Code
Main: 14305C340
DebugRenderer: 143089EF0
DrawText: 143EC5DD0
DrawLine: 144AFDEA0
Draw2DRect: 145CAA830
LocalPlayer = GAMECONTEXT ] + 0x60 ] + 0x578
PlayerList = GAMECONTEXT ] + 0x60 ] + 0x560
PlayerSoldier = Player + 0x1D48
HealthComponent = PlayerSoldier + 0x1C0
Transform = PlayerSoldier + 0x578
PlayerPosition = Transform + 0x30
BoneDictionary = PlayerSoldier + 0x640 (Inside of this in 0xB0 there is an array that seems to be the bones offsetted but they don't change in any moment, I didn't find anything better...)

#define OFFSET_GAMERENDERER 0x143523700 // \x4C\x8B\x15\x00\x00\x00\x00\x4D\x8B\x1A\x48\x8B\x 4C\x24\x00\x4C\x8B\x44\x24\x00\x4C\x29\xC1\x48\x89 \xF8
ViewMatrix = OFFSET_GAMERENDERER ] + 0x58 ] + 0x460



What I have so far, untested btw.