GMOD VTables
Code:
0 CHLClient::Init(void * (*)(char const*,int *),void * (*)(char const*,int *),CGlobalVarsBase *,IGet *) 1 CHLClient::PostInit(void) 2 CHLClient::Shutdown(void) 3 CHLClient::ReplayInit(void * (*)(char const*,int *)) 4 CHLClient::ReplayPostInit(void) 5 CHLClient::LevelInitPreEntity(char const*) 6 CHLClient::LevelInitPostEntity(void) 7 CHLClient::LevelShutdown(void) 8 CHLClient::GetAllClasses(void) 9 CHLClient::HudVidInit(void) 10 CHLClient::HudProcessInput(bool) 11 CHLClient::HudUpdate(bool) 12 CHLClient::HudReset(void) 13 CHLClient::HudText(char const*) 14 CHLClient::IN_ActivateMouse(void) 15 CHLClient::IN_DeactivateMouse(void) 16 CHLClient::IN_Accumulate(void) 17 CHLClient::IN_ClearStates(void) 18 CHLClient::IN_IsKeyDown(char const*,bool &) 19 CHLClient::IN_OnMouseWheeled(int) 20 CHLClient::IN_KeyEvent(int,ButtonCode_t,char const*) 21 CHLClient::CreateMove(int,float,bool) 22 CHLClient::ExtraMouseSample(float,bool) 23 CHLClient::WriteUsercmdDeltaToBuffer(bf_write *,int,int,bool) 24 CHLClient::EncodeUserCmdToBuffer(bf_write &,int) 25 CHLClient::DecodeUserCmdFromBuffer(bf_read &,int) 26 CHLClient::View_Render(vrect_t *) 27 CHLClient::RenderView(CViewSetup const&,int,int) 28 CHLClient::View_Fade(ScreenFade_t *) 29 CHLClient::SetCrosshairAngle(QAngle const&) 30 CHLClient::InitSprite(CEngineSprite *,char const*) 31 CHLClient::ShutdownSprite(CEngineSprite *) 32 CHLClient::GetSpriteSize(void)const 33 CHLClient::VoiceStatus(int,int) 34 CHLClient::InstallStringTableCallback(char const*) 35 CHLClient::FrameStageNotify(ClientFrameStage_t) 36 CHLClient::DispatchUserMessage(int,bf_read &) 37 CHLClient::SaveInit(int) 38 CHLClient::SaveWriteFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int) 39 CHLClient::SaveReadFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int) 40 CHLClient::PreSave(CSaveRestoreData *) 41 CHLClient::Save(CSaveRestoreData *) 42 CHLClient::WriteSaveHeaders(CSaveRestoreData *) 43 CHLClient::ReadRestoreHeaders(CSaveRestoreData *) 44 CHLClient::Restore(CSaveRestoreData *,bool) 45 CHLClient::DispatchOnRestore(void) 46 CHLClient::GetStandardRecvProxies(void) 47 CHLClient::WriteSaveGameScreenshot(char const*) 48 CHLClient::EmitSentenceCloseCaption(char const*) 49 CHLClient::EmitCloseCaption(char const*,float) 50 CHLClient::CanRecordDemo(char *,int)const 51 CHLClient::OnDemoRecordStart(char const*) 52 CHLClient::OnDemoRecordStop(void) 53 CHLClient::OnDemoPlaybackStart(char const*) 54 CHLClient::OnDemoPlaybackStop(void) 55 CHLClient::ShouldDrawDropdownConsole(void) 56 CHLClient::GetScreenWidth(void) 57 CHLClient::GetScreenHeight(void) 58 CHLClient::WriteSaveGameScreenshotOfSize(char const*,int,int,bool,bool) 59 CHLClient::GetPlayerView(CViewSetup &) 60 CHLClient::SetupGameProperties(CUtlVector<_XUSER_CONTEXT,CUtlMemory<_XUSER_CONTEXT,int>> &,CUtlVector&<_XUSER_PROPERTY,CUtlMemory<CUtlVector&,int>>) 61 CHLClient::GetPresenceID(char const*) 62 CHLClient::GetPropertyIdString(unsigned int) 63 CHLClient::GetPropertyDisplayString(unsigned int,unsigned