❓ Glow ESP

Posts 1–15 of 16 · Page 1 of 2
❓ Glow ESP
Anyone got a public glow esp source that Is pretty new?
Post it here then, thanks!
Code:
for (;;)
	{
		ESPGlow.ReadGlowPointer();
		
		for (int i = 0; i < 32; i++)
		{
			Entity ePlayer;
			ePlayer.Read(i);
			LocalPlayer.Read();
			if (!ePlayer.Base)
				continue;
			if (ePlayer.Dormant)
				continue;
			if (ePlayer.Health < 2)
				continue;
			if (ePlayer.Team == LocalPlayer.Team)
				continue;
			ESPGlow.ESPDraw(ePlayer.GlowIndex, ESPGlow.Cyan);
			Sleep(3);
		}
		Sleep(2);
	}
Code:
struct ESP
{
	DWORD GlowPointer;
	struct GlowESP
	{
		float r;
		float b;
		float g;
		float a;
	};
	GlowESP Cyan = { 0.f, 206.f, 209.f, 200.f };

	void ESPDraw(int GlowIndex, GlowESP Color)
	{
		Mem.Write<float>(GlowPointer + ((GlowIndex * 0x38) + 0x4), Color.r);
		Mem.Write<float>(GlowPointer + ((GlowIndex * 0x38) + 0x8), Color.b);
		Mem.Write<float>(GlowPointer + ((GlowIndex * 0x38) + 0xC), Color.g);
		Mem.Write<float>(GlowPointer + ((GlowIndex * 0x38) + 0x10), Color.a);
		Mem.Write<bool>(GlowPointer + ((GlowIndex * 0x38) + 0x24), true);
	}
	void ReadGlowPointer()
	{
		GlowPointer = Mem.Read<DWORD>(Client + Offsets.m_dwGlowObject);
	}

}ESPGlow;
This is just some code which i hope you understand. GlowIndex on an entity is : GlowIndex = Mem.Read<int>(Base + Offsets.m_iGlowIndex);

Heres some offsets
Code:
	DWORD m_dwGlowObject = 0x04F6C8E4;
	DWORD m_iGlowIndex = 0xA310;
I hope you understand and dont paste
Quote Originally Posted by affe2626 View Post
Code:
for (;;)
	{
		ESPGlow.ReadGlowPointer();
		
		for (int i = 0; i < 32; i++)
		{
			Entity ePlayer;
			ePlayer.Read(i);
			LocalPlayer.Read();
			if (!ePlayer.Base)
				continue;
			if (ePlayer.Dormant)
				continue;
			if (ePlayer.Health < 2)
				continue;
			if (ePlayer.Team == LocalPlayer.Team)
				continue;
			ESPGlow.ESPDraw(ePlayer.GlowIndex, ESPGlow.Cyan);
			Sleep(3);
		}
		Sleep(2);
	}
Code:
struct ESP
{
	DWORD GlowPointer;
	struct GlowESP
	{
		float r;
		float b;
		float g;
		float a;
	};
	GlowESP Cyan = { 0.f, 206.f, 209.f, 200.f };

	void ESPDraw(int GlowIndex, GlowESP Color)
	{
		Mem.Write<float>(GlowPointer + ((GlowIndex * 0x38) + 0x4), Color.r);
		Mem.Write<float>(GlowPointer + ((GlowIndex * 0x38) + 0x8), Color.b);
		Mem.Write<float>(GlowPointer + ((GlowIndex * 0x38) + 0xC), Color.g);
		Mem.Write<float>(GlowPointer + ((GlowIndex * 0x38) + 0x10), Color.a);
		Mem.Write<bool>(GlowPointer + ((GlowIndex * 0x38) + 0x24), true);
	}
	void ReadGlowPointer()
	{
		GlowPointer = Mem.Read<DWORD>(Client + Offsets.m_dwGlowObject);
	}

}ESPGlow;
This is just some code which i hope you understand. GlowIndex on an entity is : GlowIndex = Mem.Read<int>(Base + Offsets.m_iGlowIndex);

