaseCombatCharacter(void)
182 C_BaseEntity::MyCombatCharacterPointer(void)
183 C_BaseEntity::IsNPC(void)
184 C_BaseEntity::IsNextBot(void)
185 C_BaseEntity::IsBaseObject(void)const
186 C_BaseEntity::IsBaseCombatWeapon(void)const
187 C_BaseEntity::MyCombatWeaponPointer(void)
188 C_BaseEntity::IsBaseTrain(void)const
189 C_BaseEntity::EyePosition(void)
190 C_BaseEntity::EyeAngles(void)
191 C_BaseEntity::LocalEyeAngles(void)
192 C_BaseEntity::EarPosition(void)
193 C_BaseEntity::ShouldCollide(int,int)const
194 C_BaseEntity::GetViewOffset(void)const
195 C_BaseEntity::SetViewOffset(Vector const&)
196 C_BaseEntity::GetBody(void)
197 C_BaseEntity::GetSkin(void)
198 C_BaseEntity::GetModelInstance(void)
199 C_BaseEntity::GetShadowHandle(void)const
200 C_BaseEntity::RenderHandle(void)
201 C_BaseEntity::CreateModelInstance(void)
202 C_BaseEntity::ShouldInterpolate(void)
203 C_BaseEntity::GetClientSideFade(void)
204 C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const
205 C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*)
206 C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const
207 C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const
208 C_BaseEntity::GetShadowUseOtherEntity(void)const
209 C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*)
210 C_BaseEntity::AddRagdollToFadeQueue(void)
211 C_BaseEntity::IsDeflectable(void)
212 C_BaseEntity::GetStudioBody(void)
213 C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
214 C_BaseEntity::GetRenderClipPlane(void)
215 C_BaseEntity::OnOwnerChanged(void)
216 C_BaseEntity::VPhysicsGetElement(int)
217 C_BaseEntity::IsARagdoll(void)
218 C_BaseEntity::SetMaterialOverride(char const*)
219 C_BaseEntity::SetMaterialOverridePointer(IMaterial *)
220 C_BaseEntity::GetMaterialOverridePointer(void)
221 C_BaseEntity::GetMaterialOverride(void)
222 C_BaseEntity::StartMaterialOverride(void)
223 C_BaseEntity::EndMaterialOverride(void)
224 C_BaseEntity::GetCreationTime(void)
225 C_BaseEntity::IsPredicted(void)const
226 C_BaseEntity::IsWeapon(void)const
227 C_BaseEntity::IsVehicle(void)const
228 C_BaseEntity::IsJeep(void)const
229 C_BaseEntity::UsesLua(void)
230 C_BaseEntity::GetLuaEntityType(void)
231 C_BaseEntity::PushEntity(void)
232 C_BaseEntity::Push_This_Entity(void)
233 C_BaseEntity::SetEntity(char const*,C_BaseEntity*)
234 C_BaseEntity::GetParentPhysicsNum(void)
235 C_BaseEntity::SetParentPhysicsNum(int)
236 C_BaseEntity::StartMotionController(void)
237 C_BaseEntity::StopMotionController(void)
238 C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *)
239 C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *)
240 C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &)
241 C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *)
242 C_BaseEntity::GetLuaScriptName(void)
243 C_BaseEntity::SpawnedViaLua(void)
244 C_BaseEntity::OverridePosition(void)
245 C_BaseEntity::InitializeScriptedEntity(char const*)
246 C_BaseEntity::ClearLuaData(void)
247 C_BaseEntity::GetLuaTable(void)
248 C_BaseEntity::GetLuaEntity(void)
249 C_BaseEntity::SetLuaTable(ILuaObject *)
250 C_BaseEntity::Lua_OnEntityInitialized(void)
251 C_BaseEntity::HasLuaTable(void)
252 C_BaseEntity::LuaEntityInitialized(void)
253 C_BaseEntity::ForcePhysicsDropObject(void)
254 C_BaseEntity::StartDriving(C_BasePlayer *)
255 C_BaseEntity::FinishDriving(C_BasePlayer *)
256 C_BaseEntity::GMod_ShouldRenderEntity(void)
257 C_BaseEntity::OnClientsideLuaRestored(void)
258 C_BaseEntity::Lua_GetLuaClass(void)
259 C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)
Hopefully this is helpful and correct
