[Release] DECA Client for FSOD Server

Posts 1–13 of 13 · Page 1 of 1
[Release] DECA Client for FSOD Server


Server side:
Just change packet IDs to

FAILURE = 0,
CREATE_SUCCESS = 86,
CREATE = 90,
PLAYERSHOOT = 16,
MOVE = 14,
PLAYERTEXT = 67,
TEXT = 10,
SHOOT2 = 88,
DAMAGE = 57,
UPDATE = 49,
UPDATEACK = 37,
NOTIFICATION = 99,
NEW_TICK = 47,
INVSWAP = 44,
USEITEM = 92,
SHOW_EFFECT = 89,
HELLO = 83,
GOTO = 50,
INVDROP = 8,
INVRESULT = 45,
RECONNECT = 101,
PING = 38,
PONG = 68,
MAPINFO = 58,
LOAD = 66,
PIC = 28,
SETCONDITION = 46,
TELEPORT = 5,
USEPORTAL = 4,
DEATH = 75,
BUY = 24,
BUYRESULT = 3,
AOE = 53,
GROUNDDAMAGE = 59,
PLAYERHIT = 22,
ENEMYHIT = 97,
AOEACK = 82,
SHOOTACK = 7,
OTHERHIT = 94,
SQUAREHIT = 19,
GOTOACK = 9,
EDITACCOUNTLIST = 60,
ACCOUNTLIST = 79,
QUESTOBJID = 77,
CHOOSENAME = 27,
NAMERESULT = 76,
CREATEGUILD = 69,
CREATEGUILDRESULT = 21,
GUILDREMOVE = 40,
GUILDINVITE = 25,
ALLYSHOOT = 74,
SHOOT = 20,
REQUESTTRADE = 78,
TRADEREQUESTED = 23,
TRADESTART = 11,
CHANGETRADE = 56,
TRADECHANGED = 17,
ACCEPTTRADE = 98,
CANCELTRADE = 15,
TRADEDONE = 36,
TRADEACCEPTED = 26,
CLIENTSTAT = 62,
CHECKCREDITS = 35,
ESCAPE = 33,
FILE = 84,
INVITEDTOGUILD = 1,
JOINGUILD = 48,
CHANGEGUILDRANK = 6,
PLAYSOUND = 55,
GLOBAL_NOTIFICATION = 31,
RESKIN = 61,
PETYARDCOMMAND = 12,
PETCOMMAND = 63,
UPDATEPET = 95,
NEWABILITYUNLOCKED = 30,
UPGRADEPETYARDRESULT = 80,
EVOLVEPET = 91,
REMOVEPET = 85,
HATCHEGG = 18,
ENTER_ARENA = 51,
ARENANEXTWAVE = 34,
ARENADEATH = 39,
LEAVEARENA = 93,
VERIFYEMAILDIALOG = 65,
RESKIN2 = 100,
PASSWORDPROMPT = 96,
VIEWQUESTS = 41,
TINKERQUEST = 87,
QUESTFETCHRESPONSE = 52,
QUESTREDEEMRESPONSE = 64

Features:
DECA Client source with fullscreen
A lot of bugs


Credits:
Nilly
VoOoLoX



Client_mpgh.net.zip12.5 MB · 195 downloads Clean
Quote Originally Posted by ~V~ View Post


Server side:
Just change packet IDs to




Features:
DECA Client source with fullscreen
A lot of bugs


Credits:
Nilly
VoOoLoX



lol took your time connecting
Quote Originally Posted by Razor Sharp v2 View Post
can u hack this client doe?
Yup it even easier then hacking old clients
approved, apologies for the delay
Dude omg, such 'thanks' farm, i jealous, woaw 3 thanks good farm good farm. Winter needs to calm down if you think you could do better then you make one and release it lmfao.
Quote Originally Posted by WintersQ View Post
Then what's the point in releasing it?
Quote Originally Posted by WintersQ View Post
If you knew how messy and barely working it was then again, why release it?
I can release what i want so don't judge me, and someone might actually find it useful.

Quote Originally Posted by WintersQ View Post
More like you don't know how to fix most of it.
Most of what is left to fix is just some positioning / scaling of certain ui elements which i didn't want to spend my time on.

Quote Originally Posted by WintersQ View Post
So you have proven my point then. You are simply farming "thanks" with a very poor quality release that barely works. Says a lot about your character...
Sure you can think whatever you want about me, but the thing is i don't really care to be honest.

Any more questions ?
Quote Originally Posted by Heaven's Husband View Post
How do I set it up and use it?
Do you even own a private server? Asking this because I've skyped you before and you never really talked about private servers.
Quote Originally Posted by Riigged View Post
Do you even own a private server? Asking this because I've skyped you before and you never really talked about private servers.
I don't own a pserver and never really used one. I also told you on skype and mpgh I don't know how to code so please help me if you want or don't want to doesn't really matter.
Quote Originally Posted by Heaven's Husband View Post
How do I set it up and use it?
For the server side just download FSOD and set it up as normal and change packets ids
For the client side just set it up as any other project in intellij or whatever ide you are using
Quote Originally Posted by ~V~ View Post


For the server side just download FSOD and set it up as normal and change packets ids
For the client side just set it up as any other project in intellij or whatever ide you are using
I don't really know how to do any of that lol. If there is a noob tutorial please direct me to it sometime.
Quote Originally Posted by Heaven's Husband View Post
I don't really know how to do any of that lol. If there is a noob tutorial please direct me to it sometime.
http://www.mpgh.net/forum/showthread.php?t=959037 - How to setup FSOD
To change packets ids go to wServer\PacketIds.cs

You can use pre-compiled client located in "out" directory if you don't wanna mess with it, it should work on local server just fine without any modifications

I couldn't find any tutorials for client side so you gotta figure out that on your own or just ask someone / add me on skype i could help you set it up
Posts 1–13 of 13 · Page 1 of 1

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