int,char *,int) 64 CHLClient::InvalidateMdlCache(void) 65 CHLClient::IN_SetSampleTime(float) 66 CHLClient::ReloadFilesInList(IFileList *) 67 CHLClient::StartStatsReporting(void *,bool) 68 CHLClient::HandleUiToggle(void) 69 CHLClient::ShouldAllowConsole(void) 70 CHLClient::GetRenamedRecvTableInfos(void) 71 CHLClient::GetClientUIMouthInfo(void) 72 CHLClient::FileReceived(char const*,unsigned int) 73 CHLClient::TranslateEffectForVisionFilter(char const*,char const*) 74 CHLClient::ClientAdjustStartSoundParams(StartSoundParams_t &) 75 CHLClient::DisconnectAttempt(void) 76 CHLClient::GMOD_ReceiveServerMessage(bf_read *,int) 77 CHLClient::GMOD_DoSnapshots(void) 78 CHLClient::GMOD_VoiceVolume(unsigned int,float) 79 CHLClient::GMOD_OnDrawSkybox(void) 80 CHLClient::IN_MouseWheelAnalog(int) 81 CHLClient::GMOD_ClearReplicatedConVars(void) 82 CHLClient::GMOD_PrecacheReplicatedConVar(char const*,char const*) 83 dword_0 84 `vtable for'__cxxabiv1::__si_class_type_info 85 `typeinfo name for'CHLClient 86 `typeinfo for'IBaseClientDLL 87 dword_0 88 dword_0 89 `typeinfo for'CFlaggedEntitiesEnum 90 CFlaggedEntitiesEnum::EnumElement(IHandleEntity *) 91 dword_0 92 `vtable for'__cxxabiv1::__si_class_type_info 93 `typeinfo name for'CFlaggedEntitiesEnum 94 `typeinfo for'IPartitionEnumerator 95 dword_0 96 dword_0 97 dword_0 98 dword_0 99 `typeinfo for'CClassMap 100 CClassMap::~CClassMap() 101 CClassMap::~CClassMap() 102 CClassMap::Add(char const*,char const*,int,C_BaseEntity * (*)(void)) 103 CClassMap::Lookup(char const*) 104 CClassMap::CreateEntity(char const*) 105 CClassMap::GetClassSize(char const*) 106 `vtable for'__cxxabiv1::__si_class_type_info 107 `typeinfo name for'CClassMap 108 `typeinfo for'IClassMap 109 dword_0 110 dword_0 111 `typeinfo for'CClientEffectPrecacheSystem 112 CClientEffectPrecacheSystem::Name(void) 113 CClientEffectPrecacheSystem::Init(void) 114 CClientEffectPrecacheSystem::PostInit(void) 115 CClientEffectPrecacheSystem::Shutdown(void) 116 CClientEffectPrecacheSystem::LevelInitPreEntity(void) 117 CClientEffectPrecacheSystem::LevelInitPostEntity(void) 118 IGameSystem::LevelShutdownPreClearSteamAPIContext(void) 119 CClientEffectPrecacheSystem::LevelShutdownPreEntity(void) 120 CClientEffectPrecacheSystem::LevelShutdownPostEntity(void) 121 CClientEffectPrecacheSystem::OnSave(void) 122 CClientEffectPrecacheSystem::OnRestore(void) 123 CClientEffectPrecacheSystem::SafeRemoveIfDesired(void) 124 CClientEffectPrecacheSystem::IsPerFrame(void) 125 CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem() 126 CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem() 127 dword_0 128 `vtable for'__cxxabiv1::__si_class_type_info 129 `typeinfo name for'CClientEffectPrecacheSystem 130 `typeinfo for'IGameSystem 131 dword_0 132 dword_0 133 dword_0 134 dword_0 135 `typeinfo for'CClientEntityList 136 CClientEntityList::OnAddEntity(IHandleEntity *,CBaseHandle) 137 CClientEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle) 138 CClientEntityList::~CClientEntityList() 139 CClientEntityList::~CClientEntityList() 