Code:
//crotch to neck
DrawBone(0, 1, enemyPlayer[Loop].BoneBase);
DrawBone(1, 2, enemyPlayer[Loop].BoneBase);
DrawBone(2, 3, enemyPlayer[Loop].BoneBase);
DrawBone(3, 4, enemyPlayer[Loop].BoneBase);
DrawBone(4, 5, enemyPlayer[Loop].BoneBase);
DrawBone(5, 6, enemyPlayer[Loop].BoneBase);
//neck to left arm
DrawBone(8, 9, enemyPlayer[Loop].BoneBase);
DrawBone(9, 10, enemyPlayer[Loop].BoneBase);
DrawBone(10, 11, enemyPlayer[Loop].BoneBase);
//neck to right arm
DrawBone(8, 36, enemyPlayer[Loop].BoneBase);
DrawBone(36, 37, enemyPlayer[Loop].BoneBase);
DrawBone(37, 38, enemyPlayer[Loop].BoneBase);
//crotch to left leg
DrawBone(0, 63, enemyPlayer[Loop].BoneBase);
DrawBone(63, 64, enemyPlayer[Loop].BoneBase);
DrawBone(64, 65, enemyPlayer[Loop].BoneBase);
DrawBone(65, 66, enemyPlayer[Loop].BoneBase);
//crotch to right leg
DrawBone(0, 69, enemyPlayer[Loop].BoneBase);
DrawBone(69, 70, enemyPlayer[Loop].BoneBase);
DrawBone(70, 71, enemyPlayer[Loop].BoneBase);
DrawBone(71, 72, enemyPlayer[Loop].BoneBase);
Thanks to @