❓ D3D nohands help

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❓ D3D nohands help
Alright this a c+p from Ni7r1x and I need some help to get it work since tbh with you I really don't like force updating to get nohands so why not just use my friend d3d so I got this:

models:

Code:
#define t_hands1 ((Stride==32) && (NumVertices==6952) && (PrimitiveCount==12834))
#define t_hands2 ((Stride==32) && (NumVertices==6954) && (PrimitiveCount==12834))
#define t_hands3 ((Stride==32) && (NumVertices==9250) && (PrimitiveCount==17036))
#define t_hands4 ((Stride==32) && (NumVertices==10644) && (PrimitiveCount==19878))
#define t_hands5 ((Stride==32) && (NumVertices==7948) && (PrimitiveCount==14512))
#define t_hands6 ((Stride==32) && (NumVertices==9078) && (PrimitiveCount==16780))
 
#define t_hands t_hands1 || t_hands2 || t_hands3 || t_hands4 || t_hands5 || t_hands6
 
#define ct_hands ((Stride==32) && (NumVertices==8772) && (PrimitiveCount==16398))

now here is the problem

Code:
// Nohands
HRESULT DrawIndexedPrimitive(

          if (HANDS_activation && ct_hands || t_hands)
              return D3D_OK);
When I try to put this on a DrawIndexedPrimitive function I cant get it to work because I keep getting the "Expected an expression" in the if statement, if someone could help me with this it will be awesome. ty


Yes, I know c++ been learning it as well with WinApi and I cant this to work.
Oh yeah dude, I've had this problem before, the fix is to not copy/paste.
maybe do it yourself? (OP said same sht like this in another threadxD)
Why you dont want to forceupdate? It easier.
Quote Originally Posted by legit_player View Post
Why you dont want to forceupdate? It easier.
Every time I force update the hands go away but you know force update lags your game for like 3 seconds for some random reason right after force updating my var stays in the same way... Is probably my code but I'm done with it.

Quote Originally Posted by antep2727 View Post
maybe do it yourself? (OP said same sht like this in another threadxD)
threadxD ? ok.

Quote Originally Posted by Gossam View Post
Oh yeah dude, I've had this problem before, the fix is to not copy/paste.
Oh so you were a copy paste master back in the days? That's sad to hear, well let me explain my self the reason why I'm doing this copy pasta was because my first way of doing it just doesn't work yah know, I can guarantee you that you copy paste more than me(ONCE).
Quote Originally Posted by legit_player View Post
Forceupdate only once. Profit?
Yes I get what you saying but look il upload a video once I get home, when I forceupdate even once my game keeps lagging..
Once you forceupdate and the hands are gone, no need to keep doing it . Easiest method out there.
Has been over a week since last update/bump after answers, assuming solved.

/Closed.
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