140 CClientEntityList::GetClientNetworkable(int) 141 CClientEntityList::GetClientEntity(int) 142 CClientEntityList::NumberOfEntities(bool) 143 CClientEntityList::GetClientUnknownFromHandle(CBaseHandle) 144 CClientEntityList::GetClientNetworkableFromHandle(CBaseHandle) 145 CClientEntityList::GetClientEntityFromHandle(CBaseHandle) 146 CClientEntityList::GetHighestEntityIndex(void) 147 CClientEntityList::SetMaxEntities(int) 148 CClientEntityList::GetMaxEntities(void)
Code:
0 C_BaseEntity::~C_BaseEntity() 1 C_BaseEntity::~C_BaseEntity() 2 C_BaseEntity::SetRefEHandle(CBaseHandle const&) 3 C_BaseEntity::GetRefEHandle(void)const 4 C_BaseEntity::GetCollideable(void) 5 C_BaseEntity::GetClientNetworkable(void) 6 C_BaseEntity::GetClientRenderable(void) 7 C_BaseEntity::GetIClientEntity(void) 8 C_BaseEntity::GetBaseEntity(void) 9 C_BaseEntity::GetClientThinkable(void) 10 C_BaseEntity::Release(void) 11 C_BaseEntity::GetAbsOrigin(void)const 12 C_BaseEntity::GetAbsAngles(void)const 13 C_BaseEntity::GetMouth(void) 14 C_BaseEntity::GetSoundSpatialization(SpatializationInfo_t &) 15 C_BaseEntity::GetDataDescMap(void) 16 C_BaseEntity::YouForgotToImplementOrDeclareClientClass(void) 17 C_BaseEntity::GetClientClass(void) 18 C_BaseEntity::GetPredDescMap(void) 19 C_BaseEntity::FireBullets(FireBulletsInfo_t const&) 20 C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *) 21 C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void) 22 C_BaseEntity::ShouldDrawWaterImpacts(void) 23 C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*) 24 C_BaseEntity::GetBeamTraceFilter(void) 25 C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *) 26 C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *) 27 C_BaseEntity::DoImpactEffect(CGameTrace &,int) 28 C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int) 29 C_BaseEntity::GetTracerAttachment(void) 30 C_BaseEntity::BloodColor(void) 31 C_BaseEntity::GetTracerType(void) 32 C_BaseEntity::Spawn(void) 33 C_BaseEntity::SpawnClientEntity(void) 34 C_BaseEntity::Precache(void) 35 C_BaseEntity::Activate(void) 36 C_BaseEntity::ParseMapData(CEntityMapData *) 37 C_BaseEntity::KeyValue(char const*,char const*) 38 C_BaseEntity::KeyValue(char const*,float) 39 C_BaseEntity::KeyValue(char const*,Vector const&) 40 C_BaseEntity::GetKeyValue(char const*,char *,int) 41 C_BaseEntity::Init(int,int) 42 C_BaseEntity::GetIClientUnknown(void) 43 C_BaseEntity::GetBaseAnimating(void) 44 C_BaseEntity::SetClassname(char const*) 45 C_BaseEntity::RecordToolMessage(void) 46 C_BaseEntity::GetRenderOrigin(void) 47 C_BaseEntity::GetRenderAngles(void) 48 C_BaseEntity::GetObserverCamOrigin(void) 49 C_BaseEntity::RenderableToWorldTransform(void) 50 C_BaseEntity::IsTransparent(void) 51 C_BaseEntity::IsTwoPass(void) 52 C_BaseEntity::UsesPowerOfTwoFrameBufferTexture(void) 53 C_BaseEntity::UsesFullFrameBufferTexture(void) 54 C_BaseEntity::IgnoresZBuffer(void)const 55 C_BaseEntity::GetModel(void)const 56 C_BaseEntity::DrawModel(int) 57 C_BaseEntity::ComputeFxBlend(void) 58 