Heres some offsets
Code:
	DWORD m_dwGlowObject = 0x04F6C8E4;
	DWORD m_iGlowIndex = 0xA310;
I hope you understand and dont paste
But I want to paste, and I gonna remake with trigger and other stuffs. Just send a source that Is DONE. I will fix the rest
Quote Originally Posted by MrTaken View Post
But I want to paste, and I gonna remake with trigger and other stuffs. Just send a source that Is DONE. I will fix the rest
PolyMeme is easy to understand so take that and change it how u want :PP
Quote Originally Posted by MrTaken View Post
But I want to paste, and I gonna remake with trigger and other stuffs. Just send a source that Is DONE. I will fix the rest
rlly dude? He send you 99% of the code.
Quote Originally Posted by antep2727 View Post
rlly dude? He send you 99% of the code.
okay, I just don't know how to paste that In to visual basic...

- - - Updated - - -

Quote Originally Posted by affe2626 View Post
PolyMeme is easy to understand so take that and change it how u want :PP
- - - Updated - - -

Thanks, I will try

- - - Updated - - -

Kan du länka en kod jag bara kan använda i visual basic?
Quote Originally Posted by MrTaken View Post
- - - Updated - - -

Thanks, I will try

- - - Updated - - -

Kan du länka en kod jag bara kan använda i visual basic?
Redan gjort lol http://www.mpgh.net/forum/showthread.php?t=1151280.. Only English so... just download polymeme and you will see how to paste lol and also remove the polyloader tags ex: [SWAP_LINES] to not get errors. read the polyloader description thingy thats sticked in the CSGO section
Vill bara ha ESP, kan du hjälpa med de?
Quote Originally Posted by MrTaken View Post
visual basic
Oh lol i thought u said visual studio, my code is in c++ and so is polymeme.. gl finding source in vb
Code:
/* HEADERS */
#include "ProcMem.h"
#include "offsets.h"
#include "Decrypt.h"
#define KeyDown(vkey) ((GetAsyncKeyState(vkey) & 0x8000) ? true : false)
/* INCLUDE */
#include <Windows.h>
#include <TlHelp32.h>
#include <iostream>
#include <thread>
using namespace std;

float slowaim = 0.8f; // THE "SLOW" SENSITIVITY
int triggbind;

/* DEFINE FLAG'S */
#define Pressed 0x8000
#define FL_ON_GROUND 257

/* DEFINE MEMORY MANAGER */
ProcMem Meme;

/* PRE-CALL FUNCTION'S */
[swap_lines]
DWORD WINAPI data(LPVOID lpParam);
void start();
DWORD WINAPI keys(LPVOID lpParam);
DWORD WINAPI ESPRadar(LPVOID lpParam);
DWORD WINAPI triggerslow(LPVOID lpParam);
DWORD WINAPI bhop(LPVOID lpParam);


HANDLE rghThread = {
		CreateThread(NULL, NULL, ESPRadar, NULL, NULL, NULL)
	};

	WaitForSingleObject(rghThread, INFINITE);


struct GlowStruct
{
	float r;    /* RED                  */ /* MAXIMUM 1.0f | MINIMUM 0.0f */
	float g;    /* GREEN                */ /* MAXIMUM 1.0f | MINIMUM 0.0f */
	float b;    /* BLUE                 */ /* MAXIMUM 1.0f | MINIMUM 0.0f */
	float a;    /* THICKNESS            */ /* MAXIMUM 1.0f | MINIMUM 0.0f */
	bool rwo;   /* RenderWhenOccluded   */
	bool rwuo;  /* RenderWhenUnoccluded */
};

void DrawGlow(int GlowIndex, GlowStruct Color)
{
	Meme.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0x4)), Color.r);     /* SET FLOAT VALUE FOR RED       */
	Meme.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0x8)), Color.g);     /* SET FLOAT VALUE FOR GREEN     */
	Meme.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0xC)), Color.b);     /* SET FLOAT VALUE FOR BLUE      */
	Meme.Write<float>((GlowPointer + ((GlowIndex * 0x38) + 0x10)), Color.a);    /* SET FLOAT VALUE FOR THICKNESS */
	Meme.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + 0x24)), Color.rwo);
	Meme.Write<bool>((GlowPointer + ((GlowIndex * 0x38) + 0x25)), Color.rwuo);
}

