External Radar c++ source code

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External Radar c++ source code
hello guys , does any one have a working c++ radar external hack , i was looking on the internet but i could find a working one even after changing the offset and debugging the code


thx
its not that hard to do it yourself (EntityBase + bSpotted) = true, and the polymeme radar thing doesnt work but you can take that source in the glowesp and set currentplayer + bspotted = true and then u have your own .. like this Mem.Write<bool>(currentplayer + bSpotted, true); or something like that
you mean ingame radar or draw it yourself?
Quote Originally Posted by antep2727 View Post
you mean ingame radar or draw it yourself?
in game one

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Quote Originally Posted by affe2626 View Post
its not that hard to do it yourself (EntityBase + bSpotted) = true, and the polymeme radar thing doesnt work but you can take that source in the glowesp and set currentplayer + bspotted = true and then u have your own .. like this Mem.Write<bool>(currentplayer + bSpotted, true); or something like that
i already tried this aproch and its didnt work idk the game crash once i load the cheat , i debuged so many time still didnt find the reason why the game crash , this is why i am looking for a working example to tweak

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Quote Originally Posted by affe2626 View Post
its not that hard to do it yourself (EntityBase + bSpotted) = true, and the polymeme radar thing doesnt work but you can take that source in the glowesp and set currentplayer + bspotted = true and then u have your own .. like this Mem.Write<bool>(currentplayer + bSpotted, true); or something like that
i already tried this aproch and its didnt work idk the game crash once i load the cheat , i debuged so many time still didnt find the reason why the game crash , this is why i am looking for a working example to tweak
Code:
  for (int i = 0; i < 32; i++)
  {
   eList[i].Read(i);
   LocalPlayer.Read();
   if (!eList[i].Base)
    continue;
   if (eList[i].Team == LocalPlayer.Team)
    continue;
   if (eList[i].Health < 2)
    continue;
   if (eList[i].Dormant)
    continue;
   Mem.Write<bool>(eList[i].Base + m_bSpotted, 1);
something like that should work its just my shitty code mixed with radar sause i can help u tommorow if u dont fix it
Quote Originally Posted by affe2626 View Post
Code:
  for (int i = 0; i < 32; i++)
  {
   eList[i].Read(i);
   LocalPlayer.Read();
   if (!eList[i].Base)
    continue;
   if (eList[i].Team == LocalPlayer.Team)
    continue;
   if (eList[i].Health < 2)
    continue;
   if (eList[i].Dormant)
    continue;
   Mem.Write<bool>(eList[i].Base + m_bSpotted, 1);
something like that should work its just my shitty code mixed with radar sause i can help u tommorow if u dont fix it
ok thx bro i will test it and give you a feed back
dude there are 8823821832 sources. You must learn google bro.

"cs:go radar source", "csgo radar mpgh", "csgo external hack source", and open source of WasserEsser which you can find in his posted threads.
Quote Originally Posted by antep2727 View Post
dude there are 8823821832 sources. You must learn google bro.

"cs:go radar source", "csgo radar mpgh", "csgo external hack source", and open source of WasserEsser which you can find in his posted threads.
thnks for the reply i just found WasserEsser source i try it and its work with no crash in game
/Solved & closed.
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