C_BaseEntity::GetFxBlend(void) 59 C_BaseEntity::LODTest(void) 60 C_BaseEntity::GetRenderBounds(Vector &,Vector &) 61 C_BaseEntity::GetPVSNotifyInterface(void) 62 C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &) 63 C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t) 64 C_BaseEntity::GetColorModulation(float *) 65 C_BaseEntity::OnThreadedDrawSetup(void) 66 C_BaseEntity::TestCollision(Ray_t const&,unsigned int,CGameTrace &) 67 C_BaseEntity::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) 68 C_BaseEntity::GetAttackDamageScale(void) 69 C_BaseEntity::NotifyShouldTransmit(ShouldTransmitState_t) 70 C_BaseEntity::PreDataUpdate(DataUpdateType_t) 71 C_BaseEntity::PostDataUpdate(DataUpdateType_t) 72 C_BaseEntity::ValidateModelIndex(void) 73 C_BaseEntity::SetDormant(bool) 74 C_BaseEntity::IsDormant(void) 75 C_BaseEntity::SetDestroyedOnRecreateEntities(void) 76 C_BaseEntity::GetEFlags(void)const 77 C_BaseEntity::SetEFlags(int) 78 C_BaseEntity::entindex(void)const 79 C_BaseEntity::ReceiveMessage(int,bf_read &) 80 C_BaseEntity::GetDataTableBasePtr(void) 81 C_BaseEntity::ClientThink(void) 82 C_BaseEntity::GetThinkHandle(void) 83 C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *) 84 C_BaseEntity::ShouldSavePhysics(void) 85 C_BaseEntity::OnSave(void) 86 C_BaseEntity::OnRestore(void) 87 C_BaseEntity::ObjectCaps(void) 88 C_BaseEntity::Save(ISave &) 89 C_BaseEntity::Restore(IRestore &) 90 C_BaseEntity::CreateVPhysics(void) 91 C_BaseEntity::VPhysicsDestroyObject(void) 92 C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *) 93 C_BaseEntity::VPhysicsUpdate(IPhysicsObject *) 94 C_BaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) 95 C_BaseEntity::VPhysicsIsFlesh(void) 96 C_BaseEntity::SetupBones(matrix3x4_t *,int,int,float) 97 C_BaseEntity::SetupWeights(matrix3x4_t const*,int,float *,float *) 98 C_BaseEntity::UsesFlexDelayedWeights(void) 99 C_BaseEntity::DoAnimationEvents(void) 100 C_BaseEntity::AddEntity(void) 101 C_BaseEntity::GetLocalAngles(void)const 102 C_BaseEntity::GetPrevLocalOrigin(void)const 103 C_BaseEntity::GetPrevLocalAngles(void)const 104 C_BaseEntity::CalcOverrideModelIndex(void) 105 C_BaseEntity::WorldAlignMins(void)const 106 C_BaseEntity::WorldAlignMaxs(void)const 107 C_BaseEntity::WorldSpaceCenter(void)const 108 C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) 109 C_BaseEntity::GetSolid(void)const 110 C_BaseEntity::GetSolidFlags(void)const 111 C_BaseEntity::LookupAttachment(char const*) 112 C_BaseEntity::GetAttachment(int,matrix3x4_t &) 113 C_BaseEntity::GetAttachment(int,Vector &) 114 C_BaseEntity::GetAttachment(int,Vector &,QAngle &) 115 C_BaseEntity::GetAttachmentVelocity(int,Vector &,Quaternion &) 116 C_BaseEntity::GetTeam(void) 117 C_BaseEntity::GetTeamNumber(void)const 118 C_BaseEntity::ChangeTeam(int) 119 C_BaseEntity::GetRenderTeamNumber(void) 120 C_BaseEntity::InSameTeam(C_BaseEntity*) 121 C_BaseEntity::InLocalTeam(void) 122 C_BaseEntity::IsValidIDTarget(void) 123 C_BaseEntity::GetIDString(void) 124 C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &) 