Pitch yaw

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Pitch yaw
class cLTPlayerClient
{
public:
char _UnkSpace[0x380];
cPlayerPos* pPlayerPos;
char _UnkSpace2[8];
float Pitch;
float Yaw;
};

i found 38C for pitch and 390 for yaw but not effect

anyone can help for fix
thanks for repy mamo007

yes i found 38c for pitch and 390 for yaw but not effect


class wrong or not

char _UnkSpace[0x380];
cPlayerPos* pPlayerPos;
char _UnkSpace2[8];
float Pitch;
float Yaw;
Quote Originally Posted by crossfighter View Post
thanks for repy mamo007

yes i found 38c for pitch and 390 for yaw but not effect


class wrong or not

char _UnkSpace[0x380];
cPlayerPos* pPlayerPos;
char _UnkSpace2[8];
float Pitch;
float Yaw;
that not wrong, maybe your CLTPlayerClient pointer is wrong
Quote Originally Posted by ComboDance View Post
that not wrong, maybe your CLTPlayerClient pointer is wrong
thanks for reply
i will recheck all ofs
thanks


true or wrong

1005A666 - 8b 0d b0 c1 b0 10 - mov ecx,[10b0c1b0] : [00000000] <<CLTPlayerClient
1005A66C - 8b 91 fc 01 00 00 - mov edx,[ecx+000001fc]
1005A672 - 68 ac 9c 89 10 - push 10899cac : ["LTEVENT_ETC
"]
Code:
class ILTPlayerClient
{
char _0x0220[896];
	LTObject *pObject; //0x0380 
char _0x0384[8];
	float Pitch; //0x038C 
	float Yaw; //0x0390 
	float Roll; //0x0394 
};//Size=0x0398

class CLTPlayerClient
{
public:
	ILTPlayerClient* pPlayerClient; //0x0000 
};//Size=0x0004


CLTPlayerClient *pClient	  = ( CLTPlayerClient * ) ( ADDR_LTCLIENTSHELL + 0x70 );
thanks
but how to find

ADDR_LTCLIENTSHELL
string WeaponReload
Quote Originally Posted by crossfighter View Post
thanks
but how to find

ADDR_LTCLIENTSHELL
Code:
ADDR_LTCLIENTSHELL = ( ADDR_LTCLIENT /* FogEnable 0 */ + 0x0C )
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