GlowStruct CGreen = { 0.f, 0.4f, 0.f, 1.f, true, false };
GlowStruct CYellow = { 0.4f, 0.4f, 0.f, 1.f, true, false };
GlowStruct CRed = { 0.4f, 0.f, 0.f, 1.f, true, false };
GlowStruct CBlue = { 0.f, 0.f, 0.4f, 1.f, true, false };
GlowStruct COrange = { 1.f, 0.5, 0.f, 1.f, true, false };
GlowStruct CPink = { 1.f, 0.55f, 0.7f, 1.f, true, false };
GlowStruct CWhite = { 1.f, 1.f, 1.f, 1.f, true, false };



DWORD WINAPI ESPRadar(LPVOID lpParam){
	while (true) {
		for (int g = 0; g < MaxObjects; g++) /* LOOP START */
		{
			GlowPointer = Meme.Read<DWORD>(Client + m_dwGlowObject);	 /* POINTER TO LOCAL PLAYER GLOW VIEW */
			currentplayer = Meme.Read<DWORD>(Client + EntityList + ((g - 1) * 16)); /* READ ENTITY DATA FROM LOOP */
			currentplayerdormant = Meme.Read<bool>(currentplayer + isDormant); /* CHECK IF IS DORMANT */
			HealthBasedESP = Meme.Read<int>(currentplayer + m_iHealth); /* READ ENTITY HP */
			if (rON) {
				if (Meme.Read<int>(Client + m_bSpotted) != 1) {
					Meme.Write<int>(Client + m_bSpotted, 1);
				}
			}

			if (eON) {
				if (!currentplayerdormant) /* IF NOT DORMANT */
				{
					currentplayerglowindex = Meme.Read<int>(currentplayer + m_iGlowIndex); /* READ ENTITY GLOW INDEX */
					currentplayerteam = Meme.Read<int>(currentplayer + m_iTeamNum);
					/* READ ENTITY TEAM */
					if (currentplayerteam != MyTeam)
					{
						if (currentplayerteam != 2 && currentplayerteam != 3)
							continue;
						if (crosshair == g) {
							DrawGlow(currentplayerglowindex, CBlue);
						}
						else if (HealthBasedESP <= 100 && HealthBasedESP > 75 && crosshair != g) /* LESS OR EQUAL 100 OR MORE THAN 75 */
						{
							DrawGlow(currentplayerglowindex, CGreen );
						}
						else if (HealthBasedESP <= 75 && HealthBasedESP > 50 && crosshair != g) /* LESS OR EQUAL 75 OR MORE THAN 50 */
						{
							DrawGlow(currentplayerglowindex, CYellow);
						}
						else if (HealthBasedESP <= 50 && HealthBasedESP > 25 && crosshair != g) /* LESS OR EQUAL 50 OR MORE THAN 25 */
						{
							DrawGlow(currentplayerglowindex, COrange);
						}
						else if (HealthBasedESP <= 25 && HealthBasedESP > 1 && crosshair != g) /* LESS OR EQUAL 25 OR MORE THAN 0 */
						{
							DrawGlow(currentplayerglowindex, CRed);
						}
						else if (HealthBasedESP <= 1 && HealthBasedESP > 0 && crosshair != g) /* Thanks for adding me in your credits -Janmast */
						{
							DrawGlow(currentplayerglowindex, CWhite);
						}
					}

				}

			}
			
		}
		Sleep(1);
	}
	return NULL;
}
Did u even try? xD this is nextlevel spoonfeeding lol

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Quote Originally Posted by MrTaken View Post
Vill bara ha ESP, kan du hjälpa med de?
If u dont fix a glowesp with that^^ ill help you xD it's almost impossible to not get it working :P
haha do I need to change anything in the code?
Quote Originally Posted by MrTaken View Post
haha do I need to change anything in the code?
complete laik
Quote Originally Posted by MrTaken View Post
haha do I need to change anything in the code?
yep ofc its most likely detected.
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