125 C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t) 126 C_BaseEntity::Simulate(void) 127 C_BaseEntity::OnDataChanged(DataUpdateType_t) 128 C_BaseEntity::OnPreDataChanged(DataUpdateType_t) 129 C_BaseEntity::GetClientVehicle(void) 130 C_BaseEntity::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *) 131 C_BaseEntity::GetOldOrigin(void) 132 C_BaseEntity::GetRenderGroup(void) 133 C_BaseEntity::GetToolRecordingState(KeyValues *) 134 C_BaseEntity::CleanupToolRecordingState(KeyValues *) 135 C_BaseEntity::GetCollideType(void) 136 C_BaseEntity::ShouldDraw(void) 137 C_BaseEntity::IsSelfAnimating(void) 138 C_BaseEntity::OnLatchInterpolatedVariables(int) 139 C_BaseEntity::OnNewModel(void) 140 C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *) 141 C_BaseEntity::ResetLatched(void) 142 C_BaseEntity::Interpolate(float) 143 C_BaseEntity::IsSubModel(void) 144 C_BaseEntity::CreateLightEffects(void) 145 C_BaseEntity::Clear(void) 146 C_BaseEntity::DrawBrushModel(bool,int,bool) 147 C_BaseEntity::GetTextureAnimationStartTime(void) 148 C_BaseEntity::TextureAnimationWrapped(void) 149 C_BaseEntity::SetNextClientThink(float) 150 C_BaseEntity::SetHealth(int) 151 C_BaseEntity::GetHealth(void)const 152 C_BaseEntity::GetMaxHealth(void)const 153 C_BaseEntity::ShadowCastType(void) 154 C_BaseEntity::ShouldReceiveProjectedTextures(int) 155 C_BaseEntity::IsShadowDirty(void) 156 C_BaseEntity::MarkShadowDirty(bool) 157 C_BaseEntity::GetShadowParent(void) 158 C_BaseEntity::FirstShadowChild(void) 159 C_BaseEntity::NextShadowPeer(void) 160 C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int) 161 C_BaseEntity::IsClientCreated(void)const 162 C_BaseEntity::UpdateOnRemove(void) 163 C_BaseEntity::SUB_Remove(void) 164 C_BaseEntity::SetPredictable(bool) 165 C_BaseEntity::RestoreData(char const*,int,int) 166 C_BaseEntity::DamageDecal(int,int) 167 C_BaseEntity::DecalTrace(CGameTrace *,char const*) 168 C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*) 169 C_BaseEntity::ShouldPredict(void) 170 C_BaseEntity::Think(void) 171 C_BaseEntity::CanBePoweredUp(void) 172 C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *) 173 C_BaseEntity::IsCurrentlyTouching(void)const 174 C_BaseEntity::StartTouch(C_BaseEntity*) 175 C_BaseEntity::Touch(C_BaseEntity*) 176 C_BaseEntity::EndTouch(C_BaseEntity*) 177 C_BaseEntity::PhysicsSolidMaskForEntity(void)const 178 C_BaseEntity::PhysicsSimulate(void) 179 C_BaseEntity::IsAlive(void) 180 C_BaseEntity::IsPlayer(void)const 181 C_BaseEntity::IsBaseCombatCharacter(void) 182 C_BaseEntity::MyCombatCharacterPointer(void) 183 C_BaseEntity::IsNPC(void) 184 C_BaseEntity::IsNextBot(void) 185 C_BaseEntity::IsBaseObject(void)const 186 C_BaseEntity::IsBaseCombatWeapon(void)const 187 C_BaseEntity::MyCombatWeaponPointer(void) 188 C_BaseEntity::IsBaseTrain(void)const 189 C_BaseEntity::EyePosition(void) 190 C_BaseEntity::EyeAngles(void) 191 C_BaseEntity::LocalEyeAngles(void) 192 C_BaseEntity::EarPosition(void) 193 C_BaseEntity::ShouldCollide(int,int)const 194 C_BaseEntity::GetViewOffset(void)const 195 C_BaseEntity::SetViewOffset(Vector const&) 196 C_BaseEntity::GetBody(void) 197 C_BaseEntity::GetSkin(void) 198 C_BaseEntity::GetModelInstance(void) 199 C_BaseEntity::GetShadowHandle(void)const 200 C_BaseEntity::RenderHandle(void) 201 C_BaseEntity::CreateModelInstance(void) 202 C_BaseEntity::ShouldInterpolate(void) 203 C_BaseEntity::GetClientSideFade(void) 204 C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const 205 C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*) 206 C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const 207 C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const 208 C_BaseEntity::GetShadowUseOtherEntity(void)const 209 C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*) 210 C_BaseEntity::AddRagdollToFadeQueue(void) 211 C_BaseEntity::IsDeflectable(void) 212 C_BaseEntity::GetStudioBody(void) 213 C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) 214 C_BaseEntity::GetRenderClipPlane(void) 215 C_BaseEntity::OnOwnerChanged(void) 216 C_BaseEntity::VPhysicsGetElement(int) 217 C_BaseEntity::IsARagdoll(void) 218 C_BaseEntity::SetMaterialOverride(char const*) 219 C_BaseEntity::SetMaterialOverridePointer(IMaterial *) 220 C_BaseEntity::GetMaterialOverridePointer(void) 221 C_BaseEntity::GetMaterialOverride(void) 222 C_BaseEntity::StartMaterialOverride(void) 223 C_BaseEntity::EndMaterialOverride(void) 224 C_BaseEntity::GetCreationTime(void) 225 C_BaseEntity::IsPredicted(void)const 226 C_BaseEntity::IsWeapon(void)const 227 C_BaseEntity::IsVehicle(void)const 228 C_BaseEntity::IsJeep(void)const 229 C_BaseEntity::UsesLua(void) 230 C_BaseEntity::GetLuaEntityType(void) 231 C_BaseEntity::PushEntity(void) 232 C_BaseEntity::Push_This_Entity(void) 233 C_BaseEntity::SetEntity(char const*,C_BaseEntity*) 234 C_BaseEntity::GetParentPhysicsNum(void) 235 C_BaseEntity::SetParentPhysicsNum(int) 236 C_BaseEntity::StartMotionController(void) 237 C_BaseEntity::StopMotionController(void) 238 C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *) 239 C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *) 240 C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &) 241 C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *) 242 C_BaseEntity::GetLuaScriptName(void) 243 C_BaseEntity::SpawnedViaLua(void) 244 C_BaseEntity::OverridePosition(void) 245 C_BaseEntity::InitializeScriptedEntity(char const*) 246 C_BaseEntity::ClearLuaData(void) 247 C_BaseEntity::GetLuaTable(void) 248 C_BaseEntity::GetLuaEntity(void) 249 C_BaseEntity::SetLuaTable(ILuaObject *) 250 C_BaseEntity::Lua_OnEntityInitialized(void) 251 C_BaseEntity::HasLuaTable(void) 252 C_BaseEntity::LuaEntityInitialized(void) 253 C_BaseEntity::ForcePhysicsDropObject(void) 254 C_BaseEntity::StartDriving(C_BasePlayer *) 255 C_BaseEntity::FinishDriving(C_BasePlayer *) 256 C_BaseEntity::GMod_ShouldRenderEntity(void) 257 C_BaseEntity::OnClientsideLuaRestored(void) 258 C_BaseEntity::Lua_GetLuaClass(void) 